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action_spray.C
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action_spray.C
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// action_spray.C -- Spray a chemical on the field.
//
// Copyright 1996-2001 Per Abrahamsen and Søren Hansen
// Copyright 2000-2001 KVL.
//
// This file is part of Daisy.
//
// Daisy is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// Daisy is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser Public License for more details.
//
// You should have received a copy of the GNU Lesser Public License
// along with Daisy; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#define BUILD_DLL
#include "action.h"
#include "block_model.h"
#include "daisy.h"
#include "field.h"
#include "chemical.h"
#include "check.h"
#include "librarian.h"
#include "treelog.h"
#include "frame.h"
#include <sstream>
struct ActionSpray : public Action
{
const symbol chemical;
const double amount;
void doIt (Daisy& daisy, const Scope&, Treelog& msg)
{
std::ostringstream tmp;
tmp << "Spraying " << amount << " g " << chemical << "/ha";
msg.message (tmp.str ());
daisy.field ().spray_overhead (chemical, amount, msg);
}
void tick (const Daisy&, const Scope&, Treelog&)
{ }
void initialize (const Daisy&, const Scope&, Treelog&)
{ }
bool check (const Daisy&, const Scope&, Treelog&) const
{ return true; }
ActionSpray (const BlockModel& al)
: Action (al),
chemical (al.name ("chemical")),
amount (al.number ("amount"))
{ }
};
// Add the ActionSpray syntax to the syntax table.
static struct ActionSpraySyntax : DeclareModel
{
Model* make (const BlockModel& al) const
{ return new ActionSpray (al); }
ActionSpraySyntax ()
: DeclareModel (Action::component, "spray", "\
Spray a chemical (typically a pesticide) on the field.")
{ }
void load_frame (Frame& frame) const
{
frame.declare_string ("chemical", Attribute::Const,
"Name of pesticide to spray.");
frame.set_check ("chemical", Chemical::check_buildable ());
frame.declare ("amount", "g/ha", Check::non_negative (), Attribute::Const,
"Amount of pesticide to spray.");
frame.order ("chemical", "amount");
}
} ActionSpray_syntax;
struct ActionSpraySurface : public Action
{
const symbol chemical;
const double amount;
void doIt (Daisy& daisy, const Scope&, Treelog& msg)
{
std::ostringstream tmp;
tmp << "Spraying " << amount << " g " << chemical << "/ha";
msg.message (tmp.str ());
daisy.field ().spray_surface (chemical, amount, msg);
}
void tick (const Daisy&, const Scope&, Treelog&)
{ }
void initialize (const Daisy&, const Scope&, Treelog&)
{ }
bool check (const Daisy&, const Scope&, Treelog&) const
{ return true; }
ActionSpraySurface (const BlockModel& al)
: Action (al),
chemical (al.name ("chemical")),
amount (al.number ("amount"))
{ }
};
// Add the ActionSpraySurface syntax to the syntax table.
static struct ActionSpraySurfaceSyntax : DeclareModel
{
Model* make (const BlockModel& al) const
{ return new ActionSpraySurface (al); }
ActionSpraySurfaceSyntax ()
: DeclareModel (Action::component, "spray_surface", "\
Spray a chemical (typically a pesticide) on the field below the canopy.")
{ }
void load_frame (Frame& frame) const
{
frame.declare_string ("chemical", Attribute::Const,
"Name of pesticide to spray.");
frame.set_check ("chemical", Chemical::check_buildable ());
frame.declare ("amount", "g/ha", Check::non_negative (), Attribute::Const,
"Amount of pesticide to spray.");
frame.order ("chemical", "amount");
}
} ActionSpraySurface_syntax;
struct ActionRemoveSolute : public Action
{
const symbol chemical;
void doIt (Daisy& daisy, const Scope&, Treelog& msg)
{
std::ostringstream tmp;
tmp << "Removing " << daisy.field ().total_solute (chemical)
<< " g " << chemical << "/ha from field.";
msg.message (tmp.str ());
daisy.field ().remove_solute (chemical);
}
void tick (const Daisy&, const Scope&, Treelog&)
{ }
void initialize (const Daisy&, const Scope&, Treelog&)
{ }
bool check (const Daisy&, const Scope&, Treelog&) const
{ return true; }
ActionRemoveSolute (const BlockModel& al)
: Action (al),
chemical (al.name ("chemical"))
{ }
};
// Add the ActionRemoveSolute syntax to the syntax table.
static struct ActionRemoveSoluteSyntax : DeclareModel
{
Model* make (const BlockModel& al) const
{ return new ActionRemoveSolute (al); }
ActionRemoveSoluteSyntax ()
: DeclareModel (Action::component, "remove_solute", "\
Remove a specific chemical from the field.")
{ }
void load_frame (Frame& frame) const
{
frame.declare_string ("chemical", Attribute::Const,
"Name of chemical to remove.");
frame.set_check ("chemical", Chemical::check_buildable ());
frame.order ("chemical");
}
} ActionRemoveSolute_syntax;
// action_spray.C ends here.