forked from DescentDevelopers/Descent3
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCMakeLists.txt
144 lines (118 loc) · 4.87 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
# CMake compatibility issues: don't modify this, please!
CMAKE_MINIMUM_REQUIRED( VERSION 2.4.6 )
MARK_AS_ADVANCED(CMAKE_BACKWARDS_COMPATIBILITY)
# allow more human readable "if then else" constructs
SET( CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE )
PROJECT(Descent3)
IF (UNIX)
SET (D3_GAMEDIR "~/Descent3/")
SET(CMAKE_CXX_STANDARD 17)
SET(CMAKE_CXX_STANDARD_REQUIRED ON)
SET(CMAKE_CXX_EXTENSIONS OFF)
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
IF (APPLE)
SET(EXTRA_CXX_FLAGS "-Wno-address-of-temporary")
ELSE()
SET(EXTRA_CXX_FLAGS "-fpermissive")
ENDIF()
SET(CMAKE_CXX_COMPILER "g++")
SET(CMAKE_CXX_FLAGS "-O0 -g -Wno-write-strings -Wno-multichar ${BITS} ${EXTRA_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-O0 -g ${BITS}")
SET(CMAKE_C_COMPILER "gcc")
FIND_PACKAGE( SDL REQUIRED )
IF (APPLE)
# Provide FIND_PACKAGE( SDL_image ) below with an include dir and library that work with brew-installed sdl2_image
FIND_PATH(SDL_IMAGE_INCLUDE_DIR SDL_image.h PATH_SUFFIXES include/SDL2)
FIND_LIBRARY(SDL_IMAGE_LIBRARY SDL2_image)
ENDIF()
FIND_PACKAGE( SDL_image REQUIRED )
MESSAGE( "SDL Include Dir is " ${SDL_INCLUDE_DIR} )
ENDIF()
IF (UNIX AND NOT APPLE)
MESSAGE("Building for Linux")
ADD_DEFINITIONS( -D_DEBUG -D__LINUX__ -DLINUX -D_MAX_PATH=260 -D_MAX_FNAME=256 -D_REENRANT -DMONO -D__32BIT__ -DHAVEALLOCA_H -D_USE_OGL_ACTIVE_TEXTURES)
SET(PLATFORM_INCLUDES "lib/linux" ${SDL_INCLUDE_DIR} )
ENDIF()
IF (APPLE)
SET(D3_GAMEDIR "~/Descent3X")
MESSAGE("Building for MAC OSX")
ADD_DEFINITIONS( -DMONO -D_DEBUG -D__LINUX__ -DLINUX -D_MAX_PATH=260 -D_MAX_FNAME=256 -D_REENRANT -DMACOSX=1 -D_USE_OGL_ACTIVE_TEXTURES)
SET(PLATFORM_INCLUDES "lib/linux" ${SDL_INCLUDE_DIR} "/usr/X11/include" )
ENDIF()
IF (WIN32)
SET(D3_GAMEDIR "c:/games/Descent3/")
set (CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "lib/win" "lib/win/directx")
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Gm /EHsc /RTC1 /W3 /nologo /c /ZI /TP /errorReport:prompt")
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /GL /FD /EHsc /W3 /nologo /c /Zi /TP /errorReport:prompt")
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO /SUBSYSTEM:WINDOWS /NODEFAULTLIB:LIBC")
SET(CMAKE_MODULE_LINKER_FLAGS "/SAFESEH:NO /SUBSYSTEM:WINDOWS /NODEFAULTLIB:LIBC")
