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I never noticed this before, but it appeared when I tried to drive the Skippy at COTA. When I turn my (Clubsport v2) wheel to the stop, it will pass through the maximum position and then SLAM to full Clubsport rotation. This happens in either direction. I have tried other cars and other tracks and it exists everywhere that I have tried, although the "breaking" spot differs by car.
If I do not run irFFB I do not get this behavior. Instead it just stops the wheel as expected. Also I have tried previous releases of irFFB and it still does this. I don't ever see the behavior on the ProMazda because the amouint of wheel turn is never reached when I'm driving but I can induce it if I try. In the Skippy it very nearly breaks my wrist when taking the sharp left hander (turn 1 at CODA).
So far I have not found any combination of settings in iRacing irFFB and Fanatec to stop this.
Thoughts?
Thanks,
Manning Grinnan
The text was updated successfully, but these errors were encountered:
I never noticed this before, but it appeared when I tried to drive the Skippy at COTA. When I turn my (Clubsport v2) wheel to the stop, it will pass through the maximum position and then SLAM to full Clubsport rotation. This happens in either direction. I have tried other cars and other tracks and it exists everywhere that I have tried, although the "breaking" spot differs by car.
If I do not run irFFB I do not get this behavior. Instead it just stops the wheel as expected. Also I have tried previous releases of irFFB and it still does this. I don't ever see the behavior on the ProMazda because the amouint of wheel turn is never reached when I'm driving but I can induce it if I try. In the Skippy it very nearly breaks my wrist when taking the sharp left hander (turn 1 at CODA).
So far I have not found any combination of settings in iRacing irFFB and Fanatec to stop this.
Thoughts?
Thanks,
Manning Grinnan
The text was updated successfully, but these errors were encountered: