Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Oculus Rift + Vive Trackers: PlayspaceMover shifts only my Oculus-space #8

Open
TeraGX opened this issue Sep 10, 2018 · 4 comments
Open

Comments

@TeraGX
Copy link

TeraGX commented Sep 10, 2018

I have Oculus Rift and Vive Trackers working together. When I use this playspace mover, my upper body moves as expected (Rift & Touch), but my lower body gets left behind (Vive Trackers stay with the world). Also this is only a problem in lateral movements, moving up and down has no problem at all.

Using the similar space mover that is appended to Advance Settings does not have this problem, but using it crashes me often.

In the short term, is there any way I could lock it to just the one axis of movement? That's the only movement I need it for, but being so precise is not easy.

@naelstrof
Copy link
Owner

naelstrof commented Sep 10, 2018

Is there any other apps controlling the position of your trackers? For example if they were software trackers, the commands that set their positions would be fighting.

You could certainly fork the project to add constraints like that as an option, but currently I don't have time to add that feature myself in the near future.

@naelstrof
Copy link
Owner

You should also make sure that your tracker offsets are in the driver to world section. And that you run the newest playspace mover after you've connected and set the offsets on the trackers.

@TeraGX
Copy link
Author

TeraGX commented Sep 10, 2018

Thanks! This helped me resolve the issue. I was more observant and realized they weren't simply being left behind but were also moving in their own space similar to pre-alignment (despite being aligned). This is because I wasn't using InputEmulator for the alignment, I've been using SpaceCalibrator (v0.6a from the Rift+Trackers Discord)
https://github.com/pushrax/OpenVR-SpaceCalibrator
Restarting SteamVR then using only InputEmulator for alignment restores the ability for PlayspaceMover to move both equally. SpaceCalibrator resolves other issues, so I'm not done experimenting.

@naelstrof
Copy link
Owner

Sweet, try to leave your findings here so that other people can find them as well.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants