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Glitch Assets Repository

License

All files are provided by Tiny Speck under the Creative Commons CC0 1.0 Universal License (CC0, http://creativecommons.org/publicdomain/zero/1.0/legalcode) except where noted. This is a broadly permissive "No Rights Reserved" license — you may do what you please with what we've provided.

All files are provided AS-IS. Tiny Speck cannot provide any support to help you bring these assets into your own projects. Many of these files are not structured in a standard, straightforward way, and they may take a bit of your time and work to understand.

What you'll find in here:

All of the source code for Glitch's Flash-based browser client.

What is not included

A working version of the game. :(

The Glitch client requires a Glitch server to work, and there are no longer any Glitch servers for it to use. This code is provided mainly for instructional and reference purposes; if you are attempting to develop something with any of the asset repositories, the client implementation may be a valuable resource.

Documentation Contributions Are Welcome!

If you figure something out that you think others could learn from, write up a quick how-to document and submit it to us as a pull request. Share your knowledge!

Exceptions to the CC0 1.0 Universal License

This repository includes several third-party projects that come with their own licensing terms. Our license does not cover their work. Please respect the licensing terms of those projects — their licenses are included in the headers of their source files. Those projects, and their locations in this repository, are:

  • Draw by Martin Heidegger (at/leichtgewicht)
  • Tweener by Zeh Fernando, Nate Chatellier, Arthur Debert and Francis Turmel (caurina/transitions)
  • Image Encoding, JSON Serialization, and Base64 Encoding by Adobe (com/adobe)
  • Bit101 by Keith Peters (com/bit101)
  • A variety of libraries from GreenSock (com/greensock)
  • EdgeFinder and ColorMatrix by Sakri Rosenstrom and Mario Klingemann (com/quasimondo)
  • Upload BitmapData Snapshot by Stephen Braitsch (com/quietless)
  • Object Pool by Michael Baczynski (de/polygonal)
  • Stats by Mr.doob (net/hires)
  • GIF Encoding and Decoding by Thibault Imbert (org/bytearray)
  • SWF deconstruction by Paul Sivtsov (org/igorcosta)

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Source for the Flash-based Glitch client

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