-
Notifications
You must be signed in to change notification settings - Fork 26
/
gl.h
4075 lines (3418 loc) · 198 KB
/
gl.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
/* This file was auto-generated by Galogen */
#ifndef _GALOGEN_HEADER_
#define _GALOGEN_HEADER_
#if defined(__gl_h_) || defined(__GL_H__) || defined(__glext_h_) || defined(__GLEXT_H_) || defined(__gltypes_h_) || defined(__glcorearb_h_) || defined(__gl_glcorearb_h)
#error Galogen-generated header included after a GL header.
#endif
#define __gl_h_ 1
#define __gl32_h_ 1
#define __gl31_h_ 1
#define __GL_H__ 1
#define __glext_h_ 1
#define __GLEXT_H_ 1
#define __gltypes_h_ 1
#define __glcorearb_h_ 1
#define __gl_glcorearb_h_ 1
#if defined(_WIN32)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#define GL_APIENTRY APIENTRY
#else
#define GL_APIENTRY
#endif
#if defined(__cplusplus)
extern "C" {
#endif
#define GALOGEN_API_NAME "gl"
#define GALOGEN_API_PROFILE "core"
#define GALOGEN_API_VER_MAJ 4
#define GALOGEN_API_VER_MIN 5
typedef unsigned int GLenum;
typedef unsigned int GLuint;
typedef int GLsizei;
typedef char GLchar;
typedef void ( GL_APIENTRY * GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
#include <stddef.h>
typedef ptrdiff_t GLintptr;
typedef ptrdiff_t GLsizeiptr;
typedef double GLclampd;
typedef unsigned short GLushort;
typedef unsigned char GLubyte;
typedef unsigned char GLboolean;
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glxext.h, so must be protected */
#define GLEXT_64_TYPES_DEFINED
/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
/* (as used in the GL_EXT_timer_query extension). */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(__sun__) || defined(__digital__)
#include <inttypes.h>
#if defined(__STDC__)
#if defined(__arch64__) || defined(_LP64)
typedef long int int64_t;
typedef unsigned long int uint64_t;
#else
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined( __VMS ) || defined(__sgi)
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__)
#include <stdint.h>
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#elif defined(_WIN32) && defined(__GNUC__)
#include <stdint.h>
#elif defined(_WIN32)
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
/* Fallback if nothing above works */
#include <inttypes.h>
#endif
#endif
typedef uint64_t GLuint64;
typedef double GLdouble;
typedef unsigned short GLhalf;
typedef float GLclampf;
typedef unsigned int GLbitfield;
typedef signed char GLbyte;
typedef short GLshort;
typedef void GLvoid;
typedef int64_t GLint64;
typedef float GLfloat;
typedef struct __GLsync * GLsync;
typedef int GLint;
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
#define GL_NO_RESET_NOTIFICATION 0x8261
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
#define GL_GUILTY_CONTEXT_RESET 0x8253
#define GL_QUERY_TARGET 0x82EA
#define GL_TEXTURE_TARGET 0x1006
#define GL_MAX_CULL_DISTANCES 0x82F9
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
#define GL_NEGATIVE_ONE_TO_ONE 0x935E
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
#define GL_QUERY_BUFFER_BINDING 0x9193
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
#define GL_LOCATION_COMPONENT 0x934A
#define GL_CLIENT_STORAGE_BIT 0x0200
#define GL_DYNAMIC_STORAGE_BIT 0x0100
#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
#define GL_MAP_COHERENT_BIT 0x0080
#define GL_MAP_PERSISTENT_BIT 0x0040
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
#define GL_QUERY_BUFFER 0x9192
#define GL_VERTEX_BINDING_STRIDE 0x82D8
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
#define GL_SHADER_STORAGE_BUFFER 0x90D2
#define GL_IS_PER_PATCH 0x92E7
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
#define GL_NUM_ACTIVE_VARIABLES 0x9304
#define GL_BUFFER_DATA_SIZE 0x9303
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
#define GL_IS_ROW_MAJOR 0x9300
#define GL_BLOCK_INDEX 0x92FD
#define GL_ARRAY_SIZE 0x92FB
#define GL_TYPE 0x92FA
#define GL_VERTEX_BINDING_BUFFER 0x8F4F
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
