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Blender UE4 Examples

Examples of using Blender with UE4.

Uses folder structure defined by ArtPipeline.

To use efficiently, you may want to change the following Editor Preferences:

  • Set Editor Preferences > General > Miscellaneous > Data Source Folder to the inter folder.
  • Change Editor Preferences > General > Loading & Saving > Directories to Monitor as follows:
    1. Delete entry 0. We are never going to store art sources or export files in the Content directory, only files required to run the game/editor are there (per the ArtPipeline rules above).
    2. Add a new entry.
      1. Set the path to the inter folder.
      2. Set Map Directory To to /Game/Art.

Data Source Folder allows us to more easily collaborate with teammates by storing a consistent relative path to each of the imported assets, so that in UE4 a right click > Reimport can be used without having to navigate to a source file.

Directories to Monitor automatically imports/reimports files from the inter directory into our /Game/Art virtual folder (game/Content/Art on disk).

See Also