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In evil-integration.el, evil-make-overriding-map is used for dired and ibuffer. If you want to prevent evil-integration.el from being loaded, you can set evil-want-integration to nil before loading evil.
I have SPC as my prefix key in normal state. But having evil-want-integration set to nil, SPC still calls dired-next-line. It turns out that evil-integration doesn't make the overriding map, but evil-keybindings does. You have to set evil-want-keybinding to nil to prevent that.
I am not so familiar with evil, so I think it's best for you to add some information about this. But I would be happy to (try to) create a PR if you like that.
The text was updated successfully, but these errors were encountered:
Actually I found evil-integration doesn't make any overriding map, and it's pretty useful. For example, it makes . doesn't break some things. Here's what happened when I press M-x C-g . with evil-want-integration set to nil:
It splits the frame, and my modeline is ruined. But with evil-integration, it actually knows I didn't do anything so that won't happen.
Hi. I've read in the guide that:
I have
SPC
as my prefix key in normal state. But havingevil-want-integration
set to nil,SPC
still callsdired-next-line
. It turns out thatevil-integration
doesn't make the overriding map, butevil-keybindings
does. You have to setevil-want-keybinding
to nil to prevent that.I am not so familiar with evil, so I think it's best for you to add some information about this. But I would be happy to (try to) create a PR if you like that.
The text was updated successfully, but these errors were encountered: