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ui_helpers.cxx
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/*
* Author: Harry van Haaren 2013
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
*/
#include <string>
#include <stdlib.h>
#include "../dsp/ports.h"
#include "../dsp/shared.h"
#include "fabla.hxx"
#include "lv2/lv2plug.in/ns/ext/atom/forge.h"
#include "lv2/lv2plug.in/ns/extensions/ui/ui.h"
#include "lv2/lv2plug.in/ns/ext/atom/atom.h"
void initForge(Fabla* self)
{
// then init the forge to write Atoms
self->voidForge = malloc( sizeof(LV2_Atom_Forge) );
lv2_atom_forge_init( (LV2_Atom_Forge*)self->voidForge, self->map);
}
void writeLoadSample(Fabla* self, int pad, const char* filename, size_t filename_len)
{
LV2_Atom_Forge* forge = (LV2_Atom_Forge*)self->voidForge;
// To write messages, we set up a buffer:
uint8_t obj_buf[1024];
// Then we tell the forge to use that buffer
lv2_atom_forge_set_buffer( forge, obj_buf, 1024);
LV2_Atom_Forge_Frame set_frame;
LV2_Atom* set = (LV2_Atom*)lv2_atom_forge_blank( forge, &set_frame, 1, self->uris->atom_eventTransfer);
lv2_atom_forge_property_head( forge, self->uris->fabla_Load, 0);
LV2_Atom_Forge_Frame body_frame;
lv2_atom_forge_blank( forge, &body_frame, 2, 0);
lv2_atom_forge_property_head( forge, self->uris->fabla_pad, 0);
lv2_atom_forge_int(forge, pad);
lv2_atom_forge_property_head( forge, self->uris->fabla_filename, 0);
lv2_atom_forge_path(forge, filename, filename_len);
lv2_atom_forge_pop(forge, &body_frame);
lv2_atom_forge_pop(forge, &set_frame);
//printf("writing message now, filename: %s, size %i\n", filename, lv2_atom_total_size(set) );
self->write_function(self->controller, ATOM_IN, lv2_atom_total_size(set),
self->uris->atom_eventTransfer,
set );
}
void writePadPlay(Fabla* self, int pad)
{
LV2_Atom_Forge* forge = (LV2_Atom_Forge*)self->voidForge;
// To write messages, we set up a buffer:
uint8_t obj_buf[1024];
// Then we tell the forge to use that buffer
lv2_atom_forge_set_buffer( forge, obj_buf, 1024);
LV2_Atom_Forge_Frame set_frame;
LV2_Atom* set = (LV2_Atom*)lv2_atom_forge_blank( forge, &set_frame, 1, self->uris->atom_eventTransfer);
lv2_atom_forge_property_head( forge, self->uris->fabla_Play, 0);
LV2_Atom_Forge_Frame body_frame;
lv2_atom_forge_blank( forge, &body_frame, 2, 0);
lv2_atom_forge_property_head( forge, self->uris->fabla_pad, 0);
lv2_atom_forge_int(forge, pad);
lv2_atom_forge_pop(forge, &body_frame);
lv2_atom_forge_pop(forge, &set_frame);
//printf("writing pad play\n" );
self->write_function(self->controller, ATOM_IN, lv2_atom_total_size(set),
self->uris->atom_eventTransfer,
set );
}
/// Called when the UI is instantiated. DSP writes the path/filename for each
/// pad to the UI, so it can open the file, read the waveform & display it.
void writeUpdateUiPaths(Fabla* self)
{
LV2_Atom_Forge* forge = (LV2_Atom_Forge*)self->voidForge;
uint8_t obj_buf[1024];
lv2_atom_forge_set_buffer( forge, obj_buf, 1024);
LV2_Atom_Forge_Frame set_frame;
LV2_Atom* set = (LV2_Atom*)lv2_atom_forge_blank( forge, &set_frame, 1, self->uris->atom_eventTransfer);
lv2_atom_forge_property_head( forge, self->uris->fabla_UiRequestPaths, 0);
lv2_atom_forge_bool( forge, true);
lv2_atom_forge_pop(forge, &set_frame);
self->write_function(self->controller, ATOM_IN, lv2_atom_total_size(set),
self->uris->atom_eventTransfer,
set );
}