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buffer_manager.ts
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/**
* @license
* Copyright 2019 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
export class BufferManager {
private numUsedBuffers = 0;
private numFreeBuffers = 0;
private freeBuffers: Map<string, GPUBuffer[]> = new Map();
private usedBuffers: Map<string, GPUBuffer[]> = new Map();
public numBytesUsed = 0;
public numBytesAllocated = 0;
constructor(private device: GPUDevice) {}
acquireBuffer(byteSize: number, usage: GPUBufferUsageFlags) {
const key = getBufferKey(byteSize, usage);
if (!this.freeBuffers.has(key)) {
this.freeBuffers.set(key, []);
}
if (!this.usedBuffers.has(key)) {
this.usedBuffers.set(key, []);
}
this.numBytesUsed += byteSize;
this.numUsedBuffers++;
if (this.freeBuffers.get(key).length > 0) {
this.numFreeBuffers--;
const newBuffer = this.freeBuffers.get(key).shift();
this.usedBuffers.get(key).push(newBuffer);
return newBuffer;
}
this.numBytesAllocated += byteSize;
const newBuffer = this.device.createBuffer({size: byteSize, usage});
this.usedBuffers.get(key).push(newBuffer);
return newBuffer;
}
releaseBuffer(
buffer: GPUBuffer, byteSize: number, usage: GPUBufferUsageFlags) {
if (this.freeBuffers == null) {
return;
}
const key = getBufferKey(byteSize, usage);
if (!this.freeBuffers.has(key)) {
this.freeBuffers.set(key, []);
}
this.freeBuffers.get(key).push(buffer);
this.numFreeBuffers++;
this.numUsedBuffers--;
const bufferList = this.usedBuffers.get(key);
const bufferIndex = bufferList.indexOf(buffer);
if (bufferIndex < 0) {
throw new Error(
'Cannot release a buffer that was never provided by this ' +
'buffer manager');
}
bufferList.splice(bufferIndex, 1);
this.numBytesUsed -= byteSize;
}
getNumUsedBuffers(): number {
return this.numUsedBuffers;
}
getNumFreeBuffers(): number {
return this.numFreeBuffers;
}
reset() {
this.freeBuffers = new Map();
this.usedBuffers = new Map();
this.numUsedBuffers = 0;
this.numFreeBuffers = 0;
this.numBytesUsed = 0;
this.numBytesAllocated = 0;
}
dispose() {
if (this.freeBuffers == null && this.usedBuffers == null) {
return;
}
this.freeBuffers.forEach((buffers, key) => {
buffers.forEach(buff => {
buff.destroy();
});
});
this.usedBuffers.forEach((buffers, key) => {
buffers.forEach(buff => {
buff.destroy();
});
});
this.freeBuffers = null;
this.usedBuffers = null;
this.numUsedBuffers = 0;
this.numFreeBuffers = 0;
this.numBytesUsed = 0;
this.numBytesAllocated = 0;
}
}
function getBufferKey(byteSize: number, usage: GPUBufferUsageFlags) {
return `${byteSize}_${usage}`;
}