#define GL_MAX_NAME_LENGTH 0x92F6
#define GL_ACTIVE_RESOURCES 0x92F5
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
#define GL_COMPUTE_SUBROUTINE 0x92ED
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
#define GL_PROGRAM_INPUT 0x92E3
#define GL_UNIFORM_BLOCK 0x92E2
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
#define GL_VIEW_CLASS_8_BITS 0x82CB
#define GL_VIEW_CLASS_24_BITS 0x82C9
#define GL_VIEW_CLASS_32_BITS 0x82C8
#define GL_VIEW_CLASS_64_BITS 0x82C6
#define GL_VIEW_CLASS_128_BITS 0x82C4
#define GL_IMAGE_CLASS_2_X_8 0x82C0
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
#define GL_IMAGE_CLASS_1_X_16 0x82BE
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
#define GL_IMAGE_CLASS_2_X_16 0x82BD
#define GL_IMAGE_CLASS_1_X_32 0x82BB
#define GL_IMAGE_CLASS_2_X_32 0x82BA
#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
#define GL_TEXTURE_VIEW 0x82B5
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
#define GL_IMAGE_PIXEL_TYPE 0x82AA
#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
#define GL_SHADER_IMAGE_ATOMIC 0x82A6
#define GL_TEXTURE_GATHER_SHADOW 0x82A3
#define GL_TEXTURE_SHADOW 0x82A1
#define GL_FRAGMENT_TEXTURE 0x829F
#define GL_GEOMETRY_TEXTURE 0x829E
#define GL_TESS_EVALUATION_TEXTURE 0x829D
#define GL_FILTER 0x829A
#define GL_SRGB_READ 0x8297
#define GL_AUTO_GENERATE_MIPMAP 0x8295
#define GL_MANUAL_GENERATE_MIPMAP 0x8294
#define GL_MIPMAP 0x8293
#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
#define GL_TEXTURE_IMAGE_FORMAT 0x828F
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
#define GL_STENCIL_COMPONENTS 0x8285
#define GL_DEPTH_COMPONENTS 0x8284
#define GL_MAX_HEIGHT 0x827F
#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
#define GL_INTERNALFORMAT_RED_SIZE 0x8271
#define GL_INTERNALFORMAT_PREFERRED 0x8270
#define GL_INTERNALFORMAT_SUPPORTED 0x826F
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
#define GL_VERTEX_BINDING_OFFSET 0x82D7
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
#define GL_IMAGE_CLASS_4_X_32 0x82B9
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
#define GL_MAX_LABEL_LENGTH 0x82E8
#define GL_SAMPLER 0x82E6
#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
#define GL_QUERY 0x82E3
#define GL_VERTEX_ARRAY 0x8074
#define GL_PROGRAM 0x82E2
#define GL_SHADER 0x82E1
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
#define GL_BUFFER 0x82E0
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#define GL_DEBUG_TYPE_OTHER 0x8251
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GL_DEBUG_TYPE_ERROR 0x824C
#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define GL_DEBUG_SOURCE_API 0x8246
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
#define GL_COMPUTE_SHADER 0x91B9
#define GL_MAX_ELEMENT_INDEX 0x8D6B
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define GL_COMPRESSED_RG11_EAC 0x9272
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define GL_VIEW_CLASS_48_BITS 0x82C7
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
#define GL_CLEAR_TEXTURE 0x9365
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
#define GL_INNOCENT_CONTEXT_RESET 0x8254
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
#define GL_INT_IMAGE_2D_ARRAY 0x905E
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define GL_INT_IMAGE_2D_RECT 0x905A
#define GL_INT_IMAGE_3D 0x9059
#define GL_INT_IMAGE_2D 0x9058
#define GL_INT_IMAGE_1D 0x9057
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
#define GL_IMAGE_2D_ARRAY 0x9053
#define GL_IMAGE_1D_ARRAY 0x9052
#define GL_IMAGE_BUFFER 0x9051
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
#define GL_IMAGE_CUBE 0x9050
#define GL_IMAGE_1D 0x904C
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
#define GL_INT_IMAGE_CUBE 0x905B
#define GL_COMMAND_BARRIER_BIT 0x00000040
#define GL_COLOR_COMPONENTS 0x8283
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
#define GL_IMAGE_CLASS_4_X_16 0x82BC
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
