You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
A flop or two are being wasted on computing BarycentricTriangleFaces from the input data directly in CutCellGenerator<3>::bake_faces() rather than by projecting the vertex to the triangle to compute the barycentric coordinates. This means looping over the CutMeshFaces directly in the CutData structure and reconstructing their indices / matching them up with the indices in the final CutCellMesh<3> object.
The text was updated successfully, but these errors were encountered:
A flop or two are being wasted on computing
BarycentricTriangleFace
s from the input data directly inCutCellGenerator<3>::bake_faces()
rather than by projecting the vertex to the triangle to compute the barycentric coordinates. This means looping over theCutMeshFace
s directly in theCutData
structure and reconstructing their indices / matching them up with the indices in the finalCutCellMesh<3>
object.The text was updated successfully, but these errors were encountered: