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Copy pathSNDINFO.PBWeapons
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SNDINFO.PBWeapons
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////////////////////////////////////////////////////////
// Project Brutality Weapon Sounds //
////////////////////////////////////////////////////////
$random lesserExplosion { lesserExplosion1 lesserExplosion2 lesserExplosion3 lesserExplosion4 lesserExplosion5 lesserExplosion6 }
lesserExplosion1 "sounds/Sounds Effects/Barrel and Explosions/RocketExplo1.ogg"
lesserExplosion2 "sounds/Sounds Effects/Barrel and Explosions/RocketExplo2.ogg"
lesserExplosion3 "sounds/Sounds Effects/Barrel and Explosions/RocketExplo3.ogg"
lesserExplosion4 "sounds/Sounds Effects/Barrel and Explosions/RocketExplo4.ogg"
lesserExplosion5 "sounds/Sounds Effects/Barrel and Explosions/RocketExplo5.ogg"
lesserExplosion6 "sounds/Sounds Effects/Barrel and Explosions/RocketExplo6.ogg"
$rolloff lesserExplosion 1800 1200
$random BFGEXPLO { bfgexplode1 bfgexplode2 bfgexplode3 }
bfgexplode1 "sounds/combat/weapons/BFGs/BFG/Normal/bfg_ballexplode1.ogg"
$rolloff bfgexplode1 3600 1800
bfgexplode2 "sounds/combat/weapons/BFGs/BFG/Normal/bfg_ballexplode2.ogg"
$rolloff bfgexplode2 3600 1800
bfgexplode3 "sounds/combat/weapons/BFGs/BFG/Normal/bfg_ballexplode3.ogg"
$rolloff bfgexplode3 3600 1800
weapons/bfg_beep "sounds/combat/weapons/BFGs/BFG/Normal/bfg_beep.ogg"
weapons/bfg_boop "sounds/combat/weapons/BFGs/BFG/Normal/bfg_boop.ogg"
weapons/bfg_brap "sounds/combat/weapons/BFGs/BFG/Normal/bfg_brap.ogg"
weapons/bfg_windup "sounds/combat/weapons/BFGs/BFG/Normal/BFGWindUp123.ogg"
weapons/bfg_idle "sounds/combat/weapons/BFGs/BFG/Normal/NewBFGIdle.ogg"
weapons/bhg_idle "sounds/combat/weapons/BFGs/BFG/Normal/BH_IDLE.ogg"
weapons/bfg_switch "sounds/combat/weapons/BFGs/BFG/Normal/BFGModeSwitch.ogg"
weapons/bfg_switch2 "sounds/combat/weapons/BFGs/BFG/Normal/BFGModeSwitch2.ogg"
weapons/bfg_beamstart "sounds/combat/weapons/BFGs/BFG/Normal/BFG_BeamStart.ogg"
weapons/bfg_chargestart "sounds/combat/weapons/BFGs/BFG/Normal/BFGChargeStart.ogg"
weapons/bfg_chargestart2 "sounds/combat/weapons/BFGs/BFG/Normal/BFGChargeStart2.ogg"
weapons/bfg_chargeloop "sounds/combat/weapons/BFGs/BFG/Normal/BFGChargeLoop.ogg"
weapons/bfg_raise "sounds/combat/weapons/BFGs/BFG/Normal/bfg_raise1.wav"
weapons/bh_primary1 "sounds/combat/weapons/BFGs/BlackHole/bh_primary1.ogg"
weapons/bh_primary2 "sounds/combat/weapons/BFGs/BlackHole/bh_primary2.ogg"
weapons/bh_primary3 "sounds/combat/weapons/BFGs/BlackHole/bh_primary3.ogg"
weapons/bh_secondary "sounds/combat/weapons/BFGs/BlackHole/bh_secondary.ogg"
weapons/bh_sec_charge1 "sounds/combat/weapons/BFGs/BlackHole/bh_sec_charge1.ogg"
weapons/bh_sec_charge2 "sounds/combat/weapons/BFGs/BlackHole/bh_sec_charge2.ogg"
weapons/bh_app bh_app
$rolloff weapons/bh_app 6000 2500
$pitchset bh_Charge 1.0
$pitchset bh_EXPLONG 1.0
$pitchset bh_Sound 1.0
$random bh/Fire { bh_Fire1 bh_Fire2 bh_Fire3 }
$pitchset bh/Fire 1.0
bh_Fire1 "sounds/combat/weapons/BFGs/BlackHole/BH_Fire1.ogg"
bh_Fire2 "sounds/combat/weapons/BFGs/BlackHole/BH_Fire2.ogg"
bh_Fire3 "sounds/combat/weapons/BFGs/BlackHole/BH_Fire3.ogg"
bh_EXPLONG "sounds/combat/weapons/BFGs/BlackHole/BH_EXPLONG.ogg"
bh_Charge "sounds/combat/weapons/BFGs/BlackHole/BH_Charge.ogg"
bh_Sound "sounds/combat/weapons/BFGs/BlackHole/BH_Sound.ogg"
weapons/bh_sucksound "sounds/combat/weapons/BFGs/BlackHole/bh_sucksound.ogg"
weapons/bh_blast "sounds/combat/weapons/BFGs/BlackHole/bh_blast.ogg"
$rolloff weapons/bh_blast 6000 2500
weapons/bh_void "sounds/combat/weapons/BFGs/BlackHole/DMC_VOID.ogg"
$rolloff weapons/bh_void 6000 2500
DSPBCN DSPBCN
$limit weapons/bh_void 9000
$limit weapons/bh_sucksound 9000
$random bfg/fire_primary { bfgfire1 bfgfire2 bfgfire3 }
bfgfire1 "sounds/combat/weapons/BFGs/BFG/Normal/BFGFire1.ogg"
bfgfire2 "sounds/combat/weapons/BFGs/BFG/Normal/BFGFire2.ogg"
bfgfire3 "sounds/combat/weapons/BFGs/BFG/Normal/BFGFire3.ogg"
//Acid
weapons/flamethrower/acidstart "sounds/combat/weapons/flamethrower/Acid/AcidFlamerStart.ogg"
weapons/flamethrower/acidstop "sounds/combat/weapons/flamethrower/Acid/AcidFlamerStop.ogg"
weapons/flamethrower/acidloop "sounds/combat/weapons/flamethrower/Acid/AcidFlamerLoop.ogg"
weapons/flamethrower/acidsprayloop "sounds/combat/weapons/flamethrower/Acid/AcidSprayLoop.wav"
weapons/flamethrower/acidgelshot "sounds/combat/weapons/flamethrower/Acid/AcidGelShot.ogg"
$random weapons/flamethrower/acidsplat { acidsplat1 acidsplat2 acidsplat3 }
acidsplat1 "sounds/combat/weapons/flamethrower/Acid/AcidSplat1.wav"
acidsplat2 "sounds/combat/weapons/flamethrower/Acid/AcidSplat2.wav"
