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msg_hash_cht.c
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msg_hash_cht.c
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/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdint.h>
#include <stddef.h>
#include <compat/strl.h>
#include <string/stdstring.h>
#include "../msg_hash.h"
#include "../configuration.h"
#include "../verbosity.h"
#if defined(_MSC_VER) && !defined(_XBOX)
/* https://support.microsoft.com/en-us/kb/980263 */
#pragma execution_character_set("utf-8")
#pragma warning( disable : 4566 )
#endif
int menu_hash_get_help_cht_enum(enum msg_hash_enums msg, char *s, size_t len)
{
settings_t *settings = config_get_ptr();
if (msg <= MENU_ENUM_LABEL_INPUT_HOTKEY_BIND_END &&
msg >= MENU_ENUM_LABEL_INPUT_HOTKEY_BIND_BEGIN)
{
unsigned idx = msg - MENU_ENUM_LABEL_INPUT_HOTKEY_BIND_BEGIN;
switch (idx)
{
case RARCH_FAST_FORWARD_KEY:
snprintf(s, len,
"在快進和正常速度之間切換。"
);
break;
case RARCH_FAST_FORWARD_HOLD_KEY:
snprintf(s, len,
"按住來快進。 \n"
" \n"
"放開按鍵來取消快進。"
);
break;
case RARCH_SLOWMOTION_HOLD_KEY:
snprintf(s, len,
"按住並以慢動作運行。");
break;
case RARCH_PAUSE_TOGGLE:
snprintf(s, len,
"在暫停和不暫停狀態間切換。");
break;
case RARCH_FRAMEADVANCE:
snprintf(s, len,
"當遊戲暫停時逐幀播放。");
break;
case RARCH_SHADER_NEXT:
snprintf(s, len,
"應用文件夾中的下一個Shader特效。");
break;
case RARCH_SHADER_PREV:
snprintf(s, len,
"應用文件夾中的上一個Shader特效。");
break;
case RARCH_CHEAT_INDEX_PLUS:
case RARCH_CHEAT_INDEX_MINUS:
case RARCH_CHEAT_TOGGLE:
snprintf(s, len,
"金手指。");
break;
case RARCH_RESET:
snprintf(s, len,
"重置遊戲內容。");
break;
case RARCH_SCREENSHOT:
snprintf(s, len,
"截圖。");
break;
case RARCH_MUTE:
snprintf(s, len,
"靜音/取消靜音。");
break;
case RARCH_OSK:
snprintf(s, len,
"顯示/隱藏營幕鍵盤。");
break;
case RARCH_ENABLE_HOTKEY:
snprintf(s, len,
"啟用其他熱鍵. \n"
" \n"
"If this hotkey is bound to either\n"
"a keyboard, joybutton or joyaxis, \n"
"all other hotkeys will be enabled only \n"
"if this one is held at the same time. \n"
" \n"
"This is useful for RETRO_KEYBOARD centric \n"
"implementations which query a large area of \n"
"the keyboard, where it is not desirable that \n"
"hotkeys get in the way. \n"
" \n"
"Alternatively, all hotkeys for keyboard \n"
"could be disabled by the user.");
break;
case RARCH_VOLUME_UP:
snprintf(s, len,
"提高音量。");
break;
case RARCH_VOLUME_DOWN:
snprintf(s, len,
"降低音量。");
break;
case RARCH_OVERLAY_NEXT:
snprintf(s, len,
"切換到下一個營幕覆層。將會循環選擇。");
break;
case RARCH_DISK_EJECT_TOGGLE:
snprintf(s, len,
"切換彈出光碟。 \n"
" \n"
