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test_metal_context.mm
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test_metal_context.mm
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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/testing/test_metal_context.h"
#include <Metal/Metal.h>
#include <iostream>
#include "flutter/fml/logging.h"
#include "flutter/fml/platform/darwin/scoped_nsobject.h"
#include "third_party/skia/include/core/SkSurface.h"
namespace flutter {
TestMetalContext::TestMetalContext() {
auto device = fml::scoped_nsprotocol{MTLCreateSystemDefaultDevice()};
if (!device) {
FML_LOG(ERROR) << "Could not acquire Metal device.";
return;
}
auto command_queue = fml::scoped_nsobject{[device.get() newCommandQueue]};
if (!command_queue) {
FML_LOG(ERROR) << "Could not create the default command queue.";
return;
}
[command_queue.get() setLabel:@"Flutter Test Queue"];
// Skia expect arguments to `MakeMetal` transfer ownership of the reference in for release later
// when the GrDirectContext is collected.
skia_context_ = GrDirectContext::MakeMetal([device.get() retain], [command_queue.get() retain]);
if (!skia_context_) {
FML_LOG(ERROR) << "Could not create the GrDirectContext from the Metal Device "
"and command queue.";
}
device_ = [device.get() retain];
command_queue_ = [command_queue.get() retain];
}
TestMetalContext::~TestMetalContext() {
std::scoped_lock lock(textures_mutex);
textures_.clear();
if (device_) {
[(__bridge id)device_ release];
}
if (command_queue_) {
[(__bridge id)command_queue_ release];
}
}
void* TestMetalContext::GetMetalDevice() const {
return device_;
}
void* TestMetalContext::GetMetalCommandQueue() const {
return command_queue_;
}
sk_sp