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AsyncSocket.m
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AsyncSocket.m
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//
// AsyncSocket.m
//
// This class is in the public domain.
// Originally created by Dustin Voss on Wed Jan 29 2003.
// Updated and maintained by Deusty Designs and the Mac development community.
//
// http://code.google.com/p/cocoaasyncsocket/
//
#import "AsyncSocket.h"
#import <sys/socket.h>
#import <netinet/in.h>
#import <arpa/inet.h>
#import <netdb.h>
#if TARGET_OS_IPHONE
// Note: You may need to add the CFNetwork Framework to your project
#import <CFNetwork/CFNetwork.h>
#endif
#pragma mark Declarations
#define READQUEUE_CAPACITY 5 // Initial capacity
#define WRITEQUEUE_CAPACITY 5 // Initial capacity
#define READALL_CHUNKSIZE 256 // Incremental increase in buffer size
#define WRITE_CHUNKSIZE (1024 * 4) // Limit on size of each write pass
NSString *const AsyncSocketException = @"AsyncSocketException";
NSString *const AsyncSocketErrorDomain = @"AsyncSocketErrorDomain";
// This is a mutex lock used by all instances of AsyncSocket, to protect getaddrinfo.
// The man page says it is not thread-safe. (As of Mac OS X 10.4.7, and possibly earlier)
static NSString *getaddrinfoLock = @"lock";
enum AsyncSocketFlags
{
kEnablePreBuffering = 1 << 0, // If set, pre-buffering is enabled.
kDidCallConnectDeleg = 1 << 1, // If set, connect delegate has been called.
kDidPassConnectMethod = 1 << 2, // If set, disconnection results in delegate call.
kForbidReadsWrites = 1 << 3, // If set, no new reads or writes are allowed.
kDisconnectSoon = 1 << 4, // If set, disconnect as soon as nothing is queued.
kClosingWithError = 1 << 5, // If set, the socket is being closed due to an error.
};
@interface AsyncSocket (Private)
// Socket Implementation
- (CFSocketRef) createAcceptSocketForAddress:(NSData *)addr error:(NSError **)errPtr;
- (BOOL) createSocketForAddress:(NSData *)remoteAddr error:(NSError **)errPtr;
- (BOOL) attachSocketsToRunLoop:(NSRunLoop *)runLoop error:(NSError **)errPtr;
- (BOOL) configureSocketAndReturnError:(NSError **)errPtr;
- (BOOL) connectSocketToAddress:(NSData *)remoteAddr error:(NSError **)errPtr;
- (void) doAcceptWithSocket:(CFSocketNativeHandle)newSocket;
- (void) doSocketOpen:(CFSocketRef)sock withCFSocketError:(CFSocketError)err;
// Stream Implementation
- (BOOL) createStreamsFromNative:(CFSocketNativeHandle)native error:(NSError **)errPtr;
- (BOOL) createStreamsToHost:(NSString *)hostname onPort:(UInt16)port error:(NSError **)errPtr;
- (BOOL) attachStreamsToRunLoop:(NSRunLoop *)runLoop error:(NSError **)errPtr;
- (BOOL) configureStreamsAndReturnError:(NSError **)errPtr;
- (BOOL) openStreamsAndReturnError:(NSError **)errPtr;
- (void) doStreamOpen;
- (BOOL) setSocketFromStreamsAndReturnError:(NSError **)errPtr;
// Disconnect Implementation
- (void) closeWithError:(NSError *)err;
- (void) recoverUnreadData;
- (void) emptyQueues;
- (void) close;
// Errors
- (NSError *) getErrnoError;
- (NSError *) getAbortError;
- (NSError *) getStreamError;
- (NSError *) getSocketError;
- (NSError *) getReadMaxedOutError;
- (NSError *) getReadTimeoutError;
- (NSError *) getWriteTimeoutError;
- (NSError *) errorFromCFStreamError:(CFStreamError)err;
// Diagnostics
- (BOOL) isSocketConnected;
- (BOOL) areStreamsConnected;
- (NSString *) connectedHost: (CFSocketRef)socket;
- (UInt16) connectedPort: (CFSocketRef)socket;
- (NSString *) localHost: (CFSocketRef)socket;
- (UInt16) localPort: (CFSocketRef)socket;
- (NSString *) addressHost: (CFDataRef)cfaddr;
- (UInt16) addressPort: (CFDataRef)cfaddr;
// Reading
- (void) doBytesAvailable;
- (void) completeCurrentRead;
- (void) endCurrentRead;
- (void) scheduleDequeueRead;
- (void) maybeDequeueRead;
- (void) doReadTimeout:(NSTimer *)timer;
// Writing
- (void) doSendBytes;
- (void) completeCurrentWrite;
- (void) endCurrentWrite;
- (void) scheduleDequeueWrite;
- (void) maybeDequeueWrite;
- (void) maybeScheduleDisconnect;
- (void) doWriteTimeout:(NSTimer *)timer;
// Callbacks
- (void) doCFCallback:(CFSocketCallBackType)type forSocket:(CFSocketRef)sock withAddress:(NSData *)address withData:(const void *)pData;
- (void) doCFReadStreamCallback:(CFStreamEventType)type forStream:(CFReadStreamRef)stream;
- (void) doCFWriteStreamCallback:(CFStreamEventType)type forStream:(CFWriteStreamRef)stream;
@end
static void MyCFSocketCallback (CFSocketRef, CFSocketCallBackType, CFDataRef, const void *, void *);
static void MyCFReadStreamCallback (CFReadStreamRef stream, CFStreamEventType type, void *pInfo);
static void MyCFWriteStreamCallback (CFWriteStreamRef stream, CFStreamEventType type, void *pInfo);
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* The AsyncReadPacket encompasses the instructions for a current read.
* The content of a read packet allows the code to determine if we're:
* reading to a certain length, reading to a certain separator, or simply reading the first chunk of data.
**/
@interface AsyncReadPacket : NSObject
{
@public
NSMutableData *buffer;
CFIndex bytesDone;
NSTimeInterval timeout;
CFIndex maxLength;
long tag;
NSData *term;
BOOL readAllAvailableData;
}
- (id)initWithData:(NSMutableData *)d
timeout:(NSTimeInterval)t
tag:(long)i
readAllAvailable:(BOOL)a
terminator:(NSData *)e
maxLength:(CFIndex)m;
- (unsigned)readLengthForTerm;
- (unsigned)prebufferReadLengthForTerm;
- (CFIndex)searchForTermAfterPreBuffering:(CFIndex)numBytes;
- (void)dealloc;
@end
@implementation AsyncReadPacket
- (id)initWithData:(NSMutableData *)d
timeout:(NSTimeInterval)t
tag:(long)i
readAllAvailable:(BOOL)a
terminator:(NSData *)e
maxLength:(CFIndex)m
{
if(self = [super init])
{
buffer = [d retain];
timeout = t;
tag = i;
readAllAvailableData = a;
term = [e copy];
bytesDone = 0;
maxLength = m;
}
return self;
}
/**
* For read packets with a set terminator, returns the safe length of data that can be read
* without going over a terminator, or the maxLength.
*
* It is assumed the terminator has not already been read.
**/
- (unsigned)readLengthForTerm
{
NSAssert(term != nil, @"Searching for term in data when there is no term.");
// What we're going to do is look for a partial sequence of the terminator at the end of the buffer.
// If a partial sequence occurs, then we must assume the next bytes to arrive will be the rest of the term,
// and we can only read that amount.
// Otherwise, we're safe to read the entire length of the term.
unsigned result = [term length];
// Shortcut when term is a single byte
if(result == 1) return result;
// i = index within buffer at which to check data
// j = length of term to check against
// Note: Beware of implicit casting rules
// This could give you -1: MAX(0, (0 - [term length] + 1));
CFIndex i = MAX(0, (CFIndex)(bytesDone - [term length] + 1));
CFIndex j = MIN([term length] - 1, bytesDone);
while(i < bytesDone)
{
const void *subBuffer = [buffer bytes] + i;
if(memcmp(subBuffer, [term bytes], j) == 0)
{
result = [term length] - j;
break;
}
i++;
j--;
}
if(maxLength > 0)
return MIN(result, (maxLength - bytesDone));
else
return result;
}
/**
* Assuming pre-buffering is enabled, returns the amount of data that can be read
* without going over the maxLength.
**/
- (unsigned)prebufferReadLengthForTerm
{
if(maxLength > 0)
return MIN(READALL_CHUNKSIZE, (maxLength - bytesDone));
else
return READALL_CHUNKSIZE;
}
/**
* For read packets with a set terminator, scans the packet buffer for the term.
* It is assumed the terminator had not been fully read prior to the new bytes.
*
* If the term is found, the number of excess bytes after the term are returned.
* If the term is not found, this method will return -1.
*
* Note: A return value of zero means the term was found at the very end.
**/
- (CFIndex)searchForTermAfterPreBuffering:(CFIndex)numBytes
{
NSAssert(term != nil, @"Searching for term in data when there is no term.");
// We try to start the search such that the first new byte read matches up with the last byte of the term.
// We continue searching forward after this until the term no longer fits into the buffer.
// Note: Beware of implicit casting rules
// This could give you -1: MAX(0, 1 - 1 - [term length] + 1);
CFIndex i = MAX(0, (CFIndex)(bytesDone - numBytes - [term length] + 1));
while(i + [term length] <= bytesDone)
{
const void *subBuffer = [buffer bytes] + i;
if(memcmp(subBuffer, [term bytes], [term length]) == 0)
{
return bytesDone - (i + [term length]);
}
i++;
}
return -1;
}
- (void)dealloc
{
[buffer release];
[term release];
[super dealloc];
}
@end
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@interface AsyncWritePacket : NSObject
{
@public
NSData *buffer;
CFIndex bytesDone;
long tag;
NSTimeInterval timeout;
}
- (id)initWithData:(NSData *)d timeout:(NSTimeInterval)t tag:(long)i;
- (void)dealloc;
@end
@implementation AsyncWritePacket
- (id)initWithData:(NSData *)d timeout:(NSTimeInterval)t tag:(long)i;
{
if(self = [super init])
{
buffer = [d retain];
timeout = t;
tag = i;
bytesDone = 0;
}
return self;
}
- (void)dealloc
{
[buffer release];
[super dealloc];
}
@end
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@implementation AsyncSocket
- (id)init
{
return [self initWithDelegate:nil userData:0];
}
- (id)initWithDelegate:(id)delegate
{
return [self initWithDelegate:delegate userData:0];
}
// Designated initializer.
- (id)initWithDelegate:(id)delegate userData:(long)userData
{
if(self = [super init])
{
theFlags = 0x00;
theDelegate = delegate;
theUserData = userData;
theSocket = NULL;
theSource = NULL;
theSocket6 = NULL;
theSource6 = NULL;
theRunLoop = NULL;
theReadStream = NULL;
theWriteStream = NULL;
theReadQueue = [[NSMutableArray alloc] initWithCapacity:READQUEUE_CAPACITY];
theCurrentRead = nil;
theReadTimer = nil;
partialReadBuffer = [[NSMutableData alloc] initWithCapacity:READALL_CHUNKSIZE];
theWriteQueue = [[NSMutableArray alloc] initWithCapacity:WRITEQUEUE_CAPACITY];
theCurrentWrite = nil;
theWriteTimer = nil;
// Socket context
NSAssert(sizeof(CFSocketContext) == sizeof(CFStreamClientContext), @"CFSocketContext != CFStreamClientContext");
theContext.version = 0;
theContext.info = self;
theContext.retain = nil;
theContext.release = nil;
theContext.copyDescription = nil;
}
return self;
}
// The socket may been initialized in a connected state and auto-released, so this should close it down cleanly.
- (void)dealloc
{
[self close];
[theReadQueue release];
[theWriteQueue release];
[NSObject cancelPreviousPerformRequestsWithTarget:theDelegate selector:@selector(onSocketDidDisconnect:) object:self];
[NSObject cancelPreviousPerformRequestsWithTarget:self];
[super dealloc];
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Accessors
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- (long)userData
{
return theUserData;
}
- (void)setUserData:(long)userData
{
theUserData = userData;
}
- (id)delegate
{
return theDelegate;
}
- (void)setDelegate:(id)delegate
{
theDelegate = delegate;
}
- (BOOL)canSafelySetDelegate
{
return ([theReadQueue count] == 0 && [theWriteQueue count] == 0 && theCurrentRead == nil && theCurrentWrite == nil);
}
- (CFSocketRef)getCFSocket
{
if(theSocket)
return theSocket;
else
return theSocket6;
}
- (CFReadStreamRef)getCFReadStream
{
return theReadStream;
}
- (CFWriteStreamRef)getCFWriteStream
{
return theWriteStream;
}
- (float)progressOfReadReturningTag:(long *)tag bytesDone:(CFIndex *)done total:(CFIndex *)total
{
// Check to make sure we're actually reading something right now
if (!theCurrentRead) return NAN;
// It's only possible to know the progress of our read if we're reading to a certain length
// If we're reading to data, we of course have no idea when the data will arrive
// If we're reading to timeout, then we have no idea when the next chunk of data will arrive.
BOOL hasTotal = (theCurrentRead->readAllAvailableData == NO && theCurrentRead->term == nil);
CFIndex d = theCurrentRead->bytesDone;
CFIndex t = hasTotal ? [theCurrentRead->buffer length] : 0;
if (tag != NULL) *tag = theCurrentRead->tag;
if (done != NULL) *done = d;
if (total != NULL) *total = t;
float ratio = (float)d/(float)t;
return isnan(ratio) ? 1.0 : ratio; // 0 of 0 bytes is 100% done.
}
- (float)progressOfWriteReturningTag:(long *)tag bytesDone:(CFIndex *)done total:(CFIndex *)total
{
if (!theCurrentWrite) return NAN;
CFIndex d = theCurrentWrite->bytesDone;
CFIndex t = [theCurrentWrite->buffer length];
if (tag != NULL) *tag = theCurrentWrite->tag;
if (done != NULL) *done = d;
if (total != NULL) *total = t;
return (float)d/(float)t;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Configuration
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* See the header file for a full explanation of pre-buffering.
**/
- (void)enablePreBuffering
{
theFlags |= kEnablePreBuffering;
}
/**
* See the header file for a full explanation of this method.
**/
- (BOOL)moveToRunLoop:(NSRunLoop *)runLoop
{
NSAssert((theRunLoop == CFRunLoopGetCurrent()), @"moveToRunLoop must be called from within the current RunLoop!");
if(theRunLoop == [runLoop getCFRunLoop])
{
return YES;
}
[NSObject cancelPreviousPerformRequestsWithTarget:self];
if(theReadStream && theWriteStream)
{
CFReadStreamUnscheduleFromRunLoop(theReadStream, theRunLoop, kCFRunLoopDefaultMode);
CFReadStreamSetClient(theReadStream, kCFStreamEventNone, NULL, NULL);
CFWriteStreamUnscheduleFromRunLoop(theWriteStream, theRunLoop, kCFRunLoopDefaultMode);
CFWriteStreamSetClient(theWriteStream, kCFStreamEventNone, NULL, NULL);
}
if(theSource)
{
CFRunLoopRemoveSource(theRunLoop, theSource, kCFRunLoopDefaultMode);
}
if(theSource6)
{
CFRunLoopRemoveSource(theRunLoop, theSource6, kCFRunLoopDefaultMode);
}
theRunLoop = [runLoop getCFRunLoop];
if(theSource != NULL)
{
CFRunLoopAddSource(theRunLoop, theSource, kCFRunLoopDefaultMode);
}
if(theSource6 != NULL)
{
CFRunLoopAddSource(theRunLoop, theSource6, kCFRunLoopDefaultMode);
}
if(theReadStream && theWriteStream)
{
if(![self attachStreamsToRunLoop:runLoop error:nil])
{
return NO;
}
}
NSArray *modes = [NSArray arrayWithObject:NSDefaultRunLoopMode];
[runLoop performSelector:@selector(maybeDequeueRead) target:self argument:nil order:0 modes:modes];
[runLoop performSelector:@selector(maybeDequeueWrite) target:self argument:nil order:0 modes:modes];
[runLoop performSelector:@selector(maybeScheduleDisconnect) target:self argument:nil order:0 modes:modes];
return YES;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Connection
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- (BOOL)acceptOnPort:(UInt16)port error:(NSError **)errPtr
{
return [self acceptOnAddress:nil port:port error:errPtr];
}
/**
* To accept on a certain address, pass the address to accept on.
* To accept on any address, pass nil or an empty string.
* To accept only connections from localhost pass "localhost" or "loopback".
**/
- (BOOL)acceptOnAddress:(NSString *)hostaddr port:(UInt16)port error:(NSError **)errPtr
{
if (theDelegate == NULL)
[NSException raise:AsyncSocketException format:@"Attempting to accept without a delegate. Set a delegate first."];
if (theSocket != NULL || theSocket6 != NULL)
[NSException raise:AsyncSocketException format:@"Attempting to accept while connected or accepting connections. Disconnect first."];
// Set up the listen sockaddr structs if needed.
NSData *address = nil, *address6 = nil;
if(hostaddr == nil || ([hostaddr length] == 0))
{
// Accept on ANY address
struct sockaddr_in nativeAddr;
nativeAddr.sin_len = sizeof(struct sockaddr_in);
nativeAddr.sin_family = AF_INET;
nativeAddr.sin_port = htons(port);
nativeAddr.sin_addr.s_addr = htonl(INADDR_ANY);
memset(&(nativeAddr.sin_zero), 0, sizeof(nativeAddr.sin_zero));
struct sockaddr_in6 nativeAddr6;
nativeAddr6.sin6_len = sizeof(struct sockaddr_in6);
nativeAddr6.sin6_family = AF_INET6;
nativeAddr6.sin6_port = htons(port);
nativeAddr6.sin6_flowinfo = 0;
nativeAddr6.sin6_addr = in6addr_any;
nativeAddr6.sin6_scope_id = 0;
// Wrap the native address structures for CFSocketSetAddress.
address = [NSData dataWithBytes:&nativeAddr length:sizeof(nativeAddr)];
address6 = [NSData dataWithBytes:&nativeAddr6 length:sizeof(nativeAddr6)];
}
else if([hostaddr isEqualToString:@"localhost"] || [hostaddr isEqualToString:@"loopback"])
{
// Accept only on LOOPBACK address
struct sockaddr_in nativeAddr;
nativeAddr.sin_len = sizeof(struct sockaddr_in);
nativeAddr.sin_family = AF_INET;
nativeAddr.sin_port = htons(port);
nativeAddr.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
memset(&(nativeAddr.sin_zero), 0, sizeof(nativeAddr.sin_zero));
struct sockaddr_in6 nativeAddr6;
nativeAddr6.sin6_len = sizeof(struct sockaddr_in6);
nativeAddr6.sin6_family = AF_INET6;
nativeAddr6.sin6_port = htons(port);
nativeAddr6.sin6_flowinfo = 0;
nativeAddr6.sin6_addr = in6addr_loopback;
nativeAddr6.sin6_scope_id = 0;
// Wrap the native address structures for CFSocketSetAddress.
address = [NSData dataWithBytes:&nativeAddr length:sizeof(nativeAddr)];
address6 = [NSData dataWithBytes:&nativeAddr6 length:sizeof(nativeAddr6)];
}
else
{
NSString *portStr = [NSString stringWithFormat:@"%hu", port];
@synchronized (getaddrinfoLock)
{
struct addrinfo hints, *res, *res0;
memset(&hints, 0, sizeof(hints));
hints.ai_family = PF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
int error = getaddrinfo([hostaddr UTF8String], [portStr UTF8String], &hints, &res0);
if(error)
{
if(errPtr)
{
NSString *errMsg = [NSString stringWithCString:gai_strerror(error) encoding:NSASCIIStringEncoding];
NSDictionary *info = [NSDictionary dictionaryWithObject:errMsg forKey:NSLocalizedDescriptionKey];
*errPtr = [NSError errorWithDomain:@"kCFStreamErrorDomainNetDB" code:error userInfo:info];
}
}
for(res = res0; res; res = res->ai_next)
{
if(!address && (res->ai_family == AF_INET))
{
// Found IPv4 address
// Wrap the native address structures for CFSocketSetAddress.
address = [NSData dataWithBytes:res->ai_addr length:res->ai_addrlen];
}
else if(!address6 && (res->ai_family == AF_INET6))
{
// Found IPv6 address
// Wrap the native address structures for CFSocketSetAddress.
address6 = [NSData dataWithBytes:res->ai_addr length:res->ai_addrlen];
}
}
freeaddrinfo(res0);
}
if(!address && !address6) return NO;
}
// Create the sockets.
if (address)
{
theSocket = [self createAcceptSocketForAddress:address error:errPtr];
if (theSocket == NULL) goto Failed;
}
if (address6)
{
theSocket6 = [self createAcceptSocketForAddress:address6 error:errPtr];
// Note: The iPhone doesn't currently support IPv6
#if !TARGET_OS_IPHONE
if (theSocket6 == NULL) goto Failed;
#endif
}
// Attach the sockets to the run loop so that callback methods work
[self attachSocketsToRunLoop:nil error:nil];
// Set the SO_REUSEADDR flags.
int reuseOn = 1;
if (theSocket) setsockopt(CFSocketGetNative(theSocket), SOL_SOCKET, SO_REUSEADDR, &reuseOn, sizeof(reuseOn));
if (theSocket6) setsockopt(CFSocketGetNative(theSocket6), SOL_SOCKET, SO_REUSEADDR, &reuseOn, sizeof(reuseOn));
// Set the local bindings which causes the sockets to start listening.
CFSocketError err;
if (theSocket)
{
err = CFSocketSetAddress (theSocket, (CFDataRef)address);
if (err != kCFSocketSuccess) goto Failed;
//NSLog(@"theSocket4: %hu", [self localPort:theSocket]);
}
if(port == 0 && theSocket && theSocket6)
{
// The user has passed in port 0, which means he wants to allow the kernel to choose the port for them
// However, the kernel will choose a different port for both theSocket and theSocket6
// So we grab the port the kernel choose for theSocket, and set it as the port for theSocket6
UInt16 chosenPort = [self localPort:theSocket];
struct sockaddr_in6 *pSockAddr6 = (struct sockaddr_in6 *)[address6 bytes];
pSockAddr6->sin6_port = htons(chosenPort);
}
if (theSocket6)
{
err = CFSocketSetAddress (theSocket6, (CFDataRef)address6);
if (err != kCFSocketSuccess) goto Failed;
//NSLog(@"theSocket6: %hu", [self localPort:theSocket6]);
}
theFlags |= kDidPassConnectMethod;
return YES;
Failed:;
if(errPtr) *errPtr = [self getSocketError];
if(theSocket != NULL)
{
CFSocketInvalidate(theSocket);
CFRelease(theSocket);
theSocket = NULL;
}
if(theSocket6 != NULL)
{
CFSocketInvalidate(theSocket6);
CFRelease(theSocket6);
theSocket6 = NULL;
}
return NO;
}
/**
* This method creates an initial CFReadStream and CFWriteStream to the given host on the given port.
* The connection is then opened, and the corresponding CFSocket will be extracted after the connection succeeds.
*
* Thus the delegate will have access to the CFReadStream and CFWriteStream prior to connection,
* specifically in the onSocketWillConnect: method.
**/
- (BOOL)connectToHost:(NSString*)hostname onPort:(UInt16)port error:(NSError **)errPtr
{
if(theDelegate == NULL)
{
NSString *message = @"Attempting to connect without a delegate. Set a delegate first.";
[NSException raise:AsyncSocketException format:message];
}
if(theSocket != NULL || theSocket6 != NULL)
{
NSString *message = @"Attempting to connect while connected or accepting connections. Disconnect first.";
[NSException raise:AsyncSocketException format:message];
}
BOOL pass = YES;
if(pass && ![self createStreamsToHost:hostname onPort:port error:errPtr]) pass = NO;
if(pass && ![self attachStreamsToRunLoop:nil error:errPtr]) pass = NO;
if(pass && ![self configureStreamsAndReturnError:errPtr]) pass = NO;
if(pass && ![self openStreamsAndReturnError:errPtr]) pass = NO;
if(pass)
theFlags |= kDidPassConnectMethod;
else
[self close];
return pass;
}
/**
* This method creates an initial CFSocket to the given address.
* The connection is then opened, and the corresponding CFReadStream and CFWriteStream will be
* created from the low-level sockets after the connection succeeds.
*
* Thus the delegate will have access to the CFSocket and CFSocketNativeHandle (BSD socket) prior to connection,
* specifically in the onSocketWillConnect: method.
*
* Note: The NSData parameter is expected to be a sockaddr structure. For example, an NSData object returned from
* NSNetservice addresses method.
* If you have an existing struct sockaddr you can convert it to an NSData object like so:
* struct sockaddr sa -> NSData *dsa = [NSData dataWithBytes:&remoteAddr length:remoteAddr.sa_len];
* struct sockaddr *sa -> NSData *dsa = [NSData dataWithBytes:remoteAddr length:remoteAddr->sa_len];
**/
- (BOOL)connectToAddress:(NSData *)remoteAddr error:(NSError **)errPtr
{
if (theDelegate == NULL)
{
NSString *message = @"Attempting to connect without a delegate. Set a delegate first.";
[NSException raise:AsyncSocketException format:message];
}
if (theSocket != NULL || theSocket6 != NULL)
{
NSString *message = @"Attempting to connect while connected or accepting connections. Disconnect first.";
[NSException raise:AsyncSocketException format:message];
}
BOOL pass = YES;
if(pass && ![self createSocketForAddress:remoteAddr error:errPtr]) pass = NO;
if(pass && ![self attachSocketsToRunLoop:nil error:errPtr]) pass = NO;
if(pass && ![self configureSocketAndReturnError:errPtr]) pass = NO;
if(pass && ![self connectSocketToAddress:remoteAddr error:errPtr]) pass = NO;
if(pass)
theFlags |= kDidPassConnectMethod;
else
[self close];
return pass;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Socket Implementation
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Creates the accept sockets.
* Returns true if either IPv4 or IPv6 is created.
* If either is missing, an error is returned (even though the method may return true).
**/
- (CFSocketRef)createAcceptSocketForAddress:(NSData *)addr error:(NSError **)errPtr
{
struct sockaddr *pSockAddr = (struct sockaddr *)[addr bytes];
int addressFamily = pSockAddr->sa_family;
CFSocketRef socket = CFSocketCreate(kCFAllocatorDefault,
addressFamily,
SOCK_STREAM,
0,
kCFSocketAcceptCallBack, // Callback flags
(CFSocketCallBack)&MyCFSocketCallback, // Callback method
&theContext);
if(socket == NULL)
{
if(errPtr) *errPtr = [self getSocketError];
}
return socket;
}
- (BOOL)createSocketForAddress:(NSData *)remoteAddr error:(NSError **)errPtr
{
struct sockaddr *pSockAddr = (struct sockaddr *)[remoteAddr bytes];
if(pSockAddr->sa_family == AF_INET)
{
theSocket = CFSocketCreate(NULL, // Default allocator
PF_INET, // Protocol Family
SOCK_STREAM, // Socket Type
IPPROTO_TCP, // Protocol
kCFSocketConnectCallBack, // Callback flags
(CFSocketCallBack)&MyCFSocketCallback, // Callback method
&theContext); // Socket Context
if(theSocket == NULL)
{
if (errPtr) *errPtr = [self getSocketError];
return NO;
}
}
else if(pSockAddr->sa_family == AF_INET6)
{
theSocket6 = CFSocketCreate(NULL, // Default allocator
PF_INET6, // Protocol Family
SOCK_STREAM, // Socket Type
IPPROTO_TCP, // Protocol
kCFSocketConnectCallBack, // Callback flags
(CFSocketCallBack)&MyCFSocketCallback, // Callback method
&theContext); // Socket Context
if(theSocket6 == NULL)
{
if (errPtr) *errPtr = [self getSocketError];
return NO;
}
}
else
{
if (errPtr) *errPtr = [self getSocketError];
return NO;
}
return YES;
}
/**
* Adds the CFSocket's to the run-loop so that callbacks will work properly.
**/
- (BOOL)attachSocketsToRunLoop:(NSRunLoop *)runLoop error:(NSError **)errPtr
{
// Get the CFRunLoop to which the socket should be attached.
theRunLoop = (runLoop == nil) ? CFRunLoopGetCurrent() : [runLoop getCFRunLoop];
if(theSocket)
{
theSource = CFSocketCreateRunLoopSource (kCFAllocatorDefault, theSocket, 0);
CFRunLoopAddSource (theRunLoop, theSource, kCFRunLoopDefaultMode);
}
if(theSocket6)
{
theSource6 = CFSocketCreateRunLoopSource (kCFAllocatorDefault, theSocket6, 0);
CFRunLoopAddSource (theRunLoop, theSource6, kCFRunLoopDefaultMode);
}
return YES;
}
/**
* Allows the delegate method to configure the CFSocket or CFNativeSocket as desired before we connect.
* Note that the CFReadStream and CFWriteStream will not be available until after the connection is opened.
**/
- (BOOL)configureSocketAndReturnError:(NSError **)errPtr
{
// Call the delegate method for further configuration.
if([theDelegate respondsToSelector:@selector(onSocketWillConnect:)])
{
if([theDelegate onSocketWillConnect:self] == NO)
{
if (errPtr) *errPtr = [self getAbortError];
return NO;
}
}
return YES;
}
- (BOOL)connectSocketToAddress:(NSData *)remoteAddr error:(NSError **)errPtr
{
// Start connecting to the given address in the background
// The MyCFSocketCallback method will be called when the connection succeeds or fails
if(theSocket)
{
CFSocketError err = CFSocketConnectToAddress(theSocket, (CFDataRef)remoteAddr, -1);
if(err != kCFSocketSuccess)
{
if (errPtr) *errPtr = [self getSocketError];
return NO;
}
}
else if(theSocket6)
{
CFSocketError err = CFSocketConnectToAddress(theSocket6, (CFDataRef)remoteAddr, -1);
if(err != kCFSocketSuccess)
{
if (errPtr) *errPtr = [self getSocketError];
return NO;
}
}
return YES;
}
/**
* Attempt to make the new socket.
* If an error occurs, ignore this event.
**/
- (void)doAcceptWithSocket:(CFSocketNativeHandle)newNative
{
AsyncSocket *newSocket = [[[[self class] alloc] initWithDelegate:theDelegate] autorelease];
// Note: We use [self class] to support subclassing AsyncSocket.
if(newSocket)
{
if ([theDelegate respondsToSelector:@selector(onSocket:didAcceptNewSocket:)])
[theDelegate onSocket:self didAcceptNewSocket:newSocket];
NSRunLoop *runLoop = nil;
if ([theDelegate respondsToSelector:@selector(onSocket:wantsRunLoopForNewSocket:)])
runLoop = [theDelegate onSocket:self wantsRunLoopForNewSocket:newSocket];
BOOL pass = YES;
if(pass && ![newSocket createStreamsFromNative:newNative error:nil]) pass = NO;
if(pass && ![newSocket attachStreamsToRunLoop:runLoop error:nil]) pass = NO;
if(pass && ![newSocket configureStreamsAndReturnError:nil]) pass = NO;
if(pass && ![newSocket openStreamsAndReturnError:nil]) pass = NO;
if(pass)
newSocket->theFlags |= kDidPassConnectMethod;
else {
// No NSError, but errors will still get logged from the above functions.
[newSocket close];
}
}
}
/**
* Description forthcoming...
**/
- (void)doSocketOpen:(CFSocketRef)sock withCFSocketError:(CFSocketError)socketError
{
NSParameterAssert ((sock == theSocket) || (sock == theSocket6));
if(socketError == kCFSocketTimeout || socketError == kCFSocketError)
{
[self closeWithError:[self getSocketError]];
return;
}
// Get the underlying native (BSD) socket
CFSocketNativeHandle nativeSocket = CFSocketGetNative(sock);