ns |
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SCRIPT |
// 0xE6CC9F3BA0FB9EF1 0x5D67F751
BOOL HAS_SCRIPT_LOADED(char* scriptName);
Returns if a script has been loaded into the game. Used to see if a script was loaded after requesting.
For a full list, see here: pastebin.com/yLNWicUi
- scriptName: