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server.go
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package irc
import (
"fmt"
"log"
"net"
"strings"
"sync"
"time"
)
var tanyaInternalUser = &User{Nick: "*tanya", Ident: "tanya"}
// Server represents the IRC server listener for bridging IRC clients to Slack
// and fanning out Slack events as necessary
type Server struct {
clientConnections map[net.Addr]*clientConnection
stopChan <-chan interface{}
initOnce sync.Once
initChan chan interface{}
selfUser User
config *Config
stateProvider ServerStateProvider
sync.RWMutex
}
// ServerMessage is a message from a client to the server, indexed by the
// remote address of the connection
type ServerMessage struct {
message Messagable
cAddr net.Addr
}
// ChannelTopic represents a channel's set topic and metadata
type ChannelTopic struct {
Topic string
SetBy string
SetAt time.Time
}
// NewServer creates a new IRC server
func NewServer(config *Config, stopChan <-chan interface{}, stateProvider ServerStateProvider) *Server {
return &Server{
clientConnections: make(map[net.Addr]*clientConnection),
stopChan: stopChan,
initChan: make(chan interface{}),
config: config,
stateProvider: stateProvider,
}
}
// Listen for and accept incoming connections on the configured address.
func (s *Server) Listen() {
addr, err := net.ResolveTCPAddr("tcp", s.config.ListenAddr)
if err != nil {
log.Fatal(err)
}
l, err := net.ListenTCP("tcp", addr)
if err != nil {
log.Fatal(err)
}
defer l.Close()
log.Printf("[:%d] IRC server now listening on %v", addr.Port, addr)
serverChan := make(chan *ServerMessage)
go s.handleIncomingMessageRouting(serverChan)
go s.waitForKillListener(l)
for {
conn, err := l.AcceptTCP()
if err != nil {
if strings.HasSuffix(err.Error(), "closed network connection") {
// If we are trying to accept from a closed socket that means
// the socket was closed from underneath us, so there's no point
// logging
break
} else {
log.Fatal(err)
}
}
cc := newClientConnection(conn, &s.selfUser, s.config, s.stateProvider, serverChan, s.initChan)
log.Printf("[:%d] IRC client connected: %v", addr.Port, cc)
s.Lock()
s.clientConnections[conn.RemoteAddr()] = cc
s.Unlock()
go cc.handleConnInput()
go cc.handleConnOutput()
go s.waitForClientCleanup(cc)
}
}
func (s *Server) waitForClientCleanup(cc *clientConnection) {
<-cc.shutdown
log.Printf("[:%d] IRC client disconnected: %v", cc.conn.LocalAddr().(*net.TCPAddr).Port, cc)
s.Lock()
delete(s.clientConnections, cc.conn.RemoteAddr())
s.Unlock()
}
func (s *Server) waitForKillListener(l *net.TCPListener) {
<-s.stopChan
l.Close()
// First grab the lock and grab the active connections
conns := make([]*clientConnection, 0)
s.RLock()
for _, conn := range s.clientConnections {
conns = append(conns, conn)
}
s.RUnlock()
// Now try to close them. This list could be stale, but it won't
// cause any deadlocks
for _, conn := range conns {
close(conn.shutdown)
}
}
func (s *Server) handleIncomingMessageRouting(incomingMessages <-chan *ServerMessage) {
for {
select {
case <-s.stopChan:
return
case msg := <-incomingMessages:
// Do not send the message back to the originator of the messages
err := handleIncomingMessage(msg.message, s.stateProvider)
if err != nil {
s.broadcastFromInternalUser(err.Error())
}
s.RLock()
for addr, conn := range s.clientConnections {
if addr != msg.cAddr {
conn.outgoingMessages <- msg.message.ToMessage()
}
}
s.RUnlock()
}
}
}
func handleIncomingMessage(msg Messagable, ssp ServerStateProvider) error {
switch m := msg.(type) {
case *Privmsg:
err := ssp.SendPrivmsg(m)
if err != nil {
return fmt.Errorf("failed to send message %#q: %w", m.Message, err)
}
}
return nil
}
func (s *Server) broadcastFromInternalUser(message string) {
s.RLock()
for _, conn := range s.clientConnections {
msg := &Privmsg{From: *tanyaInternalUser, Target: conn.clientUser.Nick, Message: message}
conn.outgoingMessages <- msg.ToMessage()
}
s.RUnlock()
}
// HandleOutgoingMessageRouting handles fanning out IRC messages generated from Slack events
func (s *Server) HandleOutgoingMessageRouting(outgoingMessages <-chan *Message) {
for {
message := <-outgoingMessages
s.RLock()
for _, v := range s.clientConnections {
v.outgoingMessages <- message
}
s.RUnlock()
}
}
// HandleConnectBurst handles the initial burst of data from a
// freshly established Slack connection.
//
// Sets the IRC user info for the gateway user and informs clients.
func (s *Server) HandleConnectBurst(selfUser User) {
oldSelfUser := s.selfUser
s.selfUser = selfUser
if oldSelfUser != selfUser {
nickChangeMessage := (&Nick{
From: oldSelfUser,
NewNick: selfUser.Nick,
}).ToMessage()
s.RLock()
for _, v := range s.clientConnections {
v.outgoingMessages <- nickChangeMessage
}
s.RUnlock()
}
s.initOnce.Do(func() { close(s.initChan) })
}
// HandleChannelJoined handles a Slack-initiated channel membership change event.
// This special signalling is necessary due to the extra data (NAMES/topic) which
// needs to be sent by the IRC server on join.
func (s *Server) HandleChannelJoined(channelName string) {
topic := s.stateProvider.GetChannelTopic(channelName)
users := s.stateProvider.GetChannelUsers(channelName)
s.RLock()
for _, v := range s.clientConnections {
v.sendChannelJoinedResponse(channelName, topic, users)
}
s.RUnlock()
}
// ServerStateProvider contains methods used by the IRC server to answer
// client queries about channels and their members.
type ServerStateProvider interface {
GetChannelUsers(channelName string) []User
GetChannelTopic(channelName string) ChannelTopic
GetChannelCTime(channelName string) time.Time
GetChannelPrivate(channelName string) bool
GetJoinedChannels() []string
SendPrivmsg(privMsg *Privmsg) error
GetUserFromNick(nick string) User
}