#define GL_PROGRAM_PIPELINE 0x82E4
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
#define GL_DEBUG_SEVERITY_HIGH 0x9146
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
#define GL_SHADER_IMAGE_STORE 0x82A5
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_IMAGE_2D_RECT 0x904F
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
#define GL_LAYER_PROVOKING_VERTEX 0x825E
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
#define GL_MAX_VIEWPORTS 0x825B
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
#define GL_ACTIVE_PROGRAM 0x8259
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
#define GL_GEOMETRY_SHADER_BIT 0x00000004
#define GL_VERTEX_SHADER_BIT 0x00000001
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define GL_RGB565 0x8D62
#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_BUFFER_STORAGE_FLAGS 0x8220
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_HIGH_INT 0x8DF5
#define GL_HIGH_FLOAT 0x8DF2
#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
#define GL_VIEW_CLASS_16_BITS 0x82CA
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_TESS_EVALUATION_SHADER 0x8E87
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
#define GL_FRACTIONAL_EVEN 0x8E7C
#define GL_FRACTIONAL_ODD 0x8E7B
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
#define GL_QUADS 0x0007
#define GL_ISOLINES 0x8E7A
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
#define GL_TESS_GEN_SPACING 0x8E77
#define GL_TESS_GEN_MODE 0x8E76
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
#define GL_MAX_IMAGE_UNITS 0x8F38
#define GL_PATCHES 0x000E
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
#define GL_ACTIVE_SUBROUTINES 0x8DE5
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
#define GL_DOUBLE_MAT3x4 0x8F4C
#define GL_DOUBLE_MAT3x2 0x8F4B
#define GL_DOUBLE_MAT2x3 0x8F49
#define GL_DOUBLE_MAT4 0x8F48
#define GL_DOUBLE_MAT3 0x8F47
#define GL_DOUBLE_MAT2 0x8F46
#define GL_DOUBLE_VEC4 0x8FFE
#define GL_DOUBLE_VEC3 0x8FFD
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
#define GL_MEDIUM_INT 0x8DF4
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
#define GL_VERTEX_SUBROUTINE 0x92E8
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#define GL_TESS_GEN_POINT_MODE 0x8E79
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
#define GL_SAMPLE_SHADING 0x8C36
#define GL_INT_2_10_10_10_REV 0x8D9F
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#define GL_RGB10_A2UI 0x906F
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
#define GL_SRC1_COLOR 0x88F9
#define GL_INT_IMAGE_BUFFER 0x905C
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
#define GL_MAX_INTEGER_SAMPLES 0x9110
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
#define GL_TEXTURE_SAMPLES 0x9106
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
#define GL_SAMPLE_POSITION 0x8E50
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
#define GL_WAIT_FAILED 0x911D
#define GL_NAME_LENGTH 0x92F9
#define GL_CONDITION_SATISFIED 0x911C
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_STATUS 0x9114
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
#define GL_SYNC_CONDITION 0x9113
#define GL_OBJECT_TYPE 0x9112
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#define GL_PROVOKING_VERTEX 0x8E4F
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_COMPRESSED_R11_EAC 0x9270
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
#define GL_GEOMETRY_SHADER 0x8DD9
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
#define GL_TRIANGLES_ADJACENCY 0x000C
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
#define GL_UNIFORM_SIZE 0x8A38
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_ZERO_TO_ONE 0x935F
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_OFFSET 0x92FC
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
#define GL_RGBA16_SNORM 0x8F9B
#define GL_RG16_SNORM 0x8F99
#define GL_R16_SNORM 0x8F98
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
