- git (used for source version control).
- An IDE. We recommend Atom.
- An ssh client (used to authenticate with GitHub).
- Chromium's depot_tools (make sure it's in your path). We use the 'gclient' tool from depot_tools.
- Python (used by many of our tools, including 'gclient').
- curl (used by
gclient sync
).
You do not need Dart installed, as a Dart tool chain is automatically downloaded as part of the "getting the code" step. Similarly for the Android SDK, it's downloaded by the build step below where you run download_android_tools.py
.
- Ensure all the dependencies described in the previous section, in particular git, ssh, depot_tools, python, and curl, are installed.
- Fork
https://github.com/flutter/engine
into your own GitHub account. If you already have a fork, and are now installing a development environment on a new machine, make sure you've updated your fork so that you don't use stale configuration options from long ago. - If you haven't configured your machine with an SSH key that's known to github then follow the directions here: https://help.github.com/articles/generating-ssh-keys/.
- Create an empty directory for your copy of the repository. Call it what you like. For
the sake of the instructions that follow, we'll call it
flutter
. - Create a
.gclient
file in theflutter
directory with the following contents, replacing<your_name_here
> with your GitHub account name:
solutions = [
{
"managed": False,
"name": "src",
"url": "[email protected]:<your_name_here>/engine.git",
"custom_deps": {},
"deps_file": "DEPS",
"safesync_url": "",
},
]
target_os = ["android"]
cd flutter
(Change to the directory in which you put the.gclient
file.)gclient sync
This will fetch all the source code that Flutter depends on. Avoid interrupting this script, it can leave your repository in an inconsistent state that is tedious to clean up.cd src
(Change to the directory thatgclient sync
created in yourflutter
directory.)git remote add upstream [email protected]:flutter/engine.git
(So that you fetch from the master repository, not your clone, when runninggit fetch
et al.)- Add
.../flutter/src/third_party/dart-sdk/dart-sdk/bin/
to your path so that you can run thepub
tool more easily. - Add
.../flutter/src/third_party/android_tools/sdk/platform-tools/adb
to your path so that you can run theadb
tool more easily. This is also required by theflutter
tool, which is used to run flutter apps. - Add
~/.pub-cache/bin
to your path if it's not already there. (It will already be there if you've ever set up Dart'spub
tool before.) - Make sure you are still in the 'src' directory that the
gclient sync
step created earlier. - Run
./tools/android/download_android_tools.py
. - If you're on Linux, run
sudo ./build/install-build-deps-android.sh
. - If you're on Linux, run
sudo ./build/install-build-deps.sh
. - If you're on Mac, install Oracle's Java JDK, version 1.7 or later.
- If you're on Mac, install "ant":
brew install ant
. - Run
pub global activate flutter
. This installs the 'flutter' tool.
Currently we support building on Linux only, for an Android target and for a headless Linux target. Building on MacOS for Android, iOS, and a head-less MacOS target is coming soon.
Run the following steps, from the 'src' directory created in the steps above:
./sky/tools/gn --android
ninja -C out/android_Debug
./sky/tools/shelldb start out/android_Debug/ examples/hello_world/lib/main.dart
./sky/tools/gn
ninja -C out/Debug
./sky/tools/run_tests --debug
runs the tests on the host machine usingout/Debug
.- If you want to run the run a test directly:
- (Linux)
./out/Debug/sky_shell --package-root=sky/unit/packages sky/unit/test/harness/trivial_test.dart
- (Mac)
./sky/tools/run_tests --debug test/harness/trivial_test.dart
- (Linux)
Note: The tests are headless, you won't see any UI. You can use print
to generate console output or you can interact with the DartVM via observatory at http://localhost:8181/.
To add a test, simply create a file whose name ends with _test.dart
in the sky/unit/test
directory.
The test should have a main
function and use package:test
.
- Before running the examples, you'll need to set up your path to include the Dart SDK directory, like so (starting in the src directory of your code tree):
$ export PATH=$PATH:`pwd`/third_party/dart-sdk/dart-sdk/bin
- You can find example code in subdirectories of the
examples
directory, for exampleexamples/stocks
. - Once you have a local build, run
pub get
from the example folder of your choice to make sure that you have all of the Dart dependencies. - Then, to run the current example locally, you can run:
$ ./packages/sky/sky_tool --local-build start
- The
--local-build
parameter attempts to determine the location of your local build directory. You can override it by specifying the--sky-src-path
and--android-debug-build-path
parameters. These parameters should not normally be needed, though. Run$ ./packages/sky/sky_tool -h
to see details about the parameters. - You can also specify a particular Dart file to run if you want to run an example that doesn't have a
lib/main.dart
file. For example, to run thetabs.dart
example in theexamples/widgets
directory on a connected Android device, from that directory you would run:
$ ./packages/sky/sky_tool --local-build start tabs.dart
- When running code from the
examples
directory, any changes you make to the example code, as well as any changes to Dart code in thesky
directory and subdirectories will automatically be picked when you relaunch the app. You can do the same for your own code by mimicking thepubspec.yaml
files in theexamples
subdirectories. - You can also use
$ ./packages/sky/sky_tool --local-build listen
in the various example directories (or your own Sky apps) to listen for changes you are making to the app and automatically update the running SkyShell instance on your Android device. iOS device and simulator support are coming soon. - You can replace
--local-build
in any of the above commands with--release
if you have made release builds and want to test with them. E.g.,$ ./packages/sky/sky_tool --release start
will attempt to use your release build of the Android SkyShell.apk. - If you just need to install SkyShell on a device, you can run
$ ./packages/sky/sky_tool --local-build install
.
The Sky engine repository gladly accepts contributions via GitHub pull requests.
To start working on a patch:
git fetch upstream
git checkout upstream/master -b name_of_your_branch
- Hack away
git commit -a -m "<your brief but informative commit message>"
git push origin name_of_your_branch
To send us a pull request:
git pull-request
(if you are using Hub) or go tohttps://github.com/<your_name_here>/sky_engine
and click the "Compare & pull request" button
Please peruse our style guides and design principles before working on anything non-trivial. These guidelines are intended to keep the code consistent and avoid common pitfalls.
Please make sure all your checkins have detailed commit messages explaining the patch. If you made multiple commits for a single pull request, either make sure each one has a detailed message explaining that specific commit, or squash your commits into one single checkin with a detailed message before sending the pull request.
You must complete the Contributor License Agreement. You can do this online, and it only takes a minute. If you've never submitted code before, you must add your (or your organization's) name and contact info to the AUTHORS file.