ADD_DEFINITIONS (-DIS_WINDOWS -D_CRT_SECURE_NO_WARNINGS -DMONO -DWIN32 -D_CRT_SECURE_NO_WARNINGS -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -DNOMINMAX)
SET(PLATFORM_INCLUDES "lib/win/directx" "lib/win")
SET(CMAKE_FIND_LIBRARY_PREFIXES "")
SET(CMAKE_FIND_LIBRARY_SUFFIXES ".lib")
FIND_LIBRARY(DSOUND_LIBRARY NAMES dsound "${CMAKE_SOURCE_DIR}/lib/win" "${CMAKE_SOURCE_DIR}/lib/win/directx")
FIND_LIBRARY(DINPUT_LIBRARY NAMES dinput "${CMAKE_SOURCE_DIR}/lib/win" "${CMAKE_SOURCE_DIR}/lib/win/directx")
FIND_LIBRARY(DXGUID_LIBRARY NAMES dxguid "${CMAKE_SOURCE_DIR}/lib/win" "${CMAKE_SOURCE_DIR}/lib/win/directx")
FIND_LIBRARY(DDRAW_LIBRARY NAMES ddraw "${CMAKE_SOURCE_DIR}/lib/win" "${CMAKE_SOURCE_DIR}/lib/win/directx")
ENDIF ()
MESSAGE("Install will copy files to ${D3_GAMEDIR}")
include_directories("lib" "Descent3" ${PLATFORM_INCLUDES})
# file(GLOB_RECURSE INCS "*.h")
# project version
SET( ${PROJECT_NAME}_MAJOR_VERSION 1 )
SET( ${PROJECT_NAME}_MINOR_VERSION 5 )
SET( ${PROJECT_NAME}_PATCH_LEVEL 500 )
ADD_SUBDIRECTORY (2dlib)
ADD_SUBDIRECTORY (AudioEncode)
ADD_SUBDIRECTORY (bitmap)
ADD_SUBDIRECTORY (cfile)
ADD_SUBDIRECTORY (czip)
ADD_SUBDIRECTORY (d3music)
IF (WIN32)
ADD_SUBDIRECTORY (dd_grwin32)
ADD_SUBDIRECTORY (dd_vidwin32)
ADD_SUBDIRECTORY (ddio_win)
ADD_SUBDIRECTORY (win32)
ADD_SUBDIRECTORY (dd_sndlib)
ENDIF()
IF (UNIX)
ADD_SUBDIRECTORY(linux)
ADD_SUBDIRECTORY(dd_lnxsound)
ADD_SUBDIRECTORY(ddvid_lnx)
ADD_SUBDIRECTORY(lnxcontroller)
ADD_SUBDIRECTORY(ddio_lnx)
ENDIF()
ADD_SUBDIRECTORY (ddio_common)
ADD_SUBDIRECTORY (fix)
ADD_SUBDIRECTORY (grtext)
ADD_SUBDIRECTORY (manage)
ADD_SUBDIRECTORY (mem)
ADD_SUBDIRECTORY (misc)
ADD_SUBDIRECTORY (model)
ADD_SUBDIRECTORY (module)
ADD_SUBDIRECTORY (movie)
ADD_SUBDIRECTORY (music)
ADD_SUBDIRECTORY (networking)
ADD_SUBDIRECTORY (physics)
ADD_SUBDIRECTORY (renderer)
ADD_SUBDIRECTORY (rtperformance)
ADD_SUBDIRECTORY (sndlib)
ADD_SUBDIRECTORY (stream_audio)
ADD_SUBDIRECTORY (ui)
ADD_SUBDIRECTORY (unzip)
ADD_SUBDIRECTORY (vecmat)
ADD_SUBDIRECTORY (libmve)
ADD_SUBDIRECTORY (md5)
ADD_SUBDIRECTORY (libacm)
ADD_SUBDIRECTORY (Descent3 )
# For now we don't need to build the scripts under windows, so we'll only include
# the directory when building for linux/osx. In the future we may want to to fix bugs, etc.
IF(UNIX)
ADD_SUBDIRECTORY (netgames)
ADD_SUBDIRECTORY (netcon)
ADD_SUBDIRECTORY (scripts)
ENDIF()
# set default cmake build type to Debug (None Debug Release RelWithDebInfo MinSizeRel)
IF( NOT CMAKE_BUILD_TYPE )
SET( CMAKE_BUILD_TYPE "Debug" )
ENDIF()