"用於多光碟內容。 ");
break;
case RARCH_DISK_NEXT:
case RARCH_DISK_PREV:
snprintf(s, len,
"磁盤鏡像週期。彈出後使用。 \n"
" \n"
"再次開關彈出完成。");
break;
case RARCH_GRAB_MOUSE_TOGGLE:
snprintf(s, len,
"鼠標捕獲開關 \n"
" \n"
"當鼠標捕獲開啟時,RetroArch將會隱藏鼠標指針,並 \n"
"使之控制在窗口中。這使得一些依靠鼠標相對位置的程 \n"
"序能更好運行。");
break;
case RARCH_MENU_TOGGLE:
snprintf(s, len, "切換菜單顯示。");
break;
case RARCH_LOAD_STATE_KEY:
snprintf(s, len,
"加載遊戲狀態。");
break;
case RARCH_FULLSCREEN_TOGGLE_KEY:
snprintf(s, len,
"切換到全營幕模式。");
break;
case RARCH_QUIT_KEY:
snprintf(s, len,
"用於正常退出 RetroArch 的按鍵 \n"
" \n"
"使用任何強制手段來退出RetroArch(如發送SIGKILL) \n"
"可能導致系統無法正確存儲數據。"
#ifdef __unix__
"\n在類Unix系統上,SIGINT/SIGTERM信號能夠保證正常 \n"
"關閉程序。"
#endif
"");
break;
case RARCH_STATE_SLOT_PLUS:
case RARCH_STATE_SLOT_MINUS:
snprintf(s, len,
"狀態存儲槽 \n"
" \n"
"當槽位選擇為0時,狀態存檔將以*.state命名(或其他 \n"
"在命令行中定義的名稱)。 \n"
" \n"
"當狀態槽不為0時,路徑將會設為<path><d>,其中<d> \n"
"是狀態槽的索引。");
break;
case RARCH_SAVE_STATE_KEY:
snprintf(s, len,
"保存遊戲狀態。");
break;
case RARCH_REWIND:
snprintf(s, len,
"按住按鈕來回溯 \n"
" \n"
"回溯功能必須被啟用。");
break;
case RARCH_BSV_RECORD_TOGGLE:
snprintf(s, len,
"在錄製和非錄製模式切換。");
break;
default:
if (string_is_empty(s))
strlcpy(s, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NO_INFORMATION_AVAILABLE), len);
break;
}
return 0;
}
switch (msg)
{
case MENU_ENUM_LABEL_ACCOUNTS_RETRO_ACHIEVEMENTS:
snprintf(s, len, "你的登入訊息 \n"
"Retro Achievements 帳號. \n"
" \n"
"訪問 retroachievements.org 並註冊 \n"
"以獲取一個免費帳號. \n"
" \n"
"在你註冊以後, 你需要 \n"
"在RetroArch輸入你的 \n"
"帳號以及密碼.");
break;
case MENU_ENUM_LABEL_CHEEVOS_USERNAME:
snprintf(s, len, "你的Retro Achievements帳號的用戶名。");
break;
case MENU_ENUM_LABEL_CHEEVOS_PASSWORD:
snprintf(s, len, "你的Retro Achievements帳號的密碼。");
break;
case MENU_ENUM_LABEL_USER_LANGUAGE:
snprintf(s, len, "依據選擇的語言來本地化菜單和其他屏顯消息。 \n"
" \n"
"需要重新啟動來使之生效。 \n"
" \n"
"注意:可能不是所有的語言都已完成翻譯工作。 \n"
" \n"
"若一個語言沒有被翻譯,則會退回到英語顯示。");
break;
case MENU_ENUM_LABEL_VIDEO_FONT_PATH:
snprintf(s, len, "改變屏顯文字的字體。");
break;
case MENU_ENUM_LABEL_GAME_SPECIFIC_OPTIONS:
snprintf(s, len, "自動加載遊戲內容指定的核心選項.");
break;
case MENU_ENUM_LABEL_AUTO_OVERRIDES_ENABLE:
snprintf(s, len, "自動加載覆蓋設定。");
break;
case MENU_ENUM_LABEL_AUTO_REMAPS_ENABLE:
snprintf(s, len, "自動加載輸入重映射文件.");
break;
case MENU_ENUM_LABEL_SORT_SAVESTATES_ENABLE:
snprintf(s, len, "排序目錄中的狀態存檔 \n"
"named after the libretro core used.");
break;
case MENU_ENUM_LABEL_SORT_SAVEFILES_ENABLE:
snprintf(s, len, "排序目錄中的存檔 \n"
"named after the libretro core used.");
break;
case MENU_ENUM_LABEL_RESUME_CONTENT:
snprintf(s, len, "Exits from the menu and returns back \n"
"to the content.");
break;
case MENU_ENUM_LABEL_RESTART_CONTENT:
snprintf(s, len, "重新開始遊戲.");
break;
case MENU_ENUM_LABEL_CLOSE_CONTENT:
snprintf(s, len, "關閉內容並從內存中卸載。");
break;
case MENU_ENUM_LABEL_UNDO_LOAD_STATE:
snprintf(s, len, "If a state was loaded, content will \n"
"go back to the state prior to loading.");
break;
case MENU_ENUM_LABEL_UNDO_SAVE_STATE:
snprintf(s, len, "如果狀態被覆蓋,它將 \n"
"它將回滾到上一保存的狀態。");
break;
case MENU_ENUM_LABEL_TAKE_SCREENSHOT:
snprintf(s, len, "創建一份截圖. \n"
" \n"
"截圖文件將會存放在 \n"
"截圖目錄之中.");
break;
case MENU_ENUM_LABEL_RUN:
snprintf(s, len, "啟動遊戲.");
break;
case MENU_ENUM_LABEL_INFORMATION:
snprintf(s, len, "顯示本遊戲的額外 \n"
"元數據訊息.");
break;
case MENU_ENUM_LABEL_FILE_BROWSER_CONFIG:
snprintf(s, len, "設定文件.");
break;
case MENU_ENUM_LABEL_FILE_BROWSER_COMPRESSED_ARCHIVE:
snprintf(s, len, "壓縮歸檔文件.");
break;
case MENU_ENUM_LABEL_FILE_BROWSER_RECORD_CONFIG:
snprintf(s, len, "錄製設定文件.");
break;
case MENU_ENUM_LABEL_FILE_BROWSER_CURSOR:
snprintf(s, len, "數據庫指針文件。");
break;
case MENU_ENUM_LABEL_FILE_CONFIG:
snprintf(s, len, "設定文件.");
break;
case MENU_ENUM_LABEL_SCAN_THIS_DIRECTORY:
snprintf(s, len,
"選擇本項以掃瞄當前 \n"
"目錄中的內容.");
break;
case MENU_ENUM_LABEL_USE_THIS_DIRECTORY:
snprintf(s, len,
"選擇本目錄作為指定目錄.");
break;
case MENU_ENUM_LABEL_CONTENT_DATABASE_DIRECTORY:
snprintf(s, len,
"內容數據庫目錄。 \n"
" \n"
"到內容數據庫目錄的 \n"
"路徑。");
break;
case MENU_ENUM_LABEL_THUMBNAILS_DIRECTORY:
snprintf(s, len,
"縮圖目錄. \n"
" \n"
"用以存放縮略圖.");
break;
case MENU_ENUM_LABEL_LIBRETRO_INFO_PATH:
snprintf(s, len,
"核心Core訊息目錄. \n"
" \n"
"用於搜索libretro核心訊息 \n"
"的目錄。");
break;
case MENU_ENUM_LABEL_PLAYLIST_DIRECTORY:
snprintf(s, len,
"運行列表目錄. \n"
" \n"
"保存所有播放列表到 \n"
"此目錄。");
break;
case MENU_ENUM_LABEL_DUMMY_ON_CORE_SHUTDOWN:
snprintf(s, len,
"某些libretro核心可能會 \n"
"支持關機特性. \n"
" \n"
"If this option is left disabled, \n"
"selecting the shutdown procedure \n"
"would trigger RetroArch being shut \n"
"down. \n"
" \n"
"Enabling this option will load a \n"
"dummy core instead so that we remain \n"
"inside the menu and RetroArch won't \n"
"shutdown.");
break;
case MENU_ENUM_LABEL_CHECK_FOR_MISSING_FIRMWARE:
snprintf(s, len,
"有些模懝器核心需要 \n"
"firmware 或 bios 檔. \n"
" \n"
"如果這個選項取消, \n"
"模懝器將會嘗試執行 \n"
"甚至 firmware 不存在也無彷. \n"
". \n");
break;
case MENU_ENUM_LABEL_PARENT_DIRECTORY:
snprintf(s, len,
"回到上層目錄。");
break;
case MENU_ENUM_LABEL_FILE_BROWSER_SHADER_PRESET:
snprintf(s, len,
"Shader預設文件。");
break;
case MENU_ENUM_LABEL_FILE_BROWSER_SHADER:
snprintf(s, len,
"Shader文件。");
break;
case MENU_ENUM_LABEL_FILE_BROWSER_REMAP:
snprintf(s, len,
"控制重映射文件。");
break;
case MENU_ENUM_LABEL_FILE_BROWSER_CHEAT:
snprintf(s, len,
"金手指文件。");
break;
case MENU_ENUM_LABEL_FILE_BROWSER_OVERLAY:
snprintf(s, len,
"覆層文件。");
break;
case MENU_ENUM_LABEL_FILE_BROWSER_RDB:
snprintf(s, len,
"數據庫文件。");
break;
case MENU_ENUM_LABEL_FILE_BROWSER_FONT:
snprintf(s, len,
"TrueType字體文件。");
break;
case MENU_ENUM_LABEL_FILE_BROWSER_PLAIN_FILE:
snprintf(s, len,
"普通文件。");
break;
case MENU_ENUM_LABEL_FILE_BROWSER_MOVIE_OPEN:
snprintf(s, len,
"視訊 \n"
" \n"
"選擇文件並使用視訊播放器打開。");
break;
case MENU_ENUM_LABEL_FILE_BROWSER_MUSIC_OPEN:
snprintf(s, len,
"音樂 \n"
" \n"
"選擇文件並使用音樂播放器打開。");
break;
case MENU_ENUM_LABEL_FILE_BROWSER_IMAGE:
snprintf(s, len,
"圖片文件。");
break;
case MENU_ENUM_LABEL_FILE_BROWSER_IMAGE_OPEN_WITH_VIEWER:
snprintf(s, len,
"圖片 \n"
" \n"
"選擇文件並使用圖片瀏覽器打開。");
break;
case MENU_ENUM_LABEL_FILE_BROWSER_CORE_SELECT_FROM_COLLECTION:
snprintf(s, len,
"Libretro核心 \n"
" \n"
"選中核心將會使其關聯至遊戲。");
break;
case MENU_ENUM_LABEL_FILE_BROWSER_CORE:
snprintf(s, len,
"Libretro核心 \n"
" \n"
"選擇該文件使 RetroArch 加載該核心。");
break;
case MENU_ENUM_LABEL_FILE_BROWSER_DIRECTORY:
snprintf(s, len,
"目錄 \n"
" \n"
"選擇並打開該文件夾。");
break;
case MENU_ENUM_LABEL_CACHE_DIRECTORY:
snprintf(s, len,
"緩存目錄 \n"
" \n"
"被RetroArch解壓的遊戲內容會臨時存放到這個文 \n"
"件夾。");
break;
case MENU_ENUM_LABEL_HISTORY_LIST_ENABLE:
snprintf(s, len,
"若開啟,所有在RetroArch中加載過的文件 \n"
"都會自動的放入最近使用歷史列表中。");
break;
case MENU_ENUM_LABEL_RGUI_BROWSER_DIRECTORY:
snprintf(s, len,
"文件瀏覽器目錄 \n"
" \n"
"設置文件瀏覽器的初始目錄。");
break;
case MENU_ENUM_LABEL_INPUT_POLL_TYPE_BEHAVIOR:
snprintf(s, len,
"影響輸入輪詢過程在RetroArch中的執行方式。 \n"
" \n"
"稍早 - 輸入輪詢過程將在幀生成之前執行。 \n"
"正常 - 輸入輪詢過程將在被請求時執行。 \n"
"稍晚 - 輸入輪詢過程將在每一幀的首次請求時執行。 \n"
" \n"
"依據設置的不同,設置為「稍早」或「稍晚」可以獲得較低 \n"
"的時延。 \n"
"當在進行在線遊戲時,不管設置的值如何,都只會啟用 \n"
"正常模式進行輸入輪詢過程。"
);
break;
case MENU_ENUM_LABEL_INPUT_DESCRIPTOR_HIDE_UNBOUND:
snprintf(s, len,
"隱藏不被核心使用的輸入描述。");
break;
case MENU_ENUM_LABEL_VIDEO_REFRESH_RATE:
snprintf(s, len,
"顯示器的視訊刷新率。 \n"
"可被用來計算一個合適的聲音輸入率。");
break;
case MENU_ENUM_LABEL_VIDEO_FORCE_SRGB_DISABLE:
snprintf(s, len,
"強制關閉sRGB幀緩衝支持。\n"
"\n"
"某些在Windows上的Intel的OpenGL驅動會對sRGB幀緩 \n"
"沖支持產生問題,需要啟用以強制關閉程序對其的使用。");
break;
case MENU_ENUM_LABEL_AUDIO_ENABLE:
snprintf(s, len,
"啟用聲音輸出。");
break;
case MENU_ENUM_LABEL_AUDIO_SYNC:
snprintf(s, len,
"同步聲音(推薦)。");
break;
case MENU_ENUM_LABEL_AUDIO_LATENCY:
snprintf(s, len,
"Desired audio latency in milliseconds. \n"