#define GL_TEXTURE_RECTANGLE 0x84F5
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
#define GL_RG16I 0x8239
#define GL_FRAGMENT_SUBROUTINE 0x92EC
#define GL_RG8UI 0x8238
#define GL_R32UI 0x8236
#define GL_R32I 0x8235
#define GL_R16I 0x8233
#define GL_R8I 0x8231
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
#define GL_RG32F 0x8230
#define GL_SHADER_STORAGE_BLOCK 0x92E6
#define GL_RG16F 0x822F
#define GL_R32F 0x822E
#define GL_RG16 0x822C
#define GL_R16 0x822A
#define GL_RG_INTEGER 0x8228
#define GL_RGB16_SNORM 0x8F9A
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_WRITE_BIT 0x0002
#define GL_PROGRAM_POINT_SIZE 0x8642
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_MAP_READ_BIT 0x0001
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#define GL_MAX_SAMPLES 0x8D57
#define GL_COLOR_ENCODING 0x8296
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_LOCATION_INDEX 0x930F
#define GL_TEXTURE_BUFFER 0x8C2A
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_ALREADY_SIGNALED 0x911A
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
#define GL_STENCIL_INDEX16 0x8D49
#define GL_STENCIL_INDEX4 0x8D47
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_COLOR_ATTACHMENT31 0x8CFF
#define GL_COLOR_ATTACHMENT29 0x8CFD
#define GL_MAX_COMBINED_DIMENSIONS 0x8282
#define GL_COLOR_ATTACHMENT27 0x8CFB
#define GL_COLOR_ATTACHMENT26 0x8CFA
#define GL_COLOR_ATTACHMENT23 0x8CF7
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
#define GL_COLOR_ATTACHMENT19 0x8CF3
#define GL_COLOR_ATTACHMENT18 0x8CF2
#define GL_DEBUG_SEVERITY_LOW 0x9148
#define GL_COLOR_ATTACHMENT17 0x8CF1
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_DEBUG_OUTPUT 0x92E0
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_RGBA8_SNORM 0x8F97
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_R16F 0x822D
#define GL_COLOR_ATTACHMENT30 0x8CFE
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_COLOR_ATTACHMENT22 0x8CF6
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_CLIP_DEPTH_MODE 0x935D
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_FRAMEBUFFER_BLEND 0x828B
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_INT_IMAGE_1D_ARRAY 0x905D
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_PROGRAM_OUTPUT 0x92E4
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
#define GL_RG8I 0x8237
#define GL_TEXTURE_BLUE_TYPE 0x8C12
#define GL_COLOR_ATTACHMENT16 0x8CF0
#define GL_TEXTURE_GREEN_TYPE 0x8C11
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH_STENCIL 0x84F9
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_GEOMETRY_SUBROUTINE 0x92EB
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_FRAGMENT_SHADER_BIT 0x00000002
#define GL_BUFFER_MAP_OFFSET 0x9121
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define GL_UNDEFINED_VERTEX 0x8260
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
#define GL_QUERY_NO_WAIT 0x8E14
#define GL_QUERY_WAIT 0x8E13
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_BGR_INTEGER 0x8D9A
#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
#define GL_BLUE_INTEGER 0x8D96
#define GL_GREEN_INTEGER 0x8D95
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
#define GL_RED_INTEGER 0x8D94
#define GL_RGBA8I 0x8D8E
#define GL_DEBUG_SOURCE_OTHER 0x824B
#define GL_RGBA16I 0x8D88
#define GL_VERTEX_TEXTURE 0x829B
#define GL_RGB32I 0x8D83
#define GL_RGBA32I 0x8D82
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
#define GL_RGB16UI 0x8D77
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
#define GL_RGBA16UI 0x8D76
#define GL_RGB32UI 0x8D71
#define GL_RGBA32UI 0x8D70
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_VIEW_CLASS_96_BITS 0x82C5
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_UNIFORM_BARRIER_BIT 0x00000004
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_PRIMITIVES_GENERATED 0x8C87
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_SAMPLER_BINDING 0x8919
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_RGB9_E5 0x8C3D
