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toy-raytracer-rust

用 Rust 抄 Ray Tracing in a Weekend

使用方法

git clone https://github.com/oopsno/toy-raytracer-rust.git
cd toy-raytracer-rust
cargo run --release

命令行接口

toy-raytracer-rust 0.1

USAGE:
    toy-raytracer-rust [OPTIONS]

FLAGS:
    -h, --help       Prints help information
    -V, --version    Prints version information

OPTIONS:
    -a, --aspect-ratio <aspect-ratio>               [default: 1.5]
    -i, --image-width <image-width>                 [default: 1200]
    -m, --max-depth <max-depth>                     [default: 50]
    -n, --num-threads <num-threads>                 [default: 0]
    -o, --output <output>                           [default: output.png]
    -s, --samples-per-pixel <samples-per-pixel>     [default: 500]
    -s, --scene <scene>                             [default: weekend]

scene 取值可为以下五项之一

  • diffuse-spheres Image 10: 带有半球散射的漫反射球体
  • shiny-metal Image 11: 闪亮金属
  • fuzzy-metal Image 12: 模糊金属
  • hollow-glass-spheres Image 16: 中空玻璃球
  • weekend 最终场景

预览

以默认参数渲染的上述场景位于 artifacts 目录下。

最终场景

Image 10: 带有半球散射的漫反射球体

Image 11: 闪亮金属

Image 12: 模糊金属

Image 16: 中空玻璃球

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