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marmalade.html
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<HTML>
<HEAD>
<TITLE>Marmalade Support</TITLE>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
</HEAD>
<link href="RaknetManual.css" rel="stylesheet" type="text/css">
<meta name="title" content="RakNet - Advanced multiplayer game networking API">
</HEAD>
<BODY BGCOLOR="#ffffff" LINK="#003399" vlink="#003399" alink="#003399" LEFTMARGIN="0" TOPMARGIN="0" MARGINWIDTH="0" MARGINHEIGHT="0"">
<span style="background-color: rgb(255, 255, 255);"><img src="RakNet_Icon_Final-copy.jpg" alt="Oculus VR, Inc." width="150" height="150"></span><BR>
<BR>
<table width="100%" border="0"><tr>
<td bgcolor="#2c5d92">
<img src="spacer.gif" width="8" height="1"><span class="RakNetWhiteHeader">Marmalade support</span></td>
</tr></table>
<TABLE BORDER="0" CELLPADDING="10" CELLSPACING="0" WIDTH="100%"><TR>
<TD>
<span class="RakNetBlueHeader">How to integrate with the Marmalade SDK
</span>
<p><a href="http://www.madewithmarmalade.com/">Marmalade</a> is a SDK that enables you to write games for the IOS and Android using Native C++. It is not a game engine, although it includes graphic libraries and other tools. As Marmalade can compile Native C++, it can compile RakNet and therefore enable you to use RakNet on those platforms in a consistent way.</p>
<p><strong>Step 1 - Download Marmalde:</strong></p>
<p><a href="http://www.madewithmarmalade.com/downloads">Download</a> and install Marmalade Beta 5.1 or later. This requires registration and other steps with Marmalade.</p>
<p><strong>Step 2 - Create RakNet solution:</strong></p>
<p>Assuming you have RakNet downloaded, go to DependentExtensions\Marmalade and double click RakNet.mkb. If Marmalade is installed correctly, this will create a directory build_raknet_vc9 or similar. If necessary to add or remote RakNet source files, edit in a text editor the .mkb and .mkf files where the RakNet source files are listed and double click the .mkb again.</p>
<p><strong>Step 3 - Build RakNet library:</strong></p>
<p>Find the .sln solution file in the directory created in step 2. Open it, and build for all platforms you care about. Build / batch build / select all / build will do this as well. Assuming this worked, you will now have object files created in a directory such as DependentExtensions\Marmalade\build_raknet_vc9\Debug_RakNet_vc9_x86</p>
<p><strong>Step 4 - Link RakNet to your application:</strong></p>
<p>Add these two lines to your application .mkb file</p>
<p>option module_path="../../DependentExtensions/Marmalade"<br>
subproject RakNet</p>
<p>The path under option module_path should modified to point to wherever you installed RakNet. There is an example of this under Samples\Marmalade . After doing so you will need to double click the .mkb file to regenerate your project solution.</p>
<p>If, upon building RakNet, you get a build error "unresolved external symbol _strtoull ..." then you need to either update Marmalade to a newer version, or comment out the last strtoull in RakNetGUID::FromString in RakNetTypes.h, then build step 3 again.</p>
<p><strong>Step 5 - Fix allocator:</strong></p>
The Marmalade bucket system is not threadsafe. Be sure you have this code in main()
<pre>
#include "RakMemoryOverride.h"
void* MarmaladeMalloc(size_t size)
{
return s3eMallocBase(size);
}
void* MarmaladeRealloc(void *p, size_t size)
{
return s3eReallocBase(p, size);
}
void MarmaladeFree(void *p)
{
s3eFreeBase(p);
}
SetMalloc(MarmaladeMalloc);
SetRealloc(MarmaladeRealloc);
SetFree(MarmaladeFree);
</pre>
</TD>
</TR></TABLE>
<table width="100%" border="0"><tr><td bgcolor="#2c5d92">
<img src="spacer.gif" width="8" height="1"><span class="RakNetWhiteHeader">See Also</span></td>
</tr></table>
<TABLE BORDER="0" CELLPADDING="10" CELLSPACING="0" WIDTH="100%"><TR><TD>
<p><A HREF="index.html">Index</A></p>
</TD>
</TR></TABLE>
</BODY>
</HTML>