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App.js
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import React, { useState, useRef } from 'react'
import { Button } from './components/Result/styled'
import AnswerBox from './components/AnswerBox'
import FailBox from './components/FailBox'
import Result from './components/Result'
import Human from './components/Human'
import {
Gallow,
DownPipe,
RightBlueTriangle,
Input,
AppWrapper,
GameInstruction,
} from './styled'
export default () => {
const [wordFromAPI, setWordFromAPI] = useState([])
const [isPaused, setIsPaused] = useState(false)
const [isGameOver, setIsGameOver] = useState(false)
const [resultBox, setResultBox] = useState({
disabled: false,
title: 'Hangman',
buttonLabel: 'Start Game',
})
const [failedLetters, setFailedLetters] = useState([])
const [correctLetters, setCorrectLetters] = useState([])
const [word, setWord] = useState('')
const inputRef = useRef(null)
const handOnKeyPress = event => {
let keyChar = event.key
event.preventDefault()
if (
wordFromAPI.length > 0 &&
'qwertyuiopasdfghjklzxcvbnmQWERTYUIOPASDFGHJKLZXCVBNM'.indexOf(keyChar) >
-1
) {
keyChar = keyChar.toUpperCase()
if (
!failedLetters.find(x => x === keyChar) &&
!correctLetters.find(x => x === keyChar)
) {
let count = 0
for (let i = 0; i < wordFromAPI.length; i++) {
if (keyChar === wordFromAPI[i]) {
count++
const newCorrectLetters = correctLetters.concat([keyChar])
setCorrectLetters(newCorrectLetters)
countCorrectLetters(newCorrectLetters)
return
}
}
if (count === 0) {
if (failedLetters.length === 10) {
setResultBox({
disabled: false,
title: `Game Over { word: ${word} }`,
buttonLabel: 'Restart Game',
})
setIsGameOver(true)
}
setFailedLetters(failedLetters.concat([keyChar]))
}
}
}
}
const emptyBoxList = () => {
let arrayOfSpace = []
if (wordFromAPI.length > 0) {
const arraySize = wordFromAPI.length
for (let x = 0; x < 12 - arraySize; x++) {
arrayOfSpace.push(' ')
}
}
return arrayOfSpace
}
const startGame = () => {
setResultBox({
disabled: true,
})
setFailedLetters([])
setCorrectLetters([])
setWordFromAPI([])
setWord('')
getDataFromAPI()
setIsGameOver(false)
inputRef.current.focus()
}
const continueGame = () => {
setResultBox({
disabled: true,
})
inputRef.current.focus()
}
const wordSetter = word => {
let wordArr = word.toUpperCase().split('')
wordArr.map(item => {
item === '-' && wordArr.splice(wordArr.indexOf('-'), 1)
item === ' ' && wordArr.splice(wordArr.indexOf(' '), 1)
return item
})
setWordFromAPI(wordArr)
setWord(word)
}
const getDataFromAPI = () => {
const params = {
hasDictionaryDef: true,
minCorpusCount: 0,
maxCorpusCount: -1,
maxDictionaryCount: -1,
minLength: 3,
maxLength: 12,
api_key: 'a2a73e7b926c924fad7001ca3111acd55af2ffabf50eb4ae5',
}
let url = new URL('http://api.wordnik.com/v4/words.json/randomWord')
Object.keys(params).forEach(key =>
url.searchParams.append(key, params[key])
)
fetch(url, {
method: 'GET',
})
.then(response => {
const responseStatus = response.status
if (responseStatus >= 400 && responseStatus <= 500) {
throw Error('API error, creating random word localy!')
}
return response.json()
})
.then(response => {
wordSetter(response.word)
return response.status
})
.catch(error => {
console.log(error)
const fruits = [
'Apple',
'Orange',
'Pear',
'Lemon',
'Kiwi',
'Watermelon',
'Strawberry',
'Banana',
]
const randomFruit = fruits[Math.floor(Math.random() * fruits.length)]
wordSetter(randomFruit)
})
}
const countCorrectLetters = correctLetters => {
let uniqueLetters = filterUniqueItems(wordFromAPI)
if (correctLetters.length === uniqueLetters.length) {
setResultBox({
disabled: false,
title: '★ You Won! ★',
buttonLabel: 'Restart Game',
})
setIsGameOver(true)
}
}
const filterUniqueItems = items => {
const obj = {},
uniqueItems = []
for (var i = 0, l = items.length; i < l; ++i) {
if (obj.hasOwnProperty(items[i])) {
continue
}
uniqueItems.push(items[i])
obj[items[i]] = 1
}
return uniqueItems
}
return (
<AppWrapper>
<GameInstruction>Press any keys (letters) to play.</GameInstruction>
<Gallow>
<DownPipe />
<Input
ref={inputRef}
{...(!isGameOver && !isPaused && { onKeyDown: handOnKeyPress })}
onFocus={() => setIsPaused(false)}
onBlur={() => {
if (!isGameOver) {
setIsPaused(true)
setResultBox({
title: 'Game is Paused',
disabled: false,
buttonLabel: 'continue',
})
}
}}
/>
</Gallow>
<Human failedLetterCount={failedLetters.length} />
<FailBox failedLetters={failedLetters} />
<AnswerBox
wordFromAPI={wordFromAPI}
correctLetters={correctLetters}
spaces={emptyBoxList()}
/>
<RightBlueTriangle />
<Result
title={resultBox.title}
disabled={resultBox.disabled}
buttonLabel={resultBox.buttonLabel}
buttonAction={isPaused ? continueGame : startGame}
/>
{!isPaused && <Button pause> Pause Game</Button>}
</AppWrapper>
)
}