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hiview.c
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hiview.c
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/*
* This file is part of the OpenKinect Project. http://www.openkinect.org
*
* Copyright (c) 2010 individual OpenKinect contributors. See the CONTRIB file
* for details.
*
* This code is licensed to you under the terms of the Apache License, version
* 2.0, or, at your option, the terms of the GNU General Public License,
* version 2.0. See the APACHE20 and GPL2 files for the text of the licenses,
* or the following URLs:
* http://www.apache.org/licenses/LICENSE-2.0
* http://www.gnu.org/licenses/gpl-2.0.txt
*
* If you redistribute this file in source form, modified or unmodified, you
* may:
* 1) Leave this header intact and distribute it under the same terms,
* accompanying it with the APACHE20 and GPL20 files, or
* 2) Delete the Apache 2.0 clause and accompany it with the GPL2 file, or
* 3) Delete the GPL v2 clause and accompany it with the APACHE20 file
* In all cases you must keep the copyright notice intact and include a copy
* of the CONTRIB file.
*
* Binary distributions must follow the binary distribution requirements of
* either License.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "libfreenect.h"
#include <pthread.h>
#if defined(__APPLE__)
#include <GLUT/glut.h>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else
#include <GL/glut.h>
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#include <math.h>
pthread_t freenect_thread;
volatile int die = 0;
int g_argc;
char **g_argv;
int depth_window;
int video_window;
pthread_mutex_t depth_mutex = PTHREAD_MUTEX_INITIALIZER;
pthread_mutex_t video_mutex = PTHREAD_MUTEX_INITIALIZER;
// back: owned by libfreenect (implicit for depth)
// mid: owned by callbacks, "latest frame ready"
// front: owned by GL, "currently being drawn"
uint8_t *depth_mid, *depth_front;
uint8_t *rgb_back, *rgb_mid, *rgb_front;
GLuint gl_depth_tex;
GLuint gl_rgb_tex;
freenect_context *f_ctx;
freenect_device *f_dev;
int freenect_led;
freenect_video_format requested_format = FREENECT_VIDEO_RGB;
freenect_video_format current_format = FREENECT_VIDEO_RGB;
freenect_resolution requested_resolution = FREENECT_RESOLUTION_HIGH;
freenect_resolution current_resolution = FREENECT_RESOLUTION_HIGH;
pthread_cond_t gl_frame_cond = PTHREAD_COND_INITIALIZER;
int got_rgb = 0;
int got_depth = 0;
int depth_on = 1;
void DispatchDraws() {
pthread_mutex_lock(&depth_mutex);
if (got_depth) {
glutSetWindow(depth_window);
glutPostRedisplay();
}
pthread_mutex_unlock(&depth_mutex);
pthread_mutex_lock(&video_mutex);
if (got_rgb) {
glutSetWindow(video_window);
glutPostRedisplay();
}
pthread_mutex_unlock(&video_mutex);
}
void DrawDepthScene()
{
pthread_mutex_lock(&depth_mutex);
if (got_depth) {
uint8_t* tmp = depth_front;
depth_front = depth_mid;
depth_mid = tmp;
got_depth = 0;
}
pthread_mutex_unlock(&depth_mutex);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, gl_depth_tex);
glTexImage2D(GL_TEXTURE_2D, 0, 3, 640, 480, 0, GL_RGB, GL_UNSIGNED_BYTE, depth_front);
glBegin(GL_TRIANGLE_FAN);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glTexCoord2f(0, 0); glVertex3f(0,0,0);
glTexCoord2f(1, 0); glVertex3f(640,0,0);
glTexCoord2f(1, 1); glVertex3f(640,480,0);
glTexCoord2f(0, 1); glVertex3f(0,480,0);
glEnd();
glutSwapBuffers();
}
void DrawVideoScene()
{
if (requested_format != current_format || requested_resolution != current_resolution) {
return;
}
pthread_mutex_lock(&video_mutex);
freenect_frame_mode frame_mode = freenect_get_current_video_mode(f_dev);
if (got_rgb) {
uint8_t *tmp = rgb_front;
rgb_front = rgb_mid;
rgb_mid = tmp;
got_rgb = 0;
}
pthread_mutex_unlock(&video_mutex);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, gl_rgb_tex);
if (current_format == FREENECT_VIDEO_RGB || current_format == FREENECT_VIDEO_YUV_RGB) {
glTexImage2D(GL_TEXTURE_2D, 0, 3, frame_mode.width, frame_mode.height, 0, GL_RGB, GL_UNSIGNED_BYTE, rgb_front);
} else {
glTexImage2D(GL_TEXTURE_2D, 0, 1, frame_mode.width, frame_mode.height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, rgb_front);
}
glBegin(GL_TRIANGLE_FAN);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glTexCoord2f(0, 0); glVertex3f(0,0,0);
glTexCoord2f(1, 0); glVertex3f(frame_mode.width,0,0);
glTexCoord2f(1, 1); glVertex3f(frame_mode.width,frame_mode.height,0);
glTexCoord2f(0, 1); glVertex3f(0,frame_mode.height,0);
glEnd();
glutSwapBuffers();
}
void keyPressed(unsigned char key, int x, int y)
{
if (key == 27) {
die = 1;
pthread_join(freenect_thread, NULL);
glutDestroyWindow(depth_window);
glutDestroyWindow(video_window);
free(depth_mid);
free(depth_front);
free(rgb_back);
free(rgb_mid);
free(rgb_front);
// Not pthread_exit because OSX leaves a thread lying around and doesn't exit
exit(0);
}
if (key == 'f') {
// Cycle through:
// 1) 1280x1024 RGB
// 2) 1280x1024 IR
// 3) 640x480 RGB
// 4) 640x480 YUV
// 5) 640x480 IR
if(current_resolution == FREENECT_RESOLUTION_HIGH) {
if(current_format == FREENECT_VIDEO_RGB) {
requested_format = FREENECT_VIDEO_IR_8BIT;
// Since we can't stream the high-res IR while running the depth stream,
// we force the depth stream off when we reach this res in the cycle.
freenect_stop_depth(f_dev);
memset(depth_mid, 0, 640*480*3); // black out the depth camera
got_depth++;
depth_on = 0;
} else if (current_format == FREENECT_VIDEO_IR_8BIT) {
requested_format = FREENECT_VIDEO_RGB;
requested_resolution = FREENECT_RESOLUTION_MEDIUM;
}
} else if (current_resolution == FREENECT_RESOLUTION_MEDIUM) {
if(current_format == FREENECT_VIDEO_RGB) {
requested_format = FREENECT_VIDEO_YUV_RGB;
} else if (current_format == FREENECT_VIDEO_YUV_RGB) {
requested_format = FREENECT_VIDEO_IR_8BIT;
} else if (current_format == FREENECT_VIDEO_IR_8BIT) {
requested_format = FREENECT_VIDEO_RGB;
requested_resolution = FREENECT_RESOLUTION_HIGH;
}
}
glutSetWindow(video_window);
freenect_frame_mode s = freenect_find_video_mode(requested_resolution, requested_format);
glutReshapeWindow(s.width, s.height);
}
if (key == 'd') { // Toggle depth camera.
if(depth_on) {
freenect_stop_depth(f_dev);
memset(depth_mid, 0, 640*480*3); // black out the depth camera
got_depth++;
depth_on = 0;
} else {
freenect_start_depth(f_dev);
depth_on = 1;
}
}
}
void ReSizeGLScene(int Width, int Height)
{
glViewport(0,0,Width,Height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho (0, Width, Height, 0, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
}
void InitGL(int Width, int Height)
{
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClearDepth(1.0);
glDepthFunc(GL_LESS);
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel(GL_SMOOTH);
glGenTextures(1, &gl_depth_tex);
glBindTexture(GL_TEXTURE_2D, gl_depth_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glGenTextures(1, &gl_rgb_tex);
glBindTexture(GL_TEXTURE_2D, gl_rgb_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
ReSizeGLScene(Width, Height);
}
void *gl_threadfunc(void *arg)
{
printf("GL thread\n");
glutInit(&g_argc, g_argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH);
glutInitWindowSize(640, 480);
glutInitWindowPosition(0, 0);
depth_window = glutCreateWindow("Depth");
glutDisplayFunc(&DrawDepthScene);
glutIdleFunc(&DispatchDraws);
glutKeyboardFunc(&keyPressed);
InitGL(640, 480);
freenect_frame_mode mode = freenect_find_video_mode(current_resolution, current_format);
glutInitWindowPosition(640,0);
glutInitWindowSize(mode.width, mode.height);
video_window = glutCreateWindow("Video");
glutDisplayFunc(&DrawVideoScene);
glutIdleFunc(&DispatchDraws);
glutReshapeFunc(&ReSizeGLScene);
glutKeyboardFunc(&keyPressed);
InitGL(640, 480);
ReSizeGLScene(mode.width, mode.height);
glutMainLoop();
return NULL;
}
uint16_t t_gamma[2048];
void depth_cb(freenect_device *dev, void *v_depth, uint32_t timestamp)
{
int i;
uint16_t *depth = (uint16_t*)v_depth;
pthread_mutex_lock(&depth_mutex);
for (i=0; i<640*480; i++) {
int pval = t_gamma[depth[i]];
int lb = pval & 0xff;
switch (pval>>8) {
case 0:
depth_mid[3*i+0] = 255;
depth_mid[3*i+1] = 255-lb;
depth_mid[3*i+2] = 255-lb;
break;
case 1:
depth_mid[3*i+0] = 255;
depth_mid[3*i+1] = lb;
depth_mid[3*i+2] = 0;
break;
case 2:
depth_mid[3*i+0] = 255-lb;
depth_mid[3*i+1] = 255;
depth_mid[3*i+2] = 0;
break;
case 3:
depth_mid[3*i+0] = 0;
depth_mid[3*i+1] = 255;
depth_mid[3*i+2] = lb;
break;
case 4:
depth_mid[3*i+0] = 0;
depth_mid[3*i+1] = 255-lb;
depth_mid[3*i+2] = 255;
break;
case 5:
depth_mid[3*i+0] = 0;
depth_mid[3*i+1] = 0;
depth_mid[3*i+2] = 255-lb;
break;
default:
depth_mid[3*i+0] = 0;
depth_mid[3*i+1] = 0;
depth_mid[3*i+2] = 0;
break;
}
}
got_depth++;
pthread_mutex_unlock(&depth_mutex);
}
void video_cb(freenect_device *dev, void *rgb, uint32_t timestamp)
{
pthread_mutex_lock(&video_mutex);
// swap buffers
assert (rgb_back == rgb);
rgb_back = rgb_mid;
freenect_set_video_buffer(dev, rgb_back);
rgb_mid = (uint8_t*)rgb;
got_rgb++;
pthread_mutex_unlock(&video_mutex);
}
void *freenect_threadfunc(void *arg)
{
freenect_set_led(f_dev,LED_RED);
freenect_set_depth_callback(f_dev, depth_cb);
freenect_set_video_callback(f_dev, video_cb);
freenect_set_video_mode(f_dev, freenect_find_video_mode(current_resolution, current_format));
freenect_set_depth_mode(f_dev, freenect_find_depth_mode(FREENECT_RESOLUTION_MEDIUM, FREENECT_DEPTH_11BIT));
rgb_back = (uint8_t*)malloc(freenect_find_video_mode(current_resolution, current_format).bytes);
rgb_mid = (uint8_t*)malloc(freenect_find_video_mode(current_resolution, current_format).bytes);
rgb_front = (uint8_t*)malloc(freenect_find_video_mode(current_resolution, current_format).bytes);
freenect_set_video_buffer(f_dev, rgb_back);
freenect_start_depth(f_dev);
freenect_start_video(f_dev);
int status = 0;
while (!die && status >= 0) {
status = freenect_process_events(f_ctx);
if (requested_format != current_format || requested_resolution != current_resolution) {
freenect_stop_video(f_dev);
freenect_set_video_mode(f_dev, freenect_find_video_mode(requested_resolution, requested_format));
pthread_mutex_lock(&video_mutex);
free(rgb_back);
free(rgb_mid);
free(rgb_front);
rgb_back = (uint8_t*)malloc(freenect_find_video_mode(requested_resolution, requested_format).bytes);
rgb_mid = (uint8_t*)malloc(freenect_find_video_mode(requested_resolution, requested_format).bytes);
rgb_front = (uint8_t*)malloc(freenect_find_video_mode(requested_resolution, requested_format).bytes);
current_format = requested_format;
current_resolution = requested_resolution;
pthread_mutex_unlock(&video_mutex);
freenect_set_video_buffer(f_dev, rgb_back);
freenect_start_video(f_dev);
}
}
if (status < 0) {
printf("Something went terribly wrong. Aborting.\n");
return NULL;
}
printf("\nshutting down streams...\n");
freenect_stop_depth(f_dev);
freenect_stop_video(f_dev);
freenect_close_device(f_dev);
freenect_shutdown(f_ctx);
printf("-- done!\n");
return NULL;
}
int main(int argc, char **argv)
{
int res;
depth_mid = (uint8_t*)malloc(640*480*3);
depth_front = (uint8_t*)malloc(640*480*3);
printf("Kinect camera test\n");
int i;
for (i=0; i<2048; i++) {
float v = i/2048.0;
v = powf(v, 3)* 6;
t_gamma[i] = v*6*256;
}
g_argc = argc;
g_argv = argv;
if (freenect_init(&f_ctx, NULL) < 0) {
printf("freenect_init() failed\n");
return 1;
}
freenect_set_log_level(f_ctx, FREENECT_LOG_DEBUG);
freenect_select_subdevices(f_ctx, (freenect_device_flags)(FREENECT_DEVICE_MOTOR | FREENECT_DEVICE_CAMERA));
int nr_devices = freenect_num_devices (f_ctx);
printf ("Number of devices found: %d\n", nr_devices);
int user_device_number = 0;
if (argc > 1)
user_device_number = atoi(argv[1]);
if (nr_devices < 1) {
freenect_shutdown(f_ctx);
return 1;
}
if (freenect_open_device(f_ctx, &f_dev, user_device_number) < 0) {
printf("Could not open device\n");
freenect_shutdown(f_ctx);
return 1;
}
res = pthread_create(&freenect_thread, NULL, freenect_threadfunc, NULL);
if (res) {
printf("pthread_create failed\n");
freenect_shutdown(f_ctx);
return 1;
}
// OS X requires GLUT to run on the main thread
gl_threadfunc(NULL);
return 0;
}