-
Notifications
You must be signed in to change notification settings - Fork 533
/
Copy pathemulator.cpp
435 lines (388 loc) · 12.4 KB
/
emulator.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
#include <cassert>
#ifndef _WIN32
#include <dlfcn.h>
#endif
#include <fstream>
#include <map>
#include <sstream>
#include <unordered_map>
#include <vector>
#include "coreinfo.h"
#include "data.h"
#include "emulator.h"
#include "libretro.h"
#ifndef _WIN32
#define GETSYM dlsym
#else
#define GETSYM GetProcAddress
#endif
using namespace std;
namespace Retro {
static Emulator* s_loadedEmulator = nullptr;
static map<string, const char*> s_envVariables = {
{ "genesis_plus_gx_bram", "per game" },
{ "genesis_plus_gx_render", "single field" },
{ "genesis_plus_gx_blargg_ntsc_filter", "disabled" }
};
static void (*retro_init)(void);
static void (*retro_deinit)(void);
static unsigned (*retro_api_version)(void);
static void (*retro_get_system_info)(struct retro_system_info* info);
static void (*retro_get_system_av_info)(struct retro_system_av_info* info);
static void (*retro_reset)(void);
static void (*retro_run)(void);
static size_t (*retro_serialize_size)(void);
static bool (*retro_serialize)(void* data, size_t size);
static bool (*retro_unserialize)(const void* data, size_t size);
static bool (*retro_load_game)(const struct retro_game_info* game);
static void (*retro_unload_game)(void);
static void* (*retro_get_memory_data)(unsigned id);
static size_t (*retro_get_memory_size)(unsigned id);
static void (*retro_cheat_reset)(void);
static void (*retro_cheat_set)(unsigned index, bool enabled, const char* code);
static void (*retro_set_environment)(retro_environment_t);
static void (*retro_set_video_refresh)(retro_video_refresh_t);
static void (*retro_set_audio_sample)(retro_audio_sample_t);
static void (*retro_set_audio_sample_batch)(retro_audio_sample_batch_t);
static void (*retro_set_input_poll)(retro_input_poll_t);
static void (*retro_set_input_state)(retro_input_state_t);
Emulator::Emulator() {
}
Emulator::~Emulator() {
if (m_corePath) {
free(m_corePath);
}
if (m_romLoaded) {
unloadRom();
}
if (m_coreHandle) {
unloadCore();
}
}
bool Emulator::isLoaded() {
return s_loadedEmulator;
}
bool Emulator::loadRom(const string& romPath) {
if (m_romLoaded) {
unloadRom();
}
auto core = coreForRom(romPath);
if (core.size() == 0) {
return false;
}
if (m_coreHandle && m_core != core) {
unloadCore();
}
if (!m_coreHandle) {
string lib = libForCore(core) + "_libretro.";
#ifdef __APPLE__
lib += "dylib";
#elif defined(_WIN32)
lib += "dll";
#else
lib += "so";
#endif
if (!loadCore(corePath() + "/" + lib)) {
return false;
}
m_core = core;
}
retro_game_info gameInfo;
ifstream in(romPath, ios::binary | ios::ate);
if (in.fail()) {
return false;
}
ostringstream out;
gameInfo.size = in.tellg();
if (in.fail()) {
return false;
}
char* romData = new char[gameInfo.size];
gameInfo.path = romPath.c_str();
gameInfo.data = romData;
in.seekg(0, ios::beg);
in.read(romData, gameInfo.size);
if (in.fail()) {
delete[] romData;
return false;
}
in.close();
auto res = retro_load_game(&gameInfo);
delete[] romData;
if (!res) {
return false;
}
retro_get_system_av_info(&m_avInfo);
fixScreenSize(romPath);
m_romLoaded = true;
m_romPath = romPath;
return true;
}
void Emulator::run() {
assert(s_loadedEmulator == this);
m_audioData.clear();
retro_run();
}
void Emulator::reset() {
assert(s_loadedEmulator == this);
memset(m_buttonMask, 0, sizeof(m_buttonMask));
retro_system_info systemInfo;
retro_get_system_info(&systemInfo);
if (!strcmp(systemInfo.library_name, "Stella")) {
// Stella does not properly clear everything when reseting or loading a savestate
string romPath = m_romPath;
#ifdef _WIN32
FreeLibrary(m_coreHandle);
#else
dlclose(m_coreHandle);
#endif
m_coreHandle = nullptr;
s_loadedEmulator = nullptr;
m_romLoaded = false;
loadRom(m_romPath);
if (m_addressSpace) {
m_addressSpace->reset();
m_addressSpace->addBlock(Retro::ramBase(m_core), retro_get_memory_size(RETRO_MEMORY_SYSTEM_RAM), retro_get_memory_data(RETRO_MEMORY_SYSTEM_RAM));
}
}
retro_reset();
}
void Emulator::unloadCore() {
if (!m_coreHandle) {
return;
}
if (m_romLoaded) {
unloadRom();
}
retro_deinit();
#ifdef _WIN32
FreeLibrary(m_coreHandle);
#else
dlclose(m_coreHandle);
#endif
m_coreHandle = nullptr;
s_loadedEmulator = nullptr;
}
void Emulator::unloadRom() {
if (!m_romLoaded) {
return;
}
retro_unload_game();
m_romLoaded = false;
m_romPath.clear();
m_addressSpace = nullptr;
m_map.clear();
}
bool Emulator::serialize(void* data, size_t size) {
assert(s_loadedEmulator == this);
return retro_serialize(data, size);
}
bool Emulator::unserialize(const void* data, size_t size) {
assert(s_loadedEmulator == this);
try {
retro_system_info systemInfo;
retro_get_system_info(&systemInfo);
if (!strcmp(systemInfo.library_name, "Stella")) {
reset();
}
return retro_unserialize(data, size);
} catch (...) {
return false;
}
}
size_t Emulator::serializeSize() {
assert(s_loadedEmulator == this);
return retro_serialize_size();
}
void Emulator::clearCheats() {
assert(s_loadedEmulator == this);
retro_cheat_reset();
}
void Emulator::setCheat(unsigned index, bool enabled, const char* code) {
assert(s_loadedEmulator == this);
retro_cheat_set(index, enabled, code);
}
bool Emulator::loadCore(const string& corePath) {
if (s_loadedEmulator) {
return false;
}
#ifdef _WIN32
m_coreHandle = LoadLibrary(corePath.c_str());
#else
m_coreHandle = dlopen(corePath.c_str(), RTLD_LAZY);
#endif
if (!m_coreHandle) {
return false;
}
retro_init = reinterpret_cast<void (*)()>(GETSYM(m_coreHandle, "retro_init"));
retro_deinit = reinterpret_cast<void (*)()>(GETSYM(m_coreHandle, "retro_deinit"));
retro_api_version = reinterpret_cast<unsigned int (*)()>(GETSYM(m_coreHandle, "retro_api_version"));
retro_get_system_info = reinterpret_cast<void (*)(struct retro_system_info*)>(GETSYM(m_coreHandle, "retro_get_system_info"));
retro_get_system_av_info = reinterpret_cast<void (*)(struct retro_system_av_info*)>(GETSYM(m_coreHandle, "retro_get_system_av_info"));
retro_reset = reinterpret_cast<void (*)()>(GETSYM(m_coreHandle, "retro_reset"));
retro_run = reinterpret_cast<void (*)()>(GETSYM(m_coreHandle, "retro_run"));
retro_serialize_size = reinterpret_cast<size_t (*)()>(GETSYM(m_coreHandle, "retro_serialize_size"));
