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system.h
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// Aseprite UI Library
// Copyright (C) 2001-2013 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifndef UI_SYSTEM_H_INCLUDED
#define UI_SYSTEM_H_INCLUDED
#pragma once
#include "gfx/fwd.h"
#include "ui/base.h"
#include "ui/cursor_type.h"
#include "ui/mouse_buttons.h"
namespace she { class Display; }
namespace ui {
class Widget;
// Simple flag to indicate that something in the screen was modified
// so a flip to the real screen is needed.
extern bool dirty_display_flag;
void set_display(she::Display* display);
int display_w();
int display_h();
// Timer related
int clock();
// Mouse related
// Updates the position of the mouse cursor overlay depending on the
// current mouse position.
void update_cursor_overlay();
void set_use_native_cursors(bool state);
CursorType get_mouse_cursor();
void set_mouse_cursor(CursorType type);
void hide_mouse_cursor();
void show_mouse_cursor();
void _internal_no_mouse_position();
void _internal_set_mouse_position(const gfx::Point& newPos);
void _internal_set_mouse_buttons(MouseButtons buttons);
MouseButtons _internal_get_mouse_buttons();
const gfx::Point& get_mouse_position();
void set_mouse_position(const gfx::Point& newPos);
} // namespace ui
#endif