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Wall Accomulated Color.mat
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Wall Accomulated Color.mat
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Wall Accomulated Color
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _GLOSSYREFLECTIONS_OFF _NORMALMAP _SPECULARHIGHLIGHTS_OFF
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
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m_Texture: {fileID: 2800000, guid: 8ff93993b2dce4747ad013134c7a3a3e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Floats:
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- _Glossiness: 0
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- _SmoothnessTextureChannel: 0
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m_Colors:
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}