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locked_task.c
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/*
* Handles core locked/unlock functionality
*/
#include <xc.h>
#include "xc8_types.h"
#include "nullifyBadge.h"
#include "cooperative_scheduler.h"
#include "locked_task.h"
#include "slot_task.h"
// LEDs located at base of lock
u16 locked_lock_base_leds = LED_4 | LED_3 | LED_2 | LED_1 | LED_0 | LED_15 | LED_14 | LED_13 | LED_12 | LED_11;
// LEDs located at top of lock
u16 locked_locking_leds[] = {
0,
LED_5,
LED_5 | LED_6,
LED_5 | LED_6 | LED_7,
LED_5 | LED_6 | LED_7 | LED_8,
LED_5 | LED_6 | LED_7 | LED_8 | LED_9,
};
u16 locked_locking_leds_idx;
u16 locked_leds;
u8 pw_found;
struct locked_secret_input
{
// array of input values
u8 inputs[20];
// current index in inputs
u16 idx;
// variable to set (prefer global))
u16 *variable;
// value to store in variable (prefer global))
u16 value;
};
u16 locked_secret_value;
// set secret input
struct locked_secret_input locked_secret_inputs[] = {
{
// ^^vv<><>ba
{ BUTTON_B, BUTTON_Y, BUTTON_A, BUTTON_A },
// set to initial index of 0
0,
// test secret, (extern in nullifyBadge.h && set 0 in main.c && used in flashy_task))
&locked_secret_value,
// which test to set
SECRET_VALUE_TEST,
},
};
// forces LEDs to be in locked state
u16 locked_lock_leds(){
u16 size = sizeof(locked_locking_leds) / sizeof(locked_locking_leds[0]);
locked_locking_leds_idx = size - 1;
locked_leds = locked_lock_base_leds | locked_locking_leds[locked_locking_leds_idx];
return locked_leds;
}
// forces LEDs to be in unlocked state
u16 locked_unlock_leds(){
locked_locking_leds_idx = 0;
locked_leds = locked_lock_base_leds | locked_locking_leds[locked_locking_leds_idx];
return locked_leds;
}
u16 locked_get_lock_leds(){
u16 size = sizeof(locked_locking_leds) / sizeof(locked_locking_leds[0]);
u16 leds = locked_locking_leds[locked_locking_leds_idx];
// check if completely locked
if (locked_locking_leds_idx < size - 1){
locked_locking_leds_idx += 1;
}
return leds;
}
u16 locked_get_unlock_leds(){
u16 leds = locked_locking_leds[locked_locking_leds_idx];
// check if completely unlocked
if (locked_locking_leds_idx > 0){
locked_locking_leds_idx -= 1;
}
return locked_lock_base_leds | leds;
}
void locked_Init(void *taskData) {
struct t_locked_taskData *data = (struct t_locked_taskData *) taskData;
/* Register Badge Hardware to be Used */
nullifyBadge_userLedsRegister(data->badge);
nullifyBadge_userLedsClr(data->badge);
nullifyBadge_segDisplayRegister(data->badge);
nullifyBadge_segDisplayErase(data->badge);
pw_found =0;
/* Initialize application data */
locked_lock_leds();
data->state = LOCKED_LOCKED_STATE;
data->delayTickCount = 0;
data->holdCountA = 0;
data->holdCountB = 0;
data->holdCountX = 0;
data->holdCountY = 0;
data->noholdCount = 0;
}
u8 locked_secret_check(struct t_locked_taskData *data, u8 buttonPressed){
u8 *inputs;
u16 size = sizeof(locked_secret_inputs) / sizeof(locked_secret_inputs[0]);
u16 currents_size;
char hit_counter[6];
for (u16 i = 0; i < size; i++){
inputs = locked_secret_inputs[i].inputs;
if (buttonPressed == inputs[locked_secret_inputs[i].idx]){
currents_size = strlen((const char *)inputs);
locked_secret_inputs[i].idx++;
if (locked_secret_inputs[i].idx == currents_size) {
// set index back to 0
locked_secret_inputs[i].idx = 0;
// set variable
*(locked_secret_inputs[i].variable) = (u16) locked_secret_inputs[i].value;
return 1;
}
} else {
// wrong input, set index to 0
locked_secret_inputs[i].idx = 0;
}
}
return 0;
}
void locked_Main (void *taskData) {
struct t_locked_taskData *data = (struct t_locked_taskData *) taskData;
u8 buttonPressed;
pw_found =0;
if ( currentTask != LOCKED_TASK ){
data->holdCountA = 1;
data->holdCountB = 1;
data->holdCountX = 1;
data->holdCountY = 1;
return;
}
// add password/auth here
// handle display
if(data->noholdCount > 1){
switch (data->state){
case LOCKED_UNLOCKING_STATE:
badge_locked = 0;
slot_Setup(slot_taskData);
marquee("UNLOCKING...", data->delayTickCount);
// add unlocking LEDs
if (data->delayTickCount % LOCKED_DELAY_BASE == 0){
locked_leds = locked_lock_base_leds | locked_get_unlock_leds();
}
// check if unlocked
if (data->delayTickCount == LOCKED_DELAY_UNLOCKING){
data->state = LOCKED_UNLOCKED_STATE;
data->delayTickCount = 0;
}
else {
data->delayTickCount += 1;
}
break;
case LOCKED_LOCKING_STATE:
marquee("LOCKING...", data->delayTickCount);
// add locking LEDs
if (data->delayTickCount % LOCKED_DELAY_BASE == 0){
locked_leds = locked_lock_base_leds | locked_get_lock_leds();
}
// check if locked
if (data->delayTickCount == LOCKED_DELAY_LOCKING){
data->state = LOCKED_LOCKED_STATE;
data->delayTickCount = 0;
}
else {
data->delayTickCount += 1;
}
break;
case LOCKED_UNLOCKED_STATE:
badge_locked = 0;
// set only base LEDs
marquee("OPEN", data->delayTickCount);
locked_unlock_leds();
break;
case LOCKED_LOCKED_STATE:
badge_locked = 1;
marquee("LOCK", data->delayTickCount);
// set all LEDs
locked_lock_leds();
break;
}
}
nullifyBadge_userLedsSet(data->badge, locked_leds);
// handle pressed buttons
buttonPressed = nullifyBadge_buttonsGet();
switch (buttonPressed) {
case BUTTON_X:
locked_clear(data);
currentTask = MENU_TASK;
break;
case BUTTON_Y:
if (data->holdCountY == 0){
//badge_locked = ~badge_locked;
pw_found = locked_secret_check(data, BUTTON_Y );
}
else{
nullifyBadge_segDisplayPutStr(data->badge, " U ");
nullifyBadge_segDisplayForceUpdate(data->badge);
}
data->holdCountA = 0;
data->holdCountB = 0;
data->holdCountX = 0;
data->holdCountY += 1;
data->noholdCount = 0;
break;
case BUTTON_B:
if (data->holdCountB == 0){
pw_found = locked_secret_check(data, BUTTON_B );
}
else{
nullifyBadge_segDisplayPutStr(data->badge, "N ");
nullifyBadge_segDisplayForceUpdate(data->badge);
}
data->holdCountA = 0;
data->holdCountB += 1;
data->holdCountX = 0;
data->holdCountY = 0;
data->noholdCount = 0;
break;
case BUTTON_A:
if (data->holdCountA == 0){
pw_found = locked_secret_check(data, BUTTON_A );
}
else{
//data->state = LOCKED_HOLDING_A;
nullifyBadge_segDisplayPutStr(data->badge, " LL");
nullifyBadge_segDisplayForceUpdate(data->badge);
}
data->holdCountA += 1;
data->holdCountB = 0;
data->holdCountX = 0;
data->holdCountY = 0;
data->noholdCount = 0;
break;
default:
data->holdCountA = 0;
data->holdCountB = 0;
data->holdCountX = 0;
data->holdCountY = 0;
data->noholdCount += 1;
}
if(pw_found==1){
if (badge_locked){
// just unlocked
data->state = LOCKED_UNLOCKING_STATE;
}
else {
// just locked
data->state = LOCKED_LOCKING_STATE;
}
}
}
void locked_clear(struct t_locked_taskData *data){
/* Initialize application data */
data->delayTickCount = 0;
data->holdCountA = 0;
data->holdCountB = 0;
data->holdCountX = 0;
data->holdCountY = 0;
data->noholdCount = 0;
// clear display and led
nullifyBadge_userLedsClr(data->badge);
nullifyBadge_segDisplayErase(data->badge);
}
void locked_Exit(void *taskData) {
struct t_locked_taskData *data = (struct t_locked_taskData *) taskData;
nullifyBadge_userLedsClr(data->badge); // erase app data
nullifyBadge_userLedsRelease(data->badge); // un-register hardware
nullifyBadge_segDisplayErase(data->badge); // erase application data from display
nullifyBadge_segDisplayRelease(data->badge); // un-register hardware
}