Minetest mod for in-game mission creation (for players and admins) Adds a mission block to create missions and a mission-wand to mark positions and chests
- Github: https://github.com/thomasrudin-mt/missions
- Forum Topic: https://forum.minetest.net/viewtopic.php?f=9&t=20125
Features:
- In-game mission builder
- Craftable mission-block and wand
- Create epic quests
- Missions can span multiple days
- Running missions persist across login/logout and server-restart
Supported mission-steps:
- Build (place any nodes)
- Dig nodes (any)
- Put items in Chest
- Waypoint (hidden and visible in hud)
- Reward player with items from a chest
- Reward player with items (mission-build must have the give priv)
- Message (show a message with a title)
Extended mission-steps (dependent on other mods):
- Check xp (if xp mod enabled)
- Give xp (if xp mod enabled and privs available)
- Unzip/Clone it to your worldmods folder
Note: Used (position and chest) wands can be mixed back to a plain wand again
Craft yourself a mission wand (missions:wand) and mark your waypoints and chests with it:
Give them a name so you find them later in the inventory. The wand converts either to a position wand or a chest wand, depending on what you are pointing it to.
- Position wand: Marks waypoints for a mission
- Chest wand: Marks chests for taking or putting inventory (default and morechests supported for now)
When you are finished marking the places and chests you want in your mission you can craft a mission-block (missions:mission) and place it where you want the mission to start. The Mission block can only be dug from the owner or an admin with protector_bypass privilege.
Rightclick on the mission to open the editor dialog:
On the left you can add and order the mission steps. On the right you can edit its name, description and the time allowed to finish it.
Now click on add to create your first mission step:
Choose your first step in the mission:
- Could be a waypoint to which the player has to go
- Or a chest which has to be filled with a given amount and type of item
- Or a simple welcome message to brief the player
Example of a step in which the player has to place 99 stones in the chest
This is just an example, the player could take out the items as soon as the step or the mission is finished. In reality you would use a dropbox from the morechests mod or inject the items into some tubes with mesecons and pipeworks.
The visibility of the waypoint can be toggled if you want the player to search for it (after you gave him some hints of course)
The player has to click the message away in order to execute the next step
An example of a finished mission with waypoints and messages:
now you can click on Save and Validate to check if the mission is valid:
- Enough items to give the player as reward
- Enough room in chests for the player to put in
An example of an invalid mission:
The mission will be validated every time a player wants to start it.
Of course a reward upon finishing the mission would always be a good idea... For this, create a Reward from Chest step and place the marked wand to the chest in the target field. The chest has to contain the items in order to start the mission.
To play a mission do a rightclick on a mission-block or as the owner of it click on User in the edit dialog:
After carefully reading the text (or not at all) you can click Start to accept the mission. Only one mission can be active at the same time.
After the start the configured wapyoints will guide you through the mission (or not if so configured)
For item collection a status-text on the upper right will tell you how much you have to collect:
An example message from the mission-creator to the player:
See the existing steps in the steps folder for some guidelines.
- default
- xp_redo?
- more_chests?
I'm happy for any bug reports or pull requests (code and textures)