acidsplat3 "sounds/combat/weapons/flamethrower/Acid/AcidSplat3.wav"
//Fire
weapons/flamethrower/respect1 "sounds/combat/weapons/flamethrower/FT_Select1.wav"
weapons/flamethrower/respect2 "sounds/combat/weapons/flamethrower/FT_Select2.wav"
weapons/flamethrower/respect3 "sounds/combat/weapons/flamethrower/FT_Select3.ogg"
weapons/flamethrower/respect4 "sounds/combat/weapons/flamethrower/FT_Select4.ogg"
weapons/flamethrower/respect5 "sounds/combat/weapons/flamethrower/FT_Click1.wav"
weapons/flamethrower/respect6 "sounds/combat/weapons/flamethrower/FT_Select5.wav"
weapons/flamethrower/hiss1 "sounds/combat/weapons/flamethrower/FlamerHiss1.ogg"
weapons/flamethrower/hiss2 "sounds/combat/weapons/flamethrower/FlamerHiss2.wav"
weapons/flamethrower/click "sounds/combat/weapons/flamethrower/FT_lighthiss.ogg"
weapons/flamethrower/idle FLMRIDL
weapons/flamethrower/lighthiss "sounds/combat/weapons/flamethrower/FT_Click2.wav"
weapons/flamethrower/lighthiss "sounds/combat/weapons/flamethrower/FT_Click2.wav"
weapons/flamethrower/misc1 "sounds/combat/weapons/flamethrower/FT_Reload4.wav"
$random weapons/flamethrower/torchobject { weapons/flamethrower/torchobject1 weapons/flamethrower/torchobject2 weapons/flamethrower/torchobject3 }
weapons/flamethrower/torchobject1 "sounds/combat/weapons/flamethrower/TORCH_OBJECT1.wav"
weapons/flamethrower/torchobject2 "sounds/combat/weapons/flamethrower/TORCH_OBJECT2.wav"
weapons/flamethrower/torchobject3 "sounds/combat/weapons/flamethrower/TORCH_OBJECT3.wav"
$random weapons/flamethrower/dryhiss { dryhiss1 dryhiss2 dryhiss3 dryhiss4 dryhiss5 }
dryhiss1 "sounds/combat/weapons/flamethrower/FT_DryFire1.wav"
dryhiss2 "sounds/combat/weapons/flamethrower/FT_DryFire2.wav"
dryhiss3 "sounds/combat/weapons/flamethrower/FT_DryFire3.wav"
dryhiss4 "sounds/combat/weapons/flamethrower/FT_DryFire4.wav"
dryhiss5 "sounds/combat/weapons/flamethrower/FT_DryFire5.wav"
weapons/flamethrower/burst "sounds/combat/weapons/flamethrower/FLAMER_BLAST.ogg"
weapons/flamethrower/start "sounds/combat/weapons/flamethrower/FLAMER_START.ogg"
weapons/flamethrower/loop "sounds/combat/weapons/flamethrower/FLAMER_LOOP.ogg"
$random weapons/flamethrower/stop { FLAMERSTOP1 FLAMERSTOP2 FLAMERSTOP3 FLAMERSTOP4 FLAMERSTOP5 }
FLAMERSTOP1 "sounds/combat/weapons/flamethrower/Fire1Shot1.wav"
FLAMERSTOP2 "sounds/combat/weapons/flamethrower/Fire1Shot2.wav"
FLAMERSTOP3 "sounds/combat/weapons/flamethrower/Fire1Shot3.wav"
FLAMERSTOP4 "sounds/combat/weapons/flamethrower/Fire1Shot4.wav"
FLAMERSTOP5 "sounds/combat/weapons/flamethrower/Fire1Shot5.wav"
$random weapons/emptymag/dropL
{
weapons/emptymag/dropL1
weapons/emptymag/dropL2
weapons/emptymag/dropL3
}
weapons/emptymag/dropL1 "Sounds/COmbat/Casing/EmptyMags/BigBounce1.ogg"
weapons/emptymag/dropL2 "Sounds/COmbat/Casing/EmptyMags/BigBounce2.ogg"
weapons/emptymag/dropL3 "Sounds/COmbat/Casing/EmptyMags/BigBounce3.ogg"
$random weapons/emptymag/dropM
{
weapons/emptymag/dropM1
weapons/emptymag/dropM2
weapons/emptymag/dropM3
weapons/emptymag/dropM4
}
weapons/emptymag/dropM1 "Sounds/COmbat/Casing/EmptyMags/MidBounce1.ogg"
weapons/emptymag/dropM2 "Sounds/COmbat/Casing/EmptyMags/MidBounce2.ogg"
weapons/emptymag/dropM3 "Sounds/COmbat/Casing/EmptyMags/MidBounce3.ogg"
weapons/emptymag/dropM3 "Sounds/COmbat/Casing/EmptyMags/MidBounce4.ogg"
$random weapons/emptymag/dropS
{
weapons/emptymag/dropS1
weapons/emptymag/dropS2
weapons/emptymag/dropS3
weapons/emptymag/dropS3
}
weapons/emptymag/dropS1 "Sounds/COmbat/Casing/EmptyMags/SmallBounce1.ogg"
weapons/emptymag/dropS2 "Sounds/COmbat/Casing/EmptyMags/SmallBounce2.ogg"
weapons/emptymag/dropS3 "Sounds/COmbat/Casing/EmptyMags/SmallBounce3.ogg"
weapons/emptymag/dropS4 "Sounds/COmbat/Casing/EmptyMags/SmallBounce4.ogg"
//Slot 1 - MELE WEAPONS
//AXE
AXEDRAW AXEDRAW
$volume AXEDRAW 0.7
AXECLN AXECLN
AXEHIT AXEHIT
AXEWALL AXEWALL
AXSWING AXSWING
AXTHROW AXTHROW
$pitchshift AXEWALL 5
$pitchshift AXSWING 5
$random weapons/axe/throw { AxeThrow1 AxeThrow2 }
AxeThrow1 AXTHRW1
AxeThrow2 AXTHRW2
//FISTS
weapons/fists_up FISTEQ1
weapons/fists_smash FISTSM1
$random weapons/fistwhoosh2 { F1STWH1 F1STWH2 F1STWH3 }
F1STWH1 F1STWH1
F1STWH2 F1STWH2
F1STWH3 F1STWH3
$random weapons/fistwhoosh { fwh1 fwh2 fwh3 fwh4 }
fwh1 fistwh1
fwh2 fistwh2
fwh3 fistwh3
fwh4 fistwh4
$random weapons/ultrwhoosh { FISTWH5 FISTWH6 }
FISTWH5 FISTWH5
FISTWH6 FISTWH6
weapons/gswing dsswing
weapons/gpunch dspunch
KNUCKLED KNUCKLED
//CHAINSAW
DSSAWFUL DSSAWFUL
DSSAWHIT DSSAWHIT
DSSAWUP DSSAWUP
DSSAWDIE DSSAWDIE
weapons/chainsaw/draw CSAWDRAW
weapons/chainsaw/start CSAWSTRT
weapons/chainsaw/loop CSAWFUL
weapons/chainsaw/loop2 CSAWFL1
weapons/chainsaw/loop3 CSAWFL2
weapons/chainsaw/stop CSAWSTOP
