From d4f60bd6cb6af12b64a370b0e1c7ca0a009c84eb Mon Sep 17 00:00:00 2001 From: Nixon Date: Sun, 5 Dec 2021 23:28:46 +0800 Subject: [PATCH] fixed wrong package path error --- Editor/UserInterface/UIElementsUtils.cs | 2 +- README.md | 12 +++++++++++- package.json | 5 ----- 3 files changed, 12 insertions(+), 7 deletions(-) diff --git a/Editor/UserInterface/UIElementsUtils.cs b/Editor/UserInterface/UIElementsUtils.cs index dc5c4f0..e91d863 100644 --- a/Editor/UserInterface/UIElementsUtils.cs +++ b/Editor/UserInterface/UIElementsUtils.cs @@ -10,7 +10,7 @@ static class UIElementsUtils { static Dictionary> k_FloatFieldRanges = new Dictionary>(); - const string PackagePath = "Packages/com.unity.kinematica/Editor/"; + const string PackagePath = "Packages/voxell.kinematicax/Editor/"; const string StylesRoot = PackagePath + "Styles/"; const string TemplateRoot = PackagePath + "Templates/"; diff --git a/README.md b/README.md index 2c375be..b936416 100644 --- a/README.md +++ b/README.md @@ -2,6 +2,11 @@ ![Kinematica](./Documentation~/images/kinematica-banner.png) +- [KinematicaX (an extension of Unity's Kinematica)](#kinematicax-an-extension-of-unitys-kinematica) + - [Installation](#installation) + - [Required Software](#required-software) + - [Documentation](#documentation) + KinematicaX is a next-generation character animation system based on [Unity's Kinematica](https://docs.unity3d.com/Packages/com.unity.kinematica@0.8/manual/index.html). Producing animated characters for video games in an actual production environment is subject to a large number of requirements and demands. Trying to find a solution that doesn’t suffer from the ever-growing complexity of animation graphs while meeting production constraints is a tremendously difficult proposition. @@ -12,9 +17,14 @@ Kinematica is a tremendously ambitious attempt to provide a solution for charact This package is still in an experimental stage and we require the help and feedback of the community to verify the ideas and workflows presented here. Even though the intended idea is to replace animation graphs with this system we haven't achieved feature parity yet and none of the ideas here are set in stone. Do not hesitate to let us know what you think - we would love to incoorporate any kind of constructive feedback into this solution. +## Installation + +1. Clone this repository into your `Packages` folder. +2. And you are ready to go! + ## Required Software -Unity 2019.3 +Unity 2020.3 ## Documentation diff --git a/package.json b/package.json index c68c702..e322b53 100644 --- a/package.json +++ b/package.json @@ -42,10 +42,5 @@ "path": "Samples~/Snapshot Debugger" } ], - "repository": { - "url": "https://github.com/Unity-Technologies/com.unity.kinematica.git", - "type": "git", - "revision": "188714dd91826623583947bb5ae4eb2862fca2e2" - }, "hideInEditor": false } \ No newline at end of file