A JavaScript library, entirely written in ES6, to measure various aspects of a connection. It can accurately estimate a bandwidth/latency between a client (using a web browser) and a server (running a specific script).
I'm not working on Network.js anymore because I don't have time for it. It will stay on hold until I found some time to work on it or until someone wants to become the new maintainer of this project.
Contact me on my e-mail address (see my Github profile) if you want to become the new maintainer of Network.js.
Use Bower or download an archive from the releases page:
bower install network-js
<script src="bower_components/network-js/dist/network.min.js"></script>
Next, add the server.php on your web server.
var settings = {
endpoint: 'path/to/the/server.php', // Where is located the PHP file.
// The complete settings list is available below.
};
// Create a new Network instance by providing an optional object.
var net = new Network(settings);
// Listen for the "end" event which provides the calculated latencies.
net.latency.on('end', function(averageLatency, allLatencies) {
// "allLatencies" is an array containing the five calculated latencies in
// milliseconds. They're used to determine an average latency.
console.log('end', averageLatency, allLatencies);
});
// Once all the configuration is done, start the requests for this module.
net.latency.start();
// It is possible to chain functions for all the modules, here's an example with the
// upload module.
net.upload
.on('start', function(dataSize) {
console.log('start', dataSize);
})
.on('progress', function(averageSpeed, instantSpeed) {
// Every bandwidth measure are in Mega BYTES per second!
console.log('progress', averageSpeed, instantSpeed);
})
.on('restart', function(dataSize) {
// The restart event is triggered when the module didn't have time
// (according to the `delay` option) to take all the measures. A new
// request will start with data size increased by the multiplier value.
console.log('restart', dataSize);
})
.on('end', function(averageSpeed, allInstantSpeeds) {
console.log('end', averageSpeed, allInstantSpeeds);
})
.start();
// You can also cancel a request (except for the "latency" module).
net.upload.abort();
net.download
.on('start', function(dataSize) {
console.log('start', dataSize);
})
.on('progress', function(averageSpeed, instantSpeed) {
console.log('progress', averageSpeed, instantSpeed);
})
.on('restart', function(dataSize) {
console.log('restart', dataSize);
})
.on('end', function(averageSpeed, allInstantSpeeds) {
console.log('end', averageSpeed, allInstantSpeeds);
})
.start();
net.download.abort();
The available settings with their default values:
{
latency: {
// Where is located your `network.php` file.
endpoint: './network.php',
// How many measures should be returned.
measures: 5,
// How much attempts to get a valid value should be done for each measure.
attempts: 3
},
upload: {
// Where is located your `network.php` file.
endpoint: './network.php',
// The delay while you want to take measures.
delay: 8000,
data: {
// The amount of data to initially use.
size: 2 * 1024 * 1024, // 2 MB
// If the measure period can't reach the delay defined in the settings,
// the data amount is multiplied by the following value.
multiplier: 2
}
},
download: {
// Where is located your `network.php` file.
endpoint: './network.php',
// The delay while you want to take measures.
delay: 8000,
data: {
// The amount of data to initially use.
size: 10 * 1024 * 1024, // 10 MB
// If the measure period can't reach the delay defined in the settings,
// the data amount is multiplied by the following value.
multiplier: 2
}
}
}
Here is an example usage:
var net = new Network({
// If you define a value at the top level of the object,
// it will be applied to every module.
endpoint: './my-new-endpoint/',
download: {
data: {
multiplier: 2.5
}
}
});
You can also redefine settings whenever you want:
// The `settings()` method takes an object in parameter.
net.settings({
endpoint: './my-second-new-endpoint'
});
// Without any parameters, it will return the current settings.
console.log(net.settings()); // Prints the current settings in the console.
// Each module has a `settings()` method that works the same way.
net.latency.settings({
measures: 10
});
console.log(net.latency.settings());
If you use Apache with its default configuration, everything should work.
If you get any errors, check your server configuration, you must:
- Disable persistent HTTP connections and add a
Connection: close
header to responses. - Disable any form of cache with
Cache-Control: no-cache, no-store, no-transform
andPragma: no-cache
. - Disable GZIP compression.
- Disable the body size limit.
Network.js is based on two browser features: Resource Timing and XMLHttpRequest (v2). While the first one can be polyfilled, the second one is a requirement.
Thus, Network.js should be compatible with:
Browser | Partial support (polyfill) | Native support |
---|---|---|
IE 10+ | ✔ | |
Firefox 35+ | ✔ | |
Chrome 29+ | ✔ | |
Opera 15+ | ✔ | |
Android Browser 4.4+ | ✔ | |
Safari 5+ | ✔ | |
iOS Safari 5.1+ | ✔ | |
Firefox 12+ | ✔ | |
Opera 12.1+ | ✔ | |
Android Browser 3+ | ✔ |
Latency measures can be very far from reality if the browser doesn't support Resource Timing and uses the provided polyfill. You can determine if the browser uses the latter:
if (Network.supportsResourceTiming) {
// Resource Timing is available.
} else {
// The polyfill will be used, expect some weird latency measures.
}
- Chrome cannot upload a ~128 MB file, which will mainly affect fiber users.
To compile the project, install the latest version of Node and run these commands inside a terminal:
git clone https://github.com/nesk/network.js.git
cd network.js
npm install
npm run build
There's also a watch
script which compiles the project whenever a file is changed:
npm run watch
To check if the project passes all the tests, run:
npm test
Read the CONTRIBUTING file.
This project is licensed under the MIT license, check TLDRLegal for details.