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_TESS_CONTROL_TEXTURE 0x829C
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_READ_PIXELS_TYPE 0x828E
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
#define GL_TEXTURE_1D_ARRAY 0x8C18
#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define MAX_VARYING_FLOATS 0x8B4B
#define GL_CLAMP_READ_COLOR 0x891C
#define GL_IMAGE_BINDING_LAYER 0x8F3D
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
#define GL_CONTEXT_FLAGS 0x821E
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_NUM_EXTENSIONS 0x821D
#define GL_CLIP_DISTANCE6 0x3006
#define GL_TEXTURE_BUFFER_SIZE 0x919E
#define GL_CLIP_DISTANCE4 0x3004
#define GL_CLIP_PLANE4 0x3004
#define GL_INT_SAMPLER_BUFFER 0x8DD0
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
#define GL_INT_SAMPLER_1D 0x8DC9
#define GL_SRGB8 0x8C41
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_COMPARE_R_TO_TEXTURE 0x884E
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_UPPER_LEFT 0x8CA2
#define GL_COMPRESSED_SRGB 0x8C48
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_DOUBLE_MAT4x2 0x8F4D
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_COLOR_ATTACHMENT20 0x8CF4
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_VALIDATE_STATUS 0x8B83
#define GL_DELETE_STATUS 0x8B80
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
#define GL_CAVEAT_SUPPORT 0x82B8
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_SAMPLER_2D 0x8B5E
#define GL_FLOAT_MAT3 0x8B5B
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL 0x8B56
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
#define GL_INT_VEC4 0x8B55
#define GL_INT_VEC2 0x8B53
#define GL_FLOAT_VEC3 0x8B51
#define GL_PROGRAM_SEPARABLE 0x8258
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_VEC2 0x8B50
#define GL_SHADER_TYPE 0x8B4F
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_IMAGE_SAMPLES 0x906D
#define GL_MAX_VARYING_FLOATS 0x8B4B
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_TEXTURE_IMAGE_TYPE 0x8290
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
#define GL_MAX_SUBROUTINES 0x8DE7
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_MAX_DEPTH 0x8280
#define GL_DRAW_BUFFER15 0x8834
#define GL_DRAW_BUFFER12 0x8831
#define GL_IMAGE_2D 0x904D
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER2 0x8827
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_DRAW_BUFFER9 0x882E
#define GL_SRC1_ALPHA 0x8589
#define GL_SOURCE1_ALPHA 0x8589
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_INCR 0x1E02
#define GL_DYNAMIC_COPY 0x88EA
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_MATRIX_STRIDE 0x92FF
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_DRAW 0x88E4
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_STREAM_READ 0x88E1
#define GL_READ_WRITE 0x88BA
#define GL_IMAGE_CLASS_4_X_8 0x82BF
#define GL_WRITE_ONLY 0x88B9
#define GL_NUM_SAMPLE_COUNTS 0x9380
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_READ_ONLY 0x88B8
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_QUERY_RESULT 0x8866
#define GL_CURRENT_QUERY 0x8865
#define GL_MAX 0x8008
#define GL_MIN 0x8007
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_CONSTANT_COLOR 0x8001
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_BLEND_COLOR 0x8005
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE_RED_TYPE 0x8C10
#define GL_LOW_FLOAT 0x8DF0
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER1 0x8826
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_COLOR_ATTACHMENT21 0x8CF5
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
#define GL_RGBA2 0x8055
#define GL_DECR_WRAP 0x8508
#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_R8 0x8229
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
#define GL_TEXTURE_LOD_BIAS 0x8501
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_BUFFER_ACCESS 0x88BB
#define GL_IMAGE_CLASS_11_11_10 0x82C2
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define GL_FIXED_ONLY 0x891D
#define GL_SHORT 0x1402
#define GL_DEPTH_TEST 0x0B71
#define GL_COMPUTE_SHADER_BIT 0x00000020
#define GL_DOUBLE_VEC2 0x8FFC
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_R8UI 0x8232
#define GL_CULL_FACE_MODE 0x0B45
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_COMPUTE_TEXTURE 0x82A0
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_FULL_SUPPORT 0x82B7
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_LINK_STATUS 0x8B82
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_COMPRESSED_RGB 0x84ED
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_RGBA16F 0x881A
#define GL_TEXTURE28 0x84DC
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
#define GL_CONSTANT_ALPHA 0x8003
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE22 0x84D6
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#define GL_TEXTURE18 0x84D2
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_TEXTURE17 0x84D1
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE11 0x84CB
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE8 0x84C8
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_TEXTURE7 0x84C7
#define GL_MAJOR_VERSION 0x821B
#define GL_TEXTURE6 0x84C6
#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
#define GL_TEXTURE2 0x84C2
#define GL_STACK_OVERFLOW 0x0503
#define GL_TEXTURE0 0x84C0
#define GL_BUFFER_VARIABLE 0x92E5
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_LINES_ADJACENCY 0x000A
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_TEXTURE19 0x84D3
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_RGB8_SNORM 0x8F96
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_DRAW_BUFFER4 0x8829
#define GL_BGR 0x80E0
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_RGB16I 0x8D89
#define GL_TEXTURE15 0x84CF
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
#define GL_INT_VEC3 0x8B54
#define GL_DRAW_BUFFER11 0x8830
#define GL_TEXTURE_DEPTH 0x8071
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
#define GL_MAX_VERTEX_STREAMS 0x8E71
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_MAX_PATCH_VERTICES 0x8E7D
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_FLOAT_MAT4 0x8B5C
#define GL_INTERNALFORMAT_RED_TYPE 0x8278
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_CONTEXT_LOST 0x0507
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
#define GL_POINT 0x1B00
#define GL_SHADER_COMPILER 0x8DFA
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_SAMPLE_MASK 0x8E51
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_R8_SNORM 0x8F94
#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_TEXTURE_GATHER 0x82A2
#define GL_TEXTURE31 0x84DF
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
#define GL_R16UI 0x8234
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_STREAM_DRAW 0x88E0
#define GL_VIEWPORT 0x0BA2
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_FRONT_FACE 0x0B46
#define GL_ONE 1
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_RG8 0x822B
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_QUERY_RESULT_NO_WAIT 0x9194
#define GL_BGRA_INTEGER 0x8D9B
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNSIGNALED 0x9118
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_ACTIVE_VARIABLES 0x9305
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
#define GL_OR 0x1507
#define GL_BUFFER_USAGE 0x8765
#define GL_SAMPLER_2D_RECT 0x8B63
#define GL_RGBA16 0x805B
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
#define GL_RGBA12 0x805A
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_RGB10_A2 0x8059
#define GL_RGBA8 0x8058
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_RGBA4 0x8056
#define GL_RGB8 0x8051
#define GL_FLOAT_VEC4 0x8B52
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_IMAGE_PIXEL_FORMAT 0x82A9
#define GL_QUERY_BY_REGION_WAIT 0x8E15
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_BUFFER_MAPPED 0x88BC
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_ARRAY_BUFFER 0x8892
#define GL_DOUBLE 0x140A
#define GL_TEXTURE_ALPHA_SIZE 0x805F