diff --git a/gfx/drivers/gl_shaders/modern_opaque.glsl.frag.h b/gfx/drivers/gl_shaders/modern_opaque.glsl.frag.h index 050cd3152c9..5e0e514f740 100644 --- a/gfx/drivers/gl_shaders/modern_opaque.glsl.frag.h +++ b/gfx/drivers/gl_shaders/modern_opaque.glsl.frag.h @@ -1,9 +1,6 @@ #include "shaders_common.h" static const char *stock_fragment_modern = GLSL( - #ifdef GL_ES - precision mediump float; - #endif uniform sampler2D Texture; varying vec2 tex_coord;