weapons/chainsaw/idle CSAWREDY
CSAWCUT CSAWCUT
sawswing CSAWCUT
sawswing2 CSAWSW1
//$volume sawswing 0.5
CSAWSTAT CSAWSTAT
$random Machete/Yum { Machete/Yum1 Machete/Yum2 Machete/Yum3 Machete/Yum4 Machete/Yum5 Machete/Yum6 }
Machete/Yum1 MCHYUM1
Machete/Yum2 MCHYUM2
Machete/Yum3 MCHYUM3
Machete/Yum4 MCHYUM4
Machete/Yum5 MCHYUM5
Machete/Yum6 MCHYUM6
weapons/chainsaw/hitwall1 DSSAWAL1
weapons/chainsaw/hitwall2 DSSAWAL2
weapons/chainsaw/hitwall3 DSSAWAL3
weapons/chainsaw/hitwall4 DSSAWAL4
CSAWPICK CSAWPICK
CSAWGAS CSAWGAS //Chainsaw gas pickup instead. Taken from LiTDoom. If anyone on the LiTDoom team sees this feel free to contact me! -JMartinez2098
$random weapons/chainsaw/hitwall { weapons/chainsaw/hitwall1 weapons/chainsaw/hitwall2 weapons/chainsaw/hitwall3 weapons/chainsaw/hitwall4 }
sawswing2 CSAWSW1
//$volume sawswing 0.5
DSSAWZIP DSSAWZIP
//Slot 2 PISTOLS
//PISTOL
weapons/pistol 3XPFIRE1
//$random weapons/pistol {2PFIRE1 2PFIRE2 2PFIRE3}
//2PFIRE1 2XPFIRE1
//2PFIRE2 2XPFIRE2
//2PFIRE3 2XPFIRE3
$volume weapons/pistol 0.8
$random weapons/smcasebounce { brc1 brc2 brc3 brc4 brc5 brc6 brc7 brc8 brc9 }
$rolloff weapons/smcasebounce 50 250
brc1 brass_c1
brc2 brass_c2
brc3 brass_c3
brc4 brass_c4
brc5 brass_c5
brc6 brass_c6
brc7 brass_c7
brc8 brass_c8
brc9 brass_c9
weapons/suppressedpistol DSPISTL1
weapons/pistolup pistol_u
PSRLIN PSRLIN
PSRLOUT PSRLOUT
PSRLFIN PSRLFIN
weapons/pistolsuppressor_on PSLREQ1
weapons/pistolsuppressor_off PSLREQ2
$random weapons/smallmagdrop { weapons/smallmagdrop1 weapons/smallmagdrop2 weapons/smallmagdrop3 weapons/smallmagdrop4 }
weapons/smallmagdrop1 dsbounc1
weapons/smallmagdrop2 dsbounc2
weapons/smallmagdrop3 dsbounc3
weapons/smallmagdrop4 dsbounc4
clip1 clip_p1
clip2 clip_p2
$random misc/clip_pickup { clip1 clip2 }
//DEAGLE
weapons/deagle/equip DEAGEQ1
weapons/deagle/click1 "Sounds/Combat/Weapons/Pistol caliber weapons/Deagle/DeagleSlideBack.wav"
weapons/deagle/click2 "Sounds/Combat/Weapons/Pistol caliber weapons/Deagle/DeagleSlideForward.wav"
weapons/deagle/magout "Sounds/Combat/Weapons/Pistol caliber weapons/Deagle/DeagleOut.wav"
weapons/deagle/magin "Sounds/Combat/Weapons/Pistol caliber weapons/Deagle/DeagleIn.wav"
weapons/deagle/MagRelease "Sounds/Combat/Weapons/Pistol caliber weapons/Deagle/DeagleRelease.wav"
weapons/deagle/RotateFol "Sounds/Combat/Weapons/Pistol caliber weapons/Deagle/DeagleRotateF.wav"
weapons/deagle/SwapF "Sounds/Combat/Weapons/Pistol caliber weapons/Deagle/DeagleSwapF.wav"
weapons/deagle/CatchF "Sounds/Combat/Weapons/Pistol caliber weapons/Deagle/DeagleCatchF.wav"
weapons/deagle/MagToss "Sounds/Combat/Weapons/Pistol caliber weapons/Deagle/DeagleMagToss.wav"
$random weapons/deagle/fire { DEAGF1 DEAGF2 DEAGF3 DEAGF4 }
DEAGF1 DEAGF1
DEAGF2 DEAGF2
DEAGF3 DEAGF3
DEAGF4 DEAGF4
$random weapons/deagle/afire { aDEAGF1 aDEAGF2 aDEAGF3 aDEAGF4 }
aDEAGF1 aDEAGF1
aDEAGF2 aDEAGF2
aDEAGF3 aDEAGF3
aDEAGF4 aDEAGF4
//REVOLVER
REVOUP REVOUP
$random revolver/fire { REVOFR1 REVOFR2 REVOFR3 REVOFR4 }
REVOFR1 REVOFR1
REVOFR2 REVOFR2
REVOFR3 REVOFR3
REVOFR4 REVOFR4
revolver/ricochet RICOCHET
Weapons/Revolver/Open REVOOPEN
Weapons/Revolver/Load REVOLOAD
Weapons/Revolver/Close REVOCLS
Weapons/Revolver/Click1 REVCLK1
Weapons/Revolver/Click2 REVCLK2
CYLNSPIN CYLNSPIN
//SMG's
weapons/silencedsmg dsraisfr
//weapons/smg/overlay dsraifro
weapons/smg/boltlock raiflock
weapons/smg/armswing raifarms
weapons/smg/screw/off "SOUNDS/COMBAT/WEAPONS/Pistol caliber weapons/SMG/smg_sil_off.ogg"
weapons/smg/screw/on "SOUNDS/COMBAT/WEAPONS/Pistol caliber weapons/SMG/smg_sil_on.ogg"
weapons/smg/raise "SOUNDS/COMBAT/WEAPONS/Pistol caliber weapons/SMG/smg_raise.ogg"
weapons/smg/tilt "SOUNDS/COMBAT/WEAPONS/Pistol caliber weapons/SMG/smg_tilt.ogg"
weapons/smg/lower "SOUNDS/COMBAT/WEAPONS/Pistol caliber weapons/SMG/smg_lower.ogg"
weapons/smg/respectraise "SOUNDS/COMBAT/WEAPONS/Pistol caliber weapons/SMG/smg_respectraise.ogg"
weapons/smg/armup "SOUNDS/COMBAT/WEAPONS/Pistol caliber weapons/SMG/smg_armup.ogg"
weapons/smg/respectmagup "SOUNDS/COMBAT/WEAPONS/Pistol caliber weapons/SMG/smg_respectmagup.ogg"
weapons/smg/screw_1 "SOUNDS/COMBAT/WEAPONS/Pistol caliber weapons/SMG/smg_sil1.ogg"
weapons/smg/screw_2 "SOUNDS/COMBAT/WEAPONS/Pistol caliber weapons/SMG/smg_sil2.ogg"
weapons/smg/screw_3 "SOUNDS/COMBAT/WEAPONS/Pistol caliber weapons/SMG/smg_sil3.ogg"
$Random ZSpecOps/MGun { ZSPCMGN1 ZSPCMGN2 }
ZSPCMGN1 DSRAIFR1
ZSPCMGN2 DSRAIFR2
//MP40
weapons/MP40_up MP40SELE
weapons/MP40_fire MP40FIRE
weapons/MP40_striswhoosh MP40THRO
MP4DGT MP4DGT
MP4DGG MP4DGG
MP4DG2 MP4DG2
weapons/MP40_chamber MP40CHMB //From Medal of Honor: Allied Assault by EA, EA LA (aka Ripple Effect Studios) and 2015,Inc.
weapons/MP40_pickup MP40PKUP // Credits are the same as above.
//Clip
MP40CLI MP40CLI
MP40CLR MP40CLR
//Slot 3 - SHOTGUNS
//AUTOSHOTGUN
$random FLAKFIRE { SSALT1 SSALT2 SSALT3}
SSALT1 SSALT1
SSALT2 SSALT2
SSALT3 SSALT3
H4SGCOCK H4SGCOCK
ASGIN ASGIN
ASGOUT ASGOUT
$random Weapons/AutoShotgun { XSG1 XSG2 XSG3 XSG4 XSG5 XSG6 XSG7 XSG8 }
XSG1 A4SGFIR1
XSG2 A4SGFIR2
XSG3 A4SGFIR3
XSG4 A4SGFIR4
XSG5 A4SGFIR5
XSG6 A4SGFIR6
XSG7 A4SGFIR7
XSG8 A4SGFIR8
//$volume Weapons/AutoShotgun 0.61
weapons/autoshotgun/respect1 ASGRSP1
weapons/autoshotgun/drumreload1 ASGDRM1
weapons/autoshotgun/drumreload2 ASGDRM2
//PUMP SHOTGUN
weapons/shotgun/equip SGSPEC2
weapons/shotgun/detach SGSPEC3
weapons/shotgun/attach SGSPEC4
weapons/sgmvpump stgnmvmp
weapons/shotgun/pump STGNPUMP
SHOTPICK SHOTPICK
$random weapons/sg { 3AWFIRE1 3AWFIRE2 3AWFIRE3 3AWFIRE4 }
3AWFIRE1 3AWFIRE1
3AWFIRE2 3AWFIRE2
3AWFIRE3 3AWFIRE3
3AWFIRE4 3AWFIRE4
SlugShot SlugSS1
DRBTFIRE DRBTFIRE
$random insertshell { shellin1 shellin2 shellin3 shellin4 }
shellin1 shtload1
shellin2 shtload2
shellin3 shtload3
shellin4 shtload4
weapons/sgpump STGNPUMP
weapons/shell1 dsshell1
weapons/shell2 dsshell2
weapons/shell3 dsshell3
weapons/shell4 dsshell4
weapons/shell5 dsshell5
weapons/shell6 dsshell6
weapons/shell7 dsshell7
weapons/shell8 dsshell8
weapons/shell9 dsshell9
$random weapons/shell { weapons/shell1 weapons/shell2 weapons/shell3 weapons/shell4 weapons/shell5 weapons/shell6 weapons/shell7 weapons/shell8 weapons/shell9 }
$rolloff weapons/shell 50 250
SHELPKUP SHELPKUP
weapons/shotgunmag/magout SH_MAGOU
weapons/shotgunmag/magin SH_MAGIN
//SSG
$random weapons/shh2 { SSGAlt1 SSGAlt2 SSGAlt3 }
SSGAlt1 shfire1
SSGAlt2 shfire2
SSGAlt3 shfire3
weapons/ssg/close SSGCLOSE
weapons/ssg/open SSGOPEN
weapons/ssg/in SSGIN
$random SSHFIRE { SSHFIRE0 SSHFIRE2 SSHFIRE3 }
SSHFIRE0 SSHFIRE0
SSHFIRE2 SSHFIRE2
SSHFIRE3 SSHFIRE3
weapons/ssg/inspect1 SSGINS1
weapons/ssg/inspect2 SSGINS2
weapons/ssg/inspect3 SSGINS3
weapons/ssg/inspect4 SSGINS4
CLIPINSS CLIPINSS
CLIPINQS CLIPINQS
weapons/ssg/close SSGCLOSE
weapons/ssg/in SSGIN
weapons/ssg/fire SSGFIRE
FireSuperShotgun SSGFIRE1
$volume FireSuperShotgun 1.3
$volume weapons/casing2 0.9
//QUAD SHOTGUN
QSGCHRG QSGCHRG
QSGFIRE1 QSGFIRE1
QSGIN QSGIN
QSGCLSE QSGCLSE
QSGOPN QSGOPN
QSGCHRG QSGCHRG
CLIPINSS CLIPINSS
CLIPINQS CLIPINQS
$limit weapons/sg 10
weapons/qsg/singlein QSLOADS1
// 4 Shells
misc/shell_pickup SHELLS_S
// Shells Box
misc/shellbox_pickup SHELLS_L
//Slot 4 - RIFLE CALIBRE WEAPONS
//CARBINE
$random weapons/carbine/respectbeep {CBRSP4 CBRSP5 CBRSP6}
$random weapons/carbine/respectwhack {CBRSP1 CBRSP2 CBRSP3}
CBRSP1 CBRSP1
CBRSP2 CBRSP2
CBRSP3 CBRSP3
CBRSP4 CBRSP4
CBRSP5 CBRSP5
CBRSP6 CBRSP6
weapons/carbine/respectyes CBRSP7
ASLTLOOP ASLTLP
ASLTSTOP ASLTSP
weapons/carbine/fancybutton RFMAGEL
weapons/carbine/up RFMAGUP
weapons/carbine/down RFMAGDN
weapons/carbine/magout CBMGOUT
weapons/carbine/magin CBMGINN
weapons/riflemagslap RFLMSLP
weapons/magpull RFMAGPL
$volume ASLTSTOP 0.7
$volume ASLTLOOP 1.0
$random BloodPoolStep {blodr1 blodr2 blodr3 blodr4 blodr5 blodr6 blodr7 blodr8 blodr9 blodr10 }
blodr1 dsdrip1
blodr2 dsdrip2
blodr3 dsdrip3
blodr4 dsdrip4
blodr5 dsdrip5
blodr6 dsdrip6
blodr7 dsdrip7
blodr8 dsdrip8
blodr9 dsdrip9
blodr10 dsdrip10
$volume BloodPoolStep 0.55
$random Weapons/Carbine/Fire {4AFLFIR1 4AFLFIR2 4AFLFIR3}
4AFLFIR1 4AFLFIR1
4AFLFIR2 4AFLFIR2
4AFLFIR3 4AFLFIR3
$random Weapons/Carbine/Fire2 {4BFLFIR1 4BFLFIR2 4BFLFIR3 4BFLFIR4 4BFLFIR5 4BFLFIR6}
4BFLFIR1 4BFLFIR1
4BFLFIR2 4BFLFIR2
4BFLFIR3 4BFLFIR3
4BFLFIR4 4BFLFIR4
4BFLFIR5 4BFLFIR5
4BFLFIR6 4BFLFIR6
//UAC DMR
weapons/rifle/up RIFCL_UP
RIFCL_OU RIFCL_OU
RIFCL_IN RIFCL_IN
RIFCL_CL RIFCL_CLIK
RIFCL_CK RIFCL_CK
RAIL_ZM RAIL_ZM
RAIL_UZ RAIL_UZ
$limit weapons/rifle 0
$random weapons/largemagdrop { weapons/largemagdrop1 weapons/largemagdrop2 weapons/largemagdrop3 weapons/largemagdrop4 }
weapons/largemagdrop1 dsaounc1
weapons/largemagdrop2 dsaounc2
weapons/largemagdrop3 dsaounc3
weapons/largemagdrop4 dsaounc4
$random weapons/casing { weapons/casing1 weapons/casing2 weapons/casing3 weapons/casing4 weapons/casing5 weapons/casing6 weapons/casing7 weapons/casing8 weapons/casing9 }
$rolloff weapons/casing 50 250
$limit weapons/casing 5
weapons/casing1 dscasin1
weapons/casing2 dscasin2
weapons/casing3 dscasin3
weapons/casing4 dscasin4
weapons/casing5 dscasin5
weapons/casing6 dscasin6
weapons/casing7 dscasin7
weapons/casing8 dscasin8
weapons/casing9 dscasin9
weapons/empty DRYFIRE
CLIPIN CLIPIN
Weapons/GrenadeOpen DSGROPEN
RFGLLCH RFGLLCH
//LMG
LMGFIRE LMGFIRE
$volume LMGFIRE 0.65
LMGOUT LMGOUT
LMGIN LMGIN
LMGCLK LMGCLK
LMGUP LMGUP
LMGPKP LMGPKP
//LMG new
LFIRE LFIRE
LMISFIR LMISF
LLIDOP LLIDOP
LLIDCL LLIDCL
LFEED LFEED
LINSP LINSP1
weapons/lmg/magin LMG_IN2
//Slot 5 - MINIGUN AND NAILGUN
//MINIGUN
weapons/minigunfire2 DSMINIGL
weapons/minigunfire DSMINIGN
weapons/minigunfirefast DSMINIGF
CHAINSTA CHAINSTA
CHAINSPI CHAINSPI
CHAINSTO CHAINSTO
//$volume CHAINSPI 0.65
8HAINFIR 8HAINFIR
DTHDLRST DTHDLRST
$rolloff DTHDLRST 1000 1500
DTHDLRSP DTHDLRSP
$rolloff DTHDLRSP 1000 1500
DTHDRSN DTHDRSN
weapons/minigun/chaingunmode/spinup CG_WINDU
weapons/minigun/chaingunmode/spindown CG_WINDD
weapons/minigun/chaingunmode/spin CG_MOTOR
weapons/minigun/chaingunmode/start CGGUN00
weapons/minigun/chaingunmode/stop CGGUN01
weapons/minigun/chaingunmode/firestart CGSTFR
//These sounds are mixed in the with the new chaingun warmup firing sound above. -JM
$random weapons/minigun/chaingunmode/fire { CGGUN02 CGGUN03 CGGUN04 }
CGGUN02 CGGUN02
CGGUN03 CGGUN03
CGGUN04 CGGUN04
weapons/minigun/respect1 MGRSPC1
weapons/minigun/respect2 MGRSPC2
weapons/minigun/respect3 MGRSPC3
weapons/minigun/respect4 MGRSPC4
//Minigun Special
8HAINSW1 8HAINSW1
8HAINSW2 8HAINSW2
8HAINSW3 8HAINSW3
$limit weapons/chaingun/fire 0
weapons/chaingun/fire CHGNSHOT
weapons/chaingun/spin CHGNSPIN
weapons/chaingun/stop CHGNSTOP
weapons/chaingun/start CHGNSTRT
CHGNPKUP CHGNPKUP
CHGNSHOT CHGNSHOT
$limit CHGNSHOT 0
//NAILGUN
weapons/nailgun/up NLGNS01
weapons/nailgun/inspect1 NLGNS02
weapons/nailgun/inspect2 NLGNS03
weapons/nailgun/inspect3 NLGNS04
weapons/nailgun/inspect4 NLGNS05
weapons/nailgun/inspect5 NLGNS06
weapons/nailgun/inspect6 NLGNS07
weapons/nailgun/inspect7 NLGNS08
weapons/nailgun/inspect8 NLGNS09
weapons/nailgun/fireloop NLGNSF1
weapons/nailgun/firestop NLGNSF2
weapons/nailgun/altfire NLGNSF3
weapons/nailgun/altcharge NLGNSC1
weapons/nailgun/loadjavelin JAVLNE1
weapons/nailgun/javelinfire JVFIRE1
weapons/nailgun/javelincharge JVFIRE2
$random Weapons/NailMGFire { Nailfire1 Nailfire2 Nailfire3 }
Nailfire1 Nailfr1
Nailfire2 Nailfr2
Nailfire3 Nailfr3
Weapons/NailHit NAILHIT
Weapons/NailHitBleed NAILHTD
Weapons/NailFlight NAILFLY
$rolloff Weapons/NailFlight 500 800
weapons/nailgun/modeswitch NLGSTCH
8HAINAMO 8HAINAMO
weapons/chagan/spin CG_MOTOR
weapons/chaingun/stop CG_WINDD
weapons/chagan/stop CG_WINDD
weapons/chagan/start CG_WINDU
//$volume hmgun .6
emgun emgun
//MG42
$random MG42FIR { MG42FIR1 MG42FIR2 MG42FIR3 MG42FIR4 }
MG42FIR1 MG42FIR1
MG42FIR2 MG42FIR2
MG42FIR3 MG42FIR3
MG42FIR4 MG42FIR4
MG42OP MG42OP
MG42RE MG42RE
MG42IN MG42IN
MG42BUL MG42BUL
MG42CL MG42CL
MG42RC MG42RC
MG42HEAT MG42HEAT //Taken from freesound.com. Credits: Marregheriti
weapons/MG42/Select MG42SLCT
weapons/MG42/Pickup MG42PKUP
//Slot 6 - EXPLOSIVE WEAPONS
//EXCAVATOR
excavator/firedigger EXCDIGR
excavator/firedropshot EXCDROP
excavator/detonate EXCBEEP
excavator/switch EXCSWCH
excavator/digging EXCERTH
excavator/digloop EXCDGLP
excavator/reload EXCRLOAD
$random excavator/explode { XEXPL_1 XEXPL_2 XEXPL_3 XEXPL_4 XEXPL_5 XEXPL_6 XEXPL_7 XEXPL_8}
XEXPL_1 XEXPL1
XEXPL_2 XEXPL2
XEXPL_3 XEXPL3
XEXPL_4 XEXPL4
XEXPL_5 XEXPL5
XEXPL_6 XEXPL6
XEXPL_7 XEXPL7
XEXPL_8 XEXPL8
$rolloff excavator/explode 1300 1800
//ROCKET LAUNCHER
misc/rockboxa rockboxa
RLSHOT2 RLSHOT2
RLCYC RLCYCLE
RLCYCLE RLCYCLE
RLCYCLE2 RLCYCLE2
weapons/rocketloop rktloop
weapons/rocket/unchamber "sounds/combat/weapons/Explosive Weapons/Rocket Launcher/RL_Unchamber.ogg"
weapons/rocket/magpop "sounds/combat/weapons/Explosive Weapons/Rocket Launcher/RL_MagPop.ogg"
weapons/rocket/magplace "sounds/combat/weapons/Explosive Weapons/Rocket Launcher/RL_MagPlace.ogg"
weapons/rocket/handling "sounds/combat/weapons/Explosive Weapons/Rocket Launcher/RL_Handling.ogg"
weapons/rocket/seeker_painted "sounds/combat/weapons/Explosive Weapons/Rocket Launcher/RL_SeekPainted.ogg"
weapons/rocket/seeker_lock "sounds/combat/weapons/Explosive Weapons/Rocket Launcher/RL_SeekLock.ogg"
weapons/rocket/seeker_lost "sounds/combat/weapons/Explosive Weapons/Rocket Launcher/RL_SeekLost01.ogg"
weapons/rocket/seeker_nofire "sounds/combat/weapons/Explosive Weapons/Rocket Launcher/RL_SeekNoFire.ogg"
weapons/rocket/inspect0 "sounds/combat/weapons/Explosive Weapons/Rocket Launcher/RL_Inspect0.ogg"
weapons/rocket/inspect1 "sounds/combat/weapons/Explosive Weapons/Rocket Launcher/RL_Inspect1.ogg"
weapons/rocket/loadingmechanism1 "sounds/combat/weapons/Explosive Weapons/Rocket Launcher/RL_LoadingMechanism.ogg"
weapons/rocket/loadingmechanism2 "sounds/combat/weapons/Explosive Weapons/Rocket Launcher/RL_LoadingMechanism2.ogg"
weapons/rocket/innercycle "sounds/combat/weapons/Explosive Weapons/Rocket Launcher/RL_InnerCycle.ogg"
weapons/rocket/rocketignite "sounds/combat/weapons/Explosive Weapons/Rocket Launcher/rocket_ignite.ogg"
$rolloff weapons/rocket/rocketignite 1500 2000
//Rocket Launcher Special
RLSPCL2 RLSPCL2
$random 0SRFIRE { 0SRFIRE1 0SRFIRE2 }
0SRFIRE1 0SRFIRE1
0SRFIRE2 0SRFIRE2
RLANDRAW RLANDRAW
ROCKPKUP ROCKPKUP
Rocket/Launch DSRLAUN
misc/rocket_pickup ROCKPKUP
// Box of Rockets
misc/rockboxa rockboxa
//SGL
weapons/sgl/cycle SGLCYCL
weapons/sgl/slap 5OCKSLAP
weapons/sgl/detach 5OCKLOAD
weapons/sgl/inspect1 SGLRSP1
weapons/sgl/inspect2 SGLRSP2
$random weapons/sgl/incendiary { SGLINC1 SGLINC2 SGLINC3 SGLINC4 }
SGLINC1 SGLINC1
SGLINC2 SGLINC2
SGLINC3 SGLINC3
SGLINC4 SGLINC4
$rolloff weapons/sgl/incendiary 1200 1600
$random weapon/grenade { bounce1 bounce2 }
bounce1 hgrenb1a
bounce2 hgrenb2a
weapons/firegrenade SGLFIRE
$rolloff weapons/firegrenade 3000 100
IMPACT IMPACT
Weapons/GrenadeLoad DSGRLOAD
LAUNCH LAUNCH
//Grenade case bounce sounds taken from Russian Overkill. Russian Overkill is by Pillowblaster. These sounds maybe temporary until a new sound or an original sound is found.
$random Weapons/GrenadeCaseBounce { grcsbounce1 grcsbounce2 grcsbounce3 grcsbounce4 grcsbounce5 grcsbounce6 }
grcsbounce1 CABRBNC1
grcsbounce2 CABRBNC2
grcsbounce3 CABRBNC3
grcsbounce4 CABRBNC4
grcsbounce5 CABRBNC5
grcsbounce6 CABRBNC6
//Slot 7 - PLASMA RIFLES
//M2 PLASMAGUN
LGBOMB LGBOMB
LGEnd1 LGEnd1
LGEnd2 LGEnd2
LGFire LGFire
LGLoop LGLoop
LGHUM1 LGHUM1
PLSM2UP PLSM2UP
PLSMLG1 PLSMLG1
PLSMLG2 PLSMLG2
PLSM2LP PLSM2LP
PLSM2RL PLSM2RL
$random m2plasma { PLSM21 PLSM22 }
PLSM21 PLSM21
PLSM22 PLSM22
plamersh PLAMER
plameren PLAMSTOP
weapons/m2plasma/screenon M2SCRN
weapons/m2plasma/screenup M2SCRN1
weapons/m2plasma/reload M2RELD1
STNBOMB STNBOMB
STNBOEX STNBOEX
PZPCHR2 PZPCHR2
PZAPFLY PZAPFLY
//Plasma
PLSIDLE PLSIDLE
PLSRD PLSRD
PLREADY PLREADY
PLSOFF PLSOFF
ULTCHAR ULTCHAR
PLSC_1 PLSC_1
PLSC_2 PLSC_2
PLSC_3 PLSC_3
PLSC_4 PLSC_4
PLSDEARG PLSDEARG
PLSTHRW PLSTHRW
PLSPICK PLSPICK
7LSPICK 7LSPICK //For no auto talk option; Taken from XWeapon: Hellsturm, 7LSPICK is from the Killing Floor IJC Weapon Pack.
PLSULT PLSULT
weapons/plasmarifle PLASMA
$limit weapons/plasmarifle 0
$volume weapons/plasmarifle 0.9
PLASMA PLASM
PLSALTFR PLSALTFR
PLSFULL PLSFULL
weapons/plasma/cellout CELLOUT
weapons/plasma/cellin CELLIN
weapons/plasma/startup PLSMAST
weapons/plasma/fancybutton PSMABTN
RELOAD2 RELOAD2 //Sound taken from Insanity's Brutality
SiphonActive SIPHON1
$random SiphonGrowl { SIPHON2 SIPHON3 }
SIPHON2 SIPHON2
SIPHON3 SIPHON3
$random weapons/plasmax { PEXPLO1 PEXPLO2 PEXPLO3 PEXPLO4}
PEXPLO1 PEXPLO1
PEXPLO2 PEXPLO2
PEXPLO3 PEXPLO3
PEXPLO4 PEXPLO4
$rolloff weapons/plasmax 300 1600
PLSM9 PLSM9
PLSTHRW PLSTHRW
BEP BEP
BEPBEP BEPBEP
CELLPKUP CELLPKUP
//PULSE CANNON
$random CHGX { CHGX1 CHGX2 }
CHGX1 CHGX1
CHGX2 CHGX2
$random CHRGA { CHRGA1 CHRGA2 }
CHRGA1 CHRGA1
CHRGA2 CHRGA2
$volume BFGAR 0.85
$random BFGAR { BFFAR BFFAR2 }
BFFAR BFFAR
BFFAR2 BFFAR2
$rolloff BFGAR 4200 7400
Bfgfly1 BfgFly1
$rolloff BfgFly1 900 1400
$random BFGEXTRA { BFGXTR1 BFGXTR2 }
BFGXTR1 BFGXTR1
BFGXTR2 BFGXTR2
RKTSLAP RKTSLAP
$random draugr/fire { DRHEAT1 DRHEAT2 DRHEAT3 DRHEAT4 }
DRHEAT1 DRHEAT1
DRHEAT2 DRHEAT2
DRHEAT3 DRHEAT3
DRHEAT4 DRHEAT4
$random MinorHeadshot { BHIT1 BHIT2 BHIT3 BHIT4 BHIT5}
BHIT1 BHIT1
BHIT2 BHIT2
BHIT3 BHIT3
BHIT4 BHIT4
BHIT5 BHIT5
$rolloff MinorHeadshot 300 1300
BEEEP BEEEP
PLSDRAW PLSDRAW
PLSBULB PLSBULB
PLSBULC PLSBULC
// Cell
misc/cell_pickup BATTERY
// Cell Pack
misc/bulkcell_pickup cell_pak
//Slot 8 - RAILGUN AND CryoRifle
//RAILGUN
BFGHUM BFGHUM
LIGHTON LIGHTON
RA1IF1 RA1IF1
RA1IF2 RA1IF2
weapons/railpunch plspnch6
weapons/railgun/zoomin "sounds/combat/weapons/railgun/RG_ZoomIn.ogg"
weapons/railgun/zoomout "sounds/combat/weapons/railgun/RG_ZoomOut.ogg"
weapons/railgun/loop_red "sounds/combat/weapons/railgun/misc/Railgun_Loop_Red.ogg"
weapons/railgun/loop_blue "sounds/combat/weapons/railgun/misc/Railgun_Loop_Blue.ogg"
weapons/railgun/inspect1 "sounds/combat/weapons/railgun/misc/Railgun_Inspect_1.ogg"
weapons/railgun/inspect2 "sounds/combat/weapons/railgun/misc/Railgun_Inspect_2.ogg"
weapons/railgun/inspect3 "sounds/combat/weapons/railgun/misc/Railgun_Inspect_3.ogg"
weapons/railgun/inspect4 "sounds/combat/weapons/railgun/misc/Railgun_Inspect_4.ogg"
weapons/railgun/inspect5 "sounds/combat/weapons/railgun/misc/Railgun_Inspect_5.ogg"
weapons/railgun/inspect6 "sounds/combat/weapons/railgun/misc/Railgun_Inspect_6.ogg"
weapons/railgun/powerdownblue "sounds/combat/weapons/railgun/misc/Railgun_Inspect_7.ogg"
weapons/railgun/powerdownred "sounds/combat/weapons/railgun/misc/Railgun_Inspect_8.ogg"
weapons/railgun/scopeloop "sounds/combat/weapons/railgun/misc/Railgun_Scope_Loop.ogg"
weapons/railgun/laserchargeup "sounds/combat/weapons/railgun/fire/RailgunLaserChargeUp.ogg"
weapons/railgun/lasercharge1 "sounds/combat/weapons/railgun/fire/RG_Charge1.ogg"
weapons/railgun/lasercharge2 "sounds/combat/weapons/railgun/fire/RG_Charge2.ogg"
weapons/railgun/lasercharge3 "sounds/combat/weapons/railgun/fire/RG_Charge3.ogg"
weapons/railgun/lasercharge4 "sounds/combat/weapons/railgun/fire/RG_Charge4.ogg"
weapons/railgun/laser_huge_1 "sounds/combat/weapons/railgun/fire/RG_Laser_Huge_1.ogg"
weapons/railgun/laser_huge_2 "sounds/combat/weapons/railgun/fire/RG_Laser_Huge_2.ogg"
weapons/railgun/laser_huge_3 "sounds/combat/weapons/railgun/fire/RG_Laser_Huge_3.ogg"
weapons/railgun/laser_huge_4 "sounds/combat/weapons/railgun/fire/RG_Laser_Huge_4.ogg"
weapons/railgun/laser_huge_5 "sounds/combat/weapons/railgun/fire/RG_Laser_Huge_5.ogg"
weapons/railgun/laserfullycharged RA1LSFL //This is pitched slightly higher in the Railgun code
weapons/railgun/lasercancel RAILCOOL
$random weapons/railgun/laser_huge {
weapons/railgun/laser_huge_1
weapons/railgun/laser_huge_2
weapons/railgun/laser_huge_3
weapons/railgun/laser_huge_4
weapons/railgun/laser_huge_5
}
weapons/railgun/laser_big_1 "sounds/combat/weapons/railgun/fire/RG_Laser_Big_1.ogg"
weapons/railgun/laser_big_2 "sounds/combat/weapons/railgun/fire/RG_Laser_Big_2.ogg"
weapons/railgun/laser_big_3 "sounds/combat/weapons/railgun/fire/RG_Laser_Big_3.ogg"
weapons/railgun/laser_big_4 "sounds/combat/weapons/railgun/fire/RG_Laser_Big_4.ogg"
$random weapons/railgun/laser_big {
weapons/railgun/laser_big_1
weapons/railgun/laser_big_2
weapons/railgun/laser_big_3
weapons/railgun/laser_big_4
}
weapons/railgun/laser_small_1 "sounds/combat/weapons/railgun/fire/RG_Laser_Small_1.ogg"
weapons/railgun/laser_small_2 "sounds/combat/weapons/railgun/fire/RG_Laser_Small_2.ogg"
weapons/railgun/laser_small_3 "sounds/combat/weapons/railgun/fire/RG_Laser_Small_3.ogg"
weapons/railgun/laser_small_4 "sounds/combat/weapons/railgun/fire/RG_Laser_Small_4.ogg"
weapons/railgun/laser_small_5 "sounds/combat/weapons/railgun/fire/RG_Laser_Small_5.ogg"
weapons/railgun/laser_small_6 "sounds/combat/weapons/railgun/fire/RG_Laser_Small_6.ogg"
weapons/railgun/laser_small_7 "sounds/combat/weapons/railgun/fire/RG_Laser_Small_7.ogg"
weapons/railgun/laser_small_8 "sounds/combat/weapons/railgun/fire/RG_Laser_Small_8.ogg"
weapons/railgun/laser_small_9 "sounds/combat/weapons/railgun/fire/RG_Laser_Small_9.ogg"
$random weapons/railgun/laser_small {
weapons/railgun/laser_small_1
weapons/railgun/laser_small_2
weapons/railgun/laser_small_3
weapons/railgun/laser_small_4
weapons/railgun/laser_small_5
weapons/railgun/laser_small_6
weapons/railgun/laser_small_7
weapons/railgun/laser_small_8
weapons/railgun/laser_small_9
}
weapons/railgun/deselectblue "sounds/combat/weapons/railgun/misc/Railgun_Deselect.ogg"
weapons/railgun/deselectred "sounds/combat/weapons/railgun/misc/Railgun_Deselect_Laser.ogg"
$random weapons/railgf { rail1 rail2 rail3 }
rail1 railgf1
rail2 railgf2
rail3 railgf3
//CRYO RIFLE
weapons/CryoRifle/respect1 FRZRRS1
weapons/CryoRifle/respect2 FRZRRS2
weapons/CryoRifle/respect3 FRZRRS3
weapons/CryoRifle/idle FRZRHUM
weapons/CryoRifle/up FRZRUP
weapons/CryoRifle/reload1 FRZRRL1
weapons/CryoRifle/reload2 FRZRRL2
weapons/CryoRifle/reload3 FRZRRL3
weapons/CryoRifle/powerdown "sounds/Combat/Weapons/CryoRifle/FZR_POWERDN.ogg"
weapons/CryoRifle/powerup "sounds/Combat/Weapons/CryoRifle/FZR_POWERUP.ogg"
$random weapons/CryoRifle/missile { weapons/CryoRifle/missile1 weapons/CryoRifle/missile2 weapons/CryoRifle/missile3 }
weapons/CryoRifle/missile1 "sounds/Combat/Weapons/CryoRifle/FZR_MISSILE1.ogg"
weapons/CryoRifle/missile2 "sounds/Combat/Weapons/CryoRifle/FZR_MISSILE2.ogg"
weapons/CryoRifle/missile3 "sounds/Combat/Weapons/CryoRifle/FZR_MISSILE3.ogg"
$random weapons/CryoRifle/missiledeath { weapons/CryoRifle/missiledeath1 weapons/CryoRifle/missiledeath2 weapons/CryoRifle/missiledeath3 weapons/CryoRifle/missiledeath4 }
weapons/CryoRifle/missiledeath1 "sounds/Combat/Weapons/CryoRifle/FZR_MISSILEDEATH1.ogg"
weapons/CryoRifle/missiledeath2 "sounds/Combat/Weapons/CryoRifle/FZR_MISSILEDEATH2.ogg"
weapons/CryoRifle/missiledeath3 "sounds/Combat/Weapons/CryoRifle/FZR_MISSILEDEATH3.ogg"
weapons/CryoRifle/missiledeath4 "sounds/Combat/Weapons/CryoRifle/FZR_MISSILEDEATH4.ogg"
$random weapons/CryoRifle/spearfire { weapons/CryoRifle/spearfire1 weapons/CryoRifle/spearfire2 }
weapons/CryoRifle/spearfire1 "sounds/Combat/Weapons/CryoRifle/FZR_SPEARFIRE1.ogg"
weapons/CryoRifle/spearfire2 "sounds/Combat/Weapons/CryoRifle/FZR_SPEARFIRE2.ogg"
$random weapons/CryoRifle/speardeath { weapons/CryoRifle/speardeath1 weapons/CryoRifle/speardeath2 }
weapons/CryoRifle/speardeath1 "sounds/Combat/Weapons/CryoRifle/FZR_SPEARDEATH1.ogg"
weapons/CryoRifle/speardeath2 "sounds/Combat/Weapons/CryoRifle/FZR_SPEARDEATH2.ogg"
$random weapons/CryoRifle/flak { weapons/CryoRifle/flak1 weapons/CryoRifle/flak2 }
weapons/CryoRifle/flak1 "sounds/Combat/Weapons/CryoRifle/FZR_FLAK1.ogg"
weapons/CryoRifle/flak2 "sounds/Combat/Weapons/CryoRifle/FZR_FLAK2.ogg"
$random weapons/CryoRifle/freezeobject { weapons/CryoRifle/freezeobject1 weapons/CryoRifle/freezeobject2 }
weapons/CryoRifle/freezeobject1 "sounds/Combat/Weapons/CryoRifle/FZR_FREEZEOBJECT1.ogg"
weapons/CryoRifle/freezeobject2 "sounds/Combat/Weapons/CryoRifle/FZR_FREEZEOBJECT2.ogg"
//Slot 9 - BFGs
//BFG
BFG_FIRE BFG_FIRE
mbfgsh mbfgsh
BFGALPP BFGALPP
BFGPICK BFGPICK
8FGPICK 8FGPICK //No Doomguy auto talk
//Shield
SHLDSTT SHLDSTT
SHLDLP SHLDLP
SHLDSTP SHLDSTP
Weapons/ShieldImpact SHLDIMPT
$random LightningHit { LGHIT1 LGHIT2 LGHIT3 }
LGHIT1 LGHIT1
LGHIT2 LGHIT2
LGHIT3 LGHIT3
$rolloff LightningHit 300 1600
LGHUM LGHUM
LGFIR LGFIR
LGELEC LGELEC
weapons/StachanovCharge STCHCHRG
$random Weapons/StachanovAddFire { Weapons/StachanovFire1 Weapons/StachanovFire2 }
Weapons/StachanovFire1 STCHFIR1
Weapons/StachanovFire2 STCHFIR2
Weapons/StachanovFly STCHFLY
weapons/StachanovHit STCHHIT
BFGRA1S BFGRA1S
BFGCHAFF BFGCHAFF
BFGCHARGE BFGCHARG
BFGFIRE BFGFIRE
GENREADY GENREADY
//BFG 11K
8FGGFIRE 8FGGFIRE
8FGGSPIN 8FGGSPIN
BMCHARG BMCHARG
Weapons/BFSG/Charge 8FSGCHRG
Weapons/BFSG/Fire 8FSGFIRE
Weapons/BFGG/Up 8FGGSPIN
Weapons/BFGG/Down 8FGGDOWN
Weapons/BFGG/Fire 8FGGFIRE
Weapons/BFGG/Explode 8FGGEXPL
DSREPSTM DSREPSTM
Leech/Fire DSLEECH
//BLACKHOLE BFG
TPortalLoop bh_loop
$random TPortalZap {TPZap1 TPZap2}
TPZap1 bh_zap1
TPZap2 bh_zap2
TPortalFade bh_fade