"Might not be honored if the audio driver \n"
"can't provide given latency.");
break;
case MENU_ENUM_LABEL_VIDEO_ALLOW_ROTATE:
snprintf(s, len,
"Allow cores to set rotation. If false, \n"
"rotation requests are honored, but ignored.\n\n"
"Used for setups where one manually rotates \n"
"the monitor.");
break;
case MENU_ENUM_LABEL_INPUT_DESCRIPTOR_LABEL_SHOW:
snprintf(s, len,
"Show the input descriptors set by the core \n"
"instead of the default ones.");
break;
case MENU_ENUM_LABEL_CONTENT_HISTORY_SIZE:
snprintf(s, len,
"可存放在歷史遊戲清單的數量 \n"
".");
break;
case MENU_ENUM_LABEL_VIDEO_WINDOWED_FULLSCREEN:
snprintf(s, len,
"To use windowed mode or not when going \n"
"fullscreen.");
break;
case MENU_ENUM_LABEL_VIDEO_FONT_SIZE:
snprintf(s, len,
"營幕訊息的字體大小.");
break;
case MENU_ENUM_LABEL_SAVESTATE_AUTO_INDEX:
snprintf(s, len,
"存檔時自動增加 slot index , \n"
"generating multiple savestate files. \n"
"When the content is loaded, state slot will be \n"
"set to the highest existing value (last savestate).");
break;
case MENU_ENUM_LABEL_FPS_SHOW:
snprintf(s, len,
"Enables displaying the current frames \n"
"per second.");
break;
case MENU_ENUM_LABEL_VIDEO_FONT_ENABLE:
snprintf(s, len,
"顯示/隱藏屏顯訊息.");
break;
case MENU_ENUM_LABEL_VIDEO_MESSAGE_POS_X:
case MENU_ENUM_LABEL_VIDEO_MESSAGE_POS_Y:
snprintf(s, len,
"Offset for where messages will be placed \n"
"onscreen. Values are in range [0.0, 1.0].");
break;
case MENU_ENUM_LABEL_INPUT_OVERLAY_ENABLE:
snprintf(s, len,
"啟用或取消目前的 overlay.");
break;
case MENU_ENUM_LABEL_INPUT_OVERLAY_HIDE_IN_MENU:
snprintf(s, len,
"Hide the current overlay from appearing \n"
"inside the menu.");
break;
case MENU_ENUM_LABEL_OVERLAY_PRESET:
snprintf(s, len,
"Path to input overlay.");
break;
case MENU_ENUM_LABEL_OVERLAY_OPACITY:
snprintf(s, len,
"Overlay 通透度.");
break;
case MENU_ENUM_LABEL_INPUT_BIND_TIMEOUT:
snprintf(s, len,
"Input bind timer timeout (in seconds). \n"
"Amount of seconds to wait until proceeding \n"
"to the next bind.");
break;
case MENU_ENUM_LABEL_INPUT_BIND_HOLD:
snprintf(s, len,
"Input bind hold time (in seconds). \n"
"Amount of seconds to hold an input to bind it.");
break;
case MENU_ENUM_LABEL_OVERLAY_SCALE:
snprintf(s, len,
"Overlay 比例.");
break;
case MENU_ENUM_LABEL_AUDIO_OUTPUT_RATE:
snprintf(s, len,
"聲音輸出採樣率.");
break;
case MENU_ENUM_LABEL_VIDEO_SHARED_CONTEXT:
snprintf(s, len,
"Set to true if hardware-rendered cores \n"
"should get their private context. \n"
"Avoids having to assume hardware state changes \n"
"inbetween frames."
);
break;
case MENU_ENUM_LABEL_CORE_LIST:
snprintf(s, len,
"加載內核. \n"
" \n"
"Browse for a libretro core \n"
"implementation. Where the browser \n"
"starts depends on your Core Directory \n"
"path. If blank, it will start in root. \n"
" \n"
"If Core Directory is a directory, the menu \n"
"will use that as top folder. If Core \n"
"Directory is a full path, it will start \n"
"in the folder where the file is.");
break;
case MENU_ENUM_LABEL_VALUE_MENU_ENUM_CONTROLS_PROLOG:
snprintf(s, len,
"你可以使用下述的方式通過遊戲控制器或者鍵盤來對\n"
"菜單進行控制:\n"
" \n"
);
break;
case MENU_ENUM_LABEL_WELCOME_TO_RETROARCH:
snprintf(s, len,
"歡迎來到 RetroArch\n"
);
break;
case MENU_ENUM_LABEL_VALUE_HELP_AUDIO_VIDEO_TROUBLESHOOTING_DESC:
{
/* Work around C89 limitations */
char u[501];
const char * t =
"RetroArch relies on an unique form of\n"
"audio/video synchronization where it needs to be\n"
"calibrated against the refresh rate of your\n"
"display for best performance results.\n"
" \n"
"If you experience any audio crackling or video\n"
"tearing, usually it means that you need to\n"
"calibrate the settings. Some choices below:\n"
" \n";
snprintf(u, sizeof(u), /* can't inline this due to the printf arguments */
"a) Go to '%s' -> '%s', and enable\n"
"'Threaded Video'. Refresh rate will not matter\n"
"in this mode, framerate will be higher,\n"
"but video might be less smooth.\n"
"b) Go to '%s' -> '%s', and look at\n"
"'%s'. Let it run for\n"
"2048 frames, then press 'OK'.",
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SETTINGS),
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_SETTINGS),
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SETTINGS),
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_SETTINGS),
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_REFRESH_RATE_AUTO));
strlcpy(s, t, len);
strlcat(s, u, len);
}
break;
case MENU_ENUM_LABEL_VALUE_HELP_SCANNING_CONTENT_DESC:
snprintf(s, len,
"若要掃瞄遊戲內容,請訪問菜單「%s」 \n"
"並選擇「%s」或者「%s」。\n"
" \n"
"文件將會同數據庫中的條目進行對比。 \n"
"若文件匹配某個條目,則它會被加入收藏中。 \n"
" \n"
"你可以無需每次都打開文件瀏覽器,而可以直接 \n"
"通過菜單項「%s」->「%s」 來訪\n"
"問這些遊戲內容。 \n"
" \n"
"注意:不是所有核心的遊戲內容都支持掃瞄錄入。"
,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_ADD_CONTENT_LIST),
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SCAN_DIRECTORY),
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SCAN_FILE),
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_LOAD_CONTENT_LIST),
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_CONTENT_COLLECTION_LIST)
);
break;
case MENU_ENUM_LABEL_VALUE_EXTRACTING_PLEASE_WAIT:
snprintf(s, len,
"歡迎使用RetroArch\n"
"\n"
"正在解壓必要文件, 請稍等。\n"
"這可能需要一點時間……\n"
);
break;
case MENU_ENUM_LABEL_INPUT_DRIVER:
{
const char *lbl = settings ? settings->arrays.input_driver : NULL;
if (string_is_equal(lbl, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_DRIVER_UDEV)))
snprintf(s, len,
"udev Input driver. \n"
" \n"
"This driver can run without X. \n"
" \n"
"It uses the recent evdev joypad API \n"
"for joystick support. It supports \n"
"hotplugging and force feedback (if \n"
"supported by device). \n"
" \n"
"The driver reads evdev events for keyboard \n"
"support. It also supports keyboard callback, \n"
"mice and touchpads. \n"
" \n"
"By default in most distros, /dev/input nodes \n"
"are root-only (mode 600). You can set up a udev \n"
"rule which makes these accessible to non-root."
);
else if (string_is_equal(lbl, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_DRIVER_LINUXRAW)))
snprintf(s, len,
"linuxraw Input driver. \n"
" \n"
"This driver requires an active TTY. Keyboard \n"
"events are read directly from the TTY which \n"
"makes it simpler, but not as flexible as udev. \n" "Mice, etc, are not supported at all. \n"
" \n"
"This driver uses the older joystick API \n"
"(/dev/input/js*).");
else
snprintf(s, len,
"Input driver.\n"
" \n"
"Depending on video driver, it might \n"
"force a different input driver.");
}
break;
case MENU_ENUM_LABEL_LOAD_CONTENT_LIST:
snprintf(s, len,
"加載遊戲內容 \n"
"通過瀏覽來加載遊戲內容。 \n"
" \n"
"你需要同時提供一個「核心」和遊戲內容文 \n"
"件才能啟動並加載遊戲內容。 \n"
" \n"
"設置「文件瀏覽器目錄」可以指定以哪個位 \n"
"置為文件瀏覽器的默認目錄以方便加載。 \n"
"若沒有設置,默認以根目錄為基準。 \n"
" \n"
"文件瀏覽器會以上次加載的核心所支持的 \n"
"擴展名進行過濾,並使用該核心來加載游 \n"
"戲內容。"
);
break;
case MENU_ENUM_LABEL_LOAD_CONTENT_HISTORY:
snprintf(s, len,
"從歷史記錄中加載內容. \n"
" \n"
"As content is loaded, content and libretro \n"
"core combinations are saved to history. \n"
" \n"
"The history is saved to a file in the same \n"
"directory as the RetroArch config file. If \n"
"no config file was loaded in startup, history \n"
"will not be saved or loaded, and will not exist \n"
"in the main menu."
);
break;
case MENU_ENUM_LABEL_VIDEO_DRIVER:
snprintf(s, len,
"當前視訊驅動.");
if (string_is_equal(settings->arrays.video_driver, "gl"))
{
snprintf(s, len,
"OpenGL視訊驅動. \n"
" \n"
"This driver allows libretro GL cores to \n"
"be used in addition to software-rendered \n"
"core implementations.\n"
" \n"
"Performance for software-rendered and \n"
"libretro GL core implementations is \n"
"dependent on your graphics card's \n"
"underlying GL driver).");
}
else if (string_is_equal(settings->arrays.video_driver, "sdl2"))
{
snprintf(s, len,
"SDL 2 視訊驅動.\n"
" \n"
"This is an SDL 2 software-rendered video \n"
"driver.\n"
" \n"
"Performance for software-rendered libretro \n"
"core implementations is dependent \n"
"on your platform SDL implementation.");
}
else if (string_is_equal(settings->arrays.video_driver, "sdl1"))
{
snprintf(s, len,
"SDL 視訊驅動.\n"
" \n"
"This is an SDL 1.2 software-rendered video \n"
"driver.\n"
" \n"
"Performance is considered to be suboptimal. \n"
"Consider using it only as a last resort.");
}
else if (string_is_equal(settings->arrays.video_driver, "d3d"))
{
snprintf(s, len,
"Direct3D 視訊驅動. \n"
" \n"
"Performance for software-rendered cores \n"
"is dependent on your graphic card's \n"
"underlying D3D driver).");
}
else if (string_is_equal(settings->arrays.video_driver, "exynos"))
{
snprintf(s, len,
"Exynos-G2D 視訊驅動. \n"
" \n"
"This is a low-level Exynos video driver. \n"
"Uses the G2D block in Samsung Exynos SoC \n"
"for blit operations. \n"
" \n"
"Performance for software rendered cores \n"
"should be optimal.");
}
else if (string_is_equal(settings->arrays.video_driver, "drm"))
{
snprintf(s, len,
"Plain DRM 視訊驅動. \n"
" \n"
"This is a low-level video driver using. \n"
"libdrm for hardware scaling using \n"
"GPU overlays.");
}
else if (string_is_equal(settings->arrays.video_driver, "sunxi"))
{
snprintf(s, len,
"Sunxi-G2D 視訊驅動. \n"
" \n"
"This is a low-level Sunxi video driver. \n"
"Uses the G2D block in Allwinner SoCs.");
}
break;
case MENU_ENUM_LABEL_AUDIO_DSP_PLUGIN:
snprintf(s, len,
"聲音DSP插件.\n"
" Processes audio before it's sent to \n"
"the driver."
);
break;
case MENU_ENUM_LABEL_AUDIO_RESAMPLER_DRIVER:
{
const char *lbl = settings ? settings->arrays.audio_resampler : NULL;
if (string_is_equal(lbl, msg_hash_to_str(MENU_ENUM_LABEL_AUDIO_RESAMPLER_DRIVER_SINC)))
strlcpy(s,
"Windowed SINC implementation.", len);
else if (string_is_equal(lbl, msg_hash_to_str(MENU_ENUM_LABEL_AUDIO_RESAMPLER_DRIVER_CC)))
strlcpy(s,
"Convoluted Cosine implementation.", len);
else if (string_is_empty(s))
strlcpy(s, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NO_INFORMATION_AVAILABLE), len);
}
break;
case MENU_ENUM_LABEL_VIDEO_SHADER_PRESET:
snprintf(s, len,
"載入預設 Shader. \n"
" \n"
" Load a "
#ifdef HAVE_CG
"Cg"
#endif
#ifdef HAVE_GLSL
#ifdef HAVE_CG
"/"
#endif
"GLSL"
#endif
#ifdef HAVE_HLSL
#if defined(HAVE_CG) || defined(HAVE_HLSL)
"/"
#endif
"HLSL"
#endif
" 預設目錄. \n"
"The menu shader menu is updated accordingly. \n"
" \n"
"If the CGP uses scaling methods which are not \n"
"simple, (i.e. source scaling, same scaling \n"
"factor for X/Y), the scaling factor displayed \n"
"in the menu might not be correct."
);
break;
case MENU_ENUM_LABEL_VIDEO_SHADER_SCALE_PASS:
snprintf(s, len,
"Scale for this pass. \n"
" \n"
"The scale factor accumulates, i.e. 2x \n"
"for first pass and 2x for second pass \n"
"will give you a 4x total scale. \n"
" \n"
"If there is a scale factor for last \n"
"pass, the result is stretched to \n"
"screen with the filter specified in \n"
"'Default Filter'. \n"
" \n"
"If 'Don't Care' is set, either 1x \n"
"scale or stretch to fullscreen will \n"
"be used depending if it's not the last \n"
"pass or not."
);
break;
case MENU_ENUM_LABEL_VIDEO_SHADER_NUM_PASSES:
snprintf(s, len,
"Shader Passes. \n"
" \n"
"RetroArch allows you to mix and match various \n"
"shaders with arbitrary shader passes, with \n"
"custom hardware filters and scale factors. \n"
" \n"
"This option specifies the number of shader \n"
"passes to use. If you set this to 0, and use \n"
"Apply Shader Changes, you use a 'blank' shader. \n"
" \n"
"The Default Filter option will affect the \n"
"stretching filter.");
break;
case MENU_ENUM_LABEL_VIDEO_SHADER_PARAMETERS:
snprintf(s, len,
"Shader Parameters. \n"
" \n"
"Modifies current shader directly. Will not be \n"
"saved to CGP/GLSLP preset file.");
break;
case MENU_ENUM_LABEL_VIDEO_SHADER_PRESET_PARAMETERS:
snprintf(s, len,
"Shader Preset Parameters. \n"
" \n"
"Modifies shader preset currently in menu."
);
break;
case MENU_ENUM_LABEL_VIDEO_SHADER_PASS:
snprintf(s, len,
"Path to shader. \n"
" \n"
"All shaders must be of the same \n"
"type (i.e. CG, GLSL or HLSL). \n"
" \n"
"Set Shader Directory to set where \n"
"the browser starts to look for \n"
"shaders."
);
break;
case MENU_ENUM_LABEL_CONFIGURATION_SETTINGS:
snprintf(s, len,
"Determines how configuration files \n"
"are loaded and prioritized.");
break;
case MENU_ENUM_LABEL_CONFIG_SAVE_ON_EXIT:
snprintf(s, len,
"Saves config to disk on exit.\n"
"Useful for menu as settings can be\n"
"modified. Overwrites the config.\n"
" \n"
"#include's and comments are not \n"
"preserved. \n"
" \n"
"By design, the config file is \n"
"considered immutable as it is \n"
"likely maintained by the user, \n"
"and should not be overwritten \n"
"behind the user's back."
#if defined(RARCH_CONSOLE) || defined(RARCH_MOBILE)
"\nThis is not not the case on \n"
"consoles however, where \n"
"looking at the config file \n"
"manually isn't really an option."
#endif
);
break;
case MENU_ENUM_LABEL_SHOW_HIDDEN_FILES:
snprintf(s, len, "顯示隱藏文件和文件夾。");
break;
case MENU_ENUM_LABEL_VIDEO_SHADER_FILTER_PASS:
snprintf(s, len,
"Hardware filter for this pass. \n"
" \n"
"If 'Don't Care' is set, 'Default \n"
"Filter' will be used."
);
break;
case MENU_ENUM_LABEL_AUTOSAVE_INTERVAL:
snprintf(s, len,
"Autosaves the non-volatile SRAM \n"
"at a regular interval.\n"
" \n"
"This is disabled by default unless set \n"
"otherwise. The interval is measured in \n"
"seconds. \n"
" \n"
"A value of 0 disables autosave.");
break;
case MENU_ENUM_LABEL_INPUT_BIND_DEVICE_TYPE:
snprintf(s, len,
"輸入設備類型. \n"
" \n"
"Picks which device type to use. This is \n"
"relevant for the libretro core itself."
);
break;
case MENU_ENUM_LABEL_LIBRETRO_LOG_LEVEL:
snprintf(s, len,
"設置libretro核心的log等級 \n"
"(GET_LOG_INTERFACE). \n"
" \n"
" If a log level issued by a libretro \n"