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queue.go
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queue.go
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package state
import (
"fmt"
"sync"
)
// ErrQueueEmpty is returned when a queue operation
// depends on the queue to not be empty, but it is empty
var ErrQueueEmpty = fmt.Errorf("queue is empty")
// Queue is a generic queue implementation that implements FIFO
type Queue[T any] struct {
items []T
mutex sync.Mutex
}
// NewQueue creates a new instance of queue and initializes it
func NewQueue[T any]() *Queue[T] {
return &Queue[T]{
items: make([]T, 0),
}
}
// Push enqueue an item
func (q *Queue[T]) Push(item T) {
q.mutex.Lock()
defer q.mutex.Unlock()
q.items = append(q.items, item)
}
// Top returns the top level item without removing it
func (q *Queue[T]) Top() (T, error) {
q.mutex.Lock()
defer q.mutex.Unlock()
var v T
if len(q.items) == 0 {
return v, ErrQueueEmpty
}
return q.items[0], nil
}
// Pop returns the top level item and unqueues it
func (q *Queue[T]) Pop() (T, error) {
q.mutex.Lock()
defer q.mutex.Unlock()
var v T
if len(q.items) == 0 {
return v, ErrQueueEmpty
}
v = q.items[0]
q.items = q.items[1:]
return v, nil
}
// Len returns the size of the queue
func (q *Queue[T]) Len() int {
q.mutex.Lock()
defer q.mutex.Unlock()
return len(q.items)
}
// IsEmpty returns false if the queue has itens, otherwise true
func (q *Queue[T]) IsEmpty() bool {
return q.Len() == 0
}