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projectGenerator needs testing #400

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dimitre opened this issue Aug 3, 2023 · 1 comment
Open

projectGenerator needs testing #400

dimitre opened this issue Aug 3, 2023 · 1 comment

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@dimitre
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dimitre commented Aug 3, 2023

considering LOTS of different situations it is supposed to handle:

addons (regular ones)
local addons (inside project folder, outside, relative or absolute)
addons which have other addons as dependencies, but not specified on addons.make (maybe some addon depends on ofxOpenCv for example)

props, libs, dylibs, frameworks

Project inside other project ( new feature to help addons like [ofxKinectForWindows2] )
(https://github.com/elliotwoods/ofxKinectForWindows2)

Dylibs are now bundled inside app which is great, maybe we can develop an application and run in other computer with all dylibs bundled, but there are some issues to fix. Let's say if we are going to use ofxHapPlayer we have to fix dylib paths in a script, so it works. (or maybe ask developers to do this modification there?)

all possible platforms
platforms generating templates to other platforms, which I notice it has issues, because it depends of the presence of the library files installed for other platform. I'll cc @danoli3 and @ofTheo in this one. Are we supposed to install libs for differnt platforms in the same OF installation?

Additional source folders
Again with relative to project, relative to other folders or absolute.

@dimitre dimitre pinned this issue Aug 3, 2023
@dimitre
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dimitre commented Aug 13, 2023

Hey OpenFrameworkers, can you please help me testing projectGenerator?
It would be great to test different platforms like QBS / CB (is this still working?) / Android / iOS with regular or complex projects.
Thanks
@ofTheo @NickHardeman @danoli3 @artificiel @2bbb @roymacdonald

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