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How can we rotate and zoom the model #70
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Hi @RajatDBazaar - actually I have made some improvements to the gesture handling which should make it a lot easier for you to achieve what you want. I haven't merged these into master yet, but if you wait a few days, I should have some time to create some samples and merge with a new release. |
Okay I will wait for it, but can I know some rough time and are you also providing sample code for it!! |
Probably early next week. I'll be updating the samples and will make sure to include one for gesture handling. |
Okay, I am waiting for it but can you please confirm that the update you are releasing can rotate the model in free orbit, which means we can rotate the model in 360 degrees in all directions?? |
Yes (in fact the current release version can already do exactly that, but it's not as intuitive as the newer version and there's no guide/documentation). |
@RajatDBazaar please try the camera_manipulation example project with If this isn't exactly what you need, I can give you some pointers for how to implement something more specific. |
Thank you so much for your help—everything is working exactly as I was hoping for after searching for a solution for over a month! However, there are still a few minor issues and additional features we'd like to explore. Below are the key points: Issues:
Feature Requests:
Additional Note:To get a clearer idea of what we are referring to, you can check out the following app, which demonstrates similar features: Website: https://app.emb3d.com/3dviewer Your support has been fantastic, and we would love to explore these options with your guidance. Any help on these points would be greatly appreciated. Thanks again! |
On 1 & 2, I'll expose parameters for sensitivity/inverting axis in the next version. On 4, you can call Re feature request 2, you have complete control over the camera position/orientation. There are various ways to do it, but here's one example:
Feature request 1 is pretty straightforward but I would probably only implement if I was being contracted to do so (but if you or someone else wants to implement, I'd be more than happy to accept a PR). Feature request 2 is also possible but would require a substantial amount of work. If it's something you're serious about, please feel free to e-mail me about contract work. |
Thank you for your continued support! I'm happy to report that we were able to manage everything, and now we're also able to zoom in and out of the model without any restrictions. All of your suggestions have been implemented successfully, and everything is working smoothly. Regarding contributions, I would be happy to help with Feature Request 1 (Viewpoint Modes) and Feature Request 3 (Draw Modes). With your guidance, I believe I can effectively implement these features. I'm really looking forward to contributing and learning through this process. Additionally, we are still looking forward to the new version that will include controls for sensitivity and inverting the axis, as you mentioned. However, this is quite urgent for us, so if you could guide me on how to resolve the inverted axis issue on my own in the meantime, I would appreciate it greatly. Once again, thank you for your support! |
For now, our model is a static position but we want to rotate it and zoom it like we can do it in other packages and also we want a free orbit rotation on model, which means we can rotate the model without any restriction in any direction
this is the code we are having
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