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jnigen is a small library that can be used with or without libGDX which allows C/C++ code to be written inline with Java source code.
Audio playback and capture library written in C, in a single source file.
Advanced Cross Platform Audio Engine for libGDX based on MiniAudio
A LibGDX Nintendo Switch Homebrew and Xbox/UWP backend
MetalANGLE: OpenGL ES to Metal API translation layer
A library for libGDX that draws simple shapes using a batch.
Oboe is a C++ library that makes it easy to build high-performance audio apps on Android.
🎶 libGDX audio replacement for Android (API 16+) built on top of Oboe.
Ahead of time compiler for JVM bytecode targetting iOS, Mac OSX and Linux
Multi-OS Engine: Create iOS Apps in Java (or Kotlin ... etc.)
An example of a "Fruit Ninja" style swipe in LibGDX
Desktop/Android/HTML5/iOS Java game development framework
Hazelcast is a unified real-time data platform combining stream processing with a fast data store, allowing customers to act instantly on data-in-motion for real-time insights.