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Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable samples of game.
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
基于Unity开源框架GameFramewrk实现的一款塔防游戏Demo
网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis Plus;后台为Vue + Element;游戏端采用QFramework框架,Addressable+HybridCLR实现热更新,支持KCP和WebSocket网络。
Verasl / BoatAttack
Forked from Unity-Technologies/BoatAttackDemo Project using the Universal RP from Unity3D
Recreating Animal Crossing’s world and planet bending effect in Unity with Shader Graph
Verasl / ToonShading
Forked from Kink3d/kShadingA collection of "Toon" shaders for Unity based on a stepped PBR approximation.
"Animal Crossing: New Horizons" character customization UI - Unity 2019.2.5f1
采用普通渲染管线写的Shader 。 1)使用Unity的Shaderforge,编写的的能量盾的溶解与出现