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Cannot compile/build | Git clone cannot find 4.26 repository #7
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You have to compile it in visual studio from the project files it generates, launching into ue4 doesn’t compile plugin modules |
also you don't use the top address to clone, use the clone buttons address |
Hello, visual studio 2019 compile failed with ue4 4.26 using cloned master branch |
yes, master branch is always latest current release of the engine (currently 4.27) |
Build successful, but now the editor stuck at initializing... 45%. What to do now? |
stuck at 45% is normal for the engine anyway, its when it generates the data cache, you just don't see it on BP only projects. |
Thanks so much, @mordentral. Stupid mistakes on my part. Thanks for the assistance! |
I've followed the installation instructions to install 4.26 branch but I am experiencing build issues. When I download master or 4.26-Locked branch from Github, I select my Unreal version (4.26) and it successfully generates the project files. When I try to open the Unreal project, it asks if I'd like to rebuild and I select yes - it starts to compile/build and then says it failed and to try building from source.
When I try to clone the 4.26-Locked branch from command line, I get the following:
Cloning into '4.26-Locked'... fatal: repository 'https://github.com/mordentral/VRExpPluginExample/tree/4.26-Locked/' not found
I've made sure to install .NET dependencies for Visual Studio.
Any suggestions for how to get the 4.26 template working? Thank you!
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