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shader_util.ts
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/**
* @license
* Copyright 2019 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
// Generates GLSL that computes strides.
export function symbolicallyComputeStrides(
indicesArr: number[], variableName: string): string[] {
if (Math.max(...indicesArr) > 3) {
throw new Error('Cannot symbolically compute strides for rank > 4 tensor.');
}
const numCoords = indicesArr.length;
const shape = indicesArr.map(d => `${variableName}[${d}]`);
const strides = new Array(numCoords - 1);
strides[numCoords - 2] = shape[numCoords - 1];
for (let i = numCoords - 3; i >= 0; --i) {
strides[i] = `(${strides[i + 1]} * ${shape[i + 1]})`;
}
return strides;
}