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samples.h
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samples.h
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#define SMP_TAUNT1 0
#define SMP_TAUNT2 1
#define SMP_TAUNT3 2
#define SMP_TAUNT4 3
#define SMP_TAUNT5 4
#define SMP_TAUNT6 5
#define SMP_HIT1 6
#define SMP_HIT2 7
#define SMP_HIT3 8
#define SMP_HIT4 9
#define SMP_HIT5 10
#define SMP_HIT6 11
#define SMP_DIE1 12
#define SMP_DIE2 13
#define SMP_DIE3 14
#define SMP_PISTOL 15
#define SMP_SHOTGUN 16
#define SMP_UZI 17
#define SMP_EXPLODE 18
#define SMP_FIST1 19
#define SMP_FIST2 20
#define SMP_FIST3 21
#define SMP_FIST4 22
#define SMP_SWISH 23
#define SMP_KLONK 24
#define SMP_BND_ON 25
#define SMP_BND_HIT 26
#define SMP_BND_RUN 27
#define SMP_BND_OFF 28
#define SMP_GUNLOAD 29
#define SMP_SHELL1 30
#define SMP_SHELL2 31
// ***
#define SMP_RICOCHET1 32
#define SMP_RICOCHET2 33
#define SMP_GLASS 34
#define SMP_LIFTSTART 35
#define SMP_LIFTSTOP 36
#define SMP_BAZOOKAFIRE 37
#define SMP_BAZOOKALOAD 38
#define SMP_CROSSBOW 39
#define SMP_ARROWHIT 40