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GetCombatFloat.md

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ns
PED

GET_COMBAT_FLOAT

// 0x52DFF8A10508090A 0x511D7EF8
float GET_COMBAT_FLOAT(Ped ped, int p1);
p0: Ped Handle  
p1: int i | 0 <= i <= 27  
p1 probably refers to the attributes configured in combatbehavior.meta. There are 13. Example:  
<BlindFireChance value="0.1"/>  
<WeaponShootRateModifier value="1.0"/>  
<TimeBetweenBurstsInCover value="1.25"/>  
<BurstDurationInCover value="2.0"/>  
<TimeBetweenPeeks value="10.0"/>  
<WeaponAccuracy value="0.18"/>  
<FightProficiency value="0.8"/>  
<StrafeWhenMovingChance value="1.0"/>  
<WalkWhenStrafingChance value="0.0"/>  
<AttackWindowDistanceForCover value="55.0"/>  
<TimeToInvalidateInjuredTarget value="9.0"/>  
<TriggerChargeTime_Near value="4.0"/>  
<TriggerChargeTime_Far value="10.0"/>  
-------------Confirmed by editing combatbehavior.meta:  
p1:  
0=BlindFireChance  
1=BurstDurationInCover  
3=TimeBetweenBurstsInCover  
4=TimeBetweenPeeks  
5=StrafeWhenMovingChance  
8=WalkWhenStrafingChance  
11=AttackWindowDistanceForCover  
12=TimeToInvalidateInjuredTarget  
16=OptimalCoverDistance  

Parameters

  • ped:
  • p1:

Return value