Chapter 18 Hierarchical Depth Culling and Bounding-Box Management on the GPU
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OpenGL Insights : Hierarchical Depth Culling KriViewer sources Project page: http://kri.googlecode.com Build dependencies and tools: * boo-0.9.4 or newer * .Net-3.5-compatible framework installed * opentk-1.0 sources checked out in the neighbour 'opentk' folder (alternatively, you can grab a binary) * Gtk# installed (may require a reboot) * SharpDevelop 3.2+ (preferred) or MonoDevelop-boo built from the trunk * video driver that support OpenGL 3.2 Open the "tools/viewer/code/viewer.sln" with your IDE and build everything. If you did everything correctly, it will use the project dependencies to build OpenTK first, then 'ext', 'engine' and 'support' and then, finally, 'viewer'. You can also download OpenTK binaries and setup the dependencies by hand. If you need help, I'm available through the project tracker: http://code.google.com/p/kri/issues/list or directly by email: kvarkus <dog> gmail com KRI also has an automated error-reporting mechanism. Don't forget to comment on the issue and allow KRI output FTP connection within your firewall. Good Luck!