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action.yml
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name: 'Godot Export'
description: 'Automatically exports your Godot games.'
author: 'Firebelley'
branding:
icon: 'box'
color: 'white'
inputs:
# required inputs
godot_executable_download_url:
description: The download url of the 64 bit Linux Headless Godot executable.
required: true
godot_export_templates_download_url:
description: The url of the export templates corresponding to the Godot executable version.
required: true
relative_project_path:
description: The relative path containing the "project.godot" file.
required: true
# optional inputs
archive_export_output:
description: If exports should be archived.
default: false
required: false
archive_single_release_output:
description: If exports that result in single files should be archived.
default: true
required: false
base_version:
description: The version which new releases start at.
default: 0.0.1
required: false
create_release:
description: If releases should be automatically created.
default: true
required: false
generate_release_notes:
description: If release notes should be automatically generated based on commit history.
default: false
required: false
use_preset_export_path:
description: If set to true, exports will be moved to directory defined in "export_presets.cfg" relative to the root of the Git repository. Prioritized over "relative_export_path".
default: false
required: false
relative_export_path:
description: If provided, exports will be moved to this directory relative to the root of the Git repository.
default: ''
required: false
update_windows_icons:
description: If Windows executable icons should be updated with the preset's .ico file.
default: false
required: false
export_debug:
description: If should export with debugging tools.
default: false
required: false
runs:
using: 'node12'
main: 'dist/index.js'