retro_serialize = reinterpret_cast<bool (*)(void*, size_t)>(GETSYM(m_coreHandle, "retro_serialize"));
retro_unserialize = reinterpret_cast<bool (*)(const void*, size_t)>(GETSYM(m_coreHandle, "retro_unserialize"));
retro_load_game = reinterpret_cast<bool (*)(const struct retro_game_info*)>(GETSYM(m_coreHandle, "retro_load_game"));
retro_unload_game = reinterpret_cast<void (*)()>(GETSYM(m_coreHandle, "retro_unload_game"));
retro_get_memory_data = reinterpret_cast<void* (*) (unsigned int)>(GETSYM(m_coreHandle, "retro_get_memory_data"));
retro_get_memory_size = reinterpret_cast<size_t (*)(unsigned int)>(GETSYM(m_coreHandle, "retro_get_memory_size"));
retro_cheat_reset = reinterpret_cast<void (*)()>(GETSYM(m_coreHandle, "retro_cheat_reset"));
retro_cheat_set = reinterpret_cast<void (*)(unsigned int, bool, const char*)>(GETSYM(m_coreHandle, "retro_cheat_set"));
retro_set_environment = reinterpret_cast<void (*)(retro_environment_t)>(GETSYM(m_coreHandle, "retro_set_environment"));
retro_set_video_refresh = reinterpret_cast<void (*)(retro_video_refresh_t)>(GETSYM(m_coreHandle, "retro_set_video_refresh"));
retro_set_audio_sample = reinterpret_cast<void (*)(retro_audio_sample_t)>(GETSYM(m_coreHandle, "retro_set_audio_sample"));
retro_set_audio_sample_batch = reinterpret_cast<void (*)(retro_audio_sample_batch_t)>(GETSYM(m_coreHandle, "retro_set_audio_sample_batch"));
retro_set_input_poll = reinterpret_cast<void (*)(retro_input_poll_t)>(GETSYM(m_coreHandle, "retro_set_input_poll"));
retro_set_input_state = reinterpret_cast<void (*)(short (*)(unsigned int, unsigned int, unsigned int, unsigned int))>(GETSYM(m_coreHandle, "retro_set_input_state"));
// The default according to the docs
m_imgDepth = 15;
s_loadedEmulator = this;
retro_set_environment(cbEnvironment);
retro_set_video_refresh(cbVideoRefresh);
retro_set_audio_sample(cbAudioSample);
retro_set_audio_sample_batch(cbAudioSampleBatch);
retro_set_input_poll(cbInputPoll);
retro_set_input_state(cbInputState);
retro_init();
return true;
}
void Emulator::fixScreenSize(const string& romName) {
retro_system_info systemInfo;
retro_get_system_info(&systemInfo);
if (!strcmp(systemInfo.library_name, "Genesis Plus GX")) {
switch (romName.back()) {
case 'd': // Mega Drive
// Genesis Plus GX gives us too small a resolution initially
m_avInfo.geometry.base_width = 320;
m_avInfo.geometry.base_height = 224;
break;
case 's': // Master System
// Genesis Plus GX gives us too small a resolution initially
m_avInfo.geometry.base_width = 256;
m_avInfo.geometry.base_height = 192;
break;
case 'g': // Game Gear
m_avInfo.geometry.base_width = 160;
m_avInfo.geometry.base_height = 144;
break;
}
} else if (!strcmp(systemInfo.library_name, "Stella")) {
// Stella gives confusing values to pretend the pixel width is 2x
m_avInfo.geometry.base_width = 160;
} else if (!strcmp(systemInfo.library_name, "Mednafen PCE Fast")) {
m_avInfo.geometry.base_width = 256;
m_avInfo.geometry.base_height = 242;
}
}
void Emulator::reconfigureAddressSpace() {
if (!m_addressSpace) {
return;
}
if (!m_map.empty() && m_addressSpace->blocks().empty()) {
for (const auto& desc : m_map) {
if (desc.flags & RETRO_MEMDESC_CONST) {
continue;
}
size_t len = desc.len;
if (desc.select) {
len = ((~desc.select & ~desc.start) + 1) & desc.select;
}
if (desc.len && desc.len < len) {
len = desc.len;
}
m_addressSpace->addBlock(desc.start, len, desc.ptr);
}
}
}
bool Emulator::cbEnvironment(unsigned cmd, void* data) {
assert(s_loadedEmulator);
switch (cmd) {
case RETRO_ENVIRONMENT_SET_PIXEL_FORMAT:
switch (*reinterpret_cast<retro_pixel_format*>(data)) {
case RETRO_PIXEL_FORMAT_XRGB8888:
s_loadedEmulator->m_imgDepth = 32;
break;
case RETRO_PIXEL_FORMAT_RGB565:
s_loadedEmulator->m_imgDepth = 16;
break;
case RETRO_PIXEL_FORMAT_0RGB1555:
s_loadedEmulator->m_imgDepth = 15;
break;
default:
s_loadedEmulator->m_imgDepth = 0;
break;
}
return true;
case RETRO_ENVIRONMENT_GET_VARIABLE: {
struct retro_variable* var = reinterpret_cast<struct retro_variable*>(data);
if (s_envVariables.count(string(var->key))) {
var->value = s_envVariables[string(var->key)];
return true;
}
return false;
}
case RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY:
if (!s_loadedEmulator->m_corePath) {
s_loadedEmulator->m_corePath = strdup(corePath().c_str());
}
*reinterpret_cast<const char**>(data) = s_loadedEmulator->m_corePath;
return true;
case RETRO_ENVIRONMENT_GET_CAN_DUPE:
*reinterpret_cast<bool*>(data) = true;
return true;
case RETRO_ENVIRONMENT_SET_MEMORY_MAPS:
s_loadedEmulator->m_map.clear();
for (size_t i = 0; i < static_cast<const retro_memory_map*>(data)->num_descriptors; ++i) {
s_loadedEmulator->m_map.emplace_back(static_cast<const retro_memory_map*>(data)->descriptors[i]);
}
s_loadedEmulator->reconfigureAddressSpace();
return true;
default:
return false;
}
return false;
}
void Emulator::cbVideoRefresh(const void* data, unsigned, unsigned, size_t pitch) {
assert(s_loadedEmulator);
if (data) {
s_loadedEmulator->m_imgData = data;
}
if (pitch) {
s_loadedEmulator->m_imgPitch = pitch;
}
}
void Emulator::cbAudioSample(int16_t left, int16_t right) {
assert(s_loadedEmulator);
s_loadedEmulator->m_audioData.push_back(left);
s_loadedEmulator->m_audioData.push_back(right);
}
size_t Emulator::cbAudioSampleBatch(const int16_t* data, size_t frames) {
assert(s_loadedEmulator);
s_loadedEmulator->m_audioData.insert(s_loadedEmulator->m_audioData.end(), data, &data[frames * 2]);
return frames;
}
void Emulator::cbInputPoll() {
assert(s_loadedEmulator);
}
int16_t Emulator::cbInputState(unsigned port, unsigned, unsigned, unsigned id) {
assert(s_loadedEmulator);
return s_loadedEmulator->m_buttonMask[port][id];
}
void Emulator::configureData(GameData* data) {
m_addressSpace = &data->addressSpace();
m_addressSpace->reset();
Retro::configureData(data, m_core);
reconfigureAddressSpace();
if (m_addressSpace->blocks().empty() && retro_get_memory_size(RETRO_MEMORY_SYSTEM_RAM)) {
m_addressSpace->addBlock(Retro::ramBase(m_core), retro_get_memory_size(RETRO_MEMORY_SYSTEM_RAM), retro_get_memory_data(RETRO_MEMORY_SYSTEM_RAM));
}
}
vector<string> Emulator::buttons() const {
return Retro::buttons(m_core);
}
vector<string> Emulator::keybinds() const {
return Retro::keybinds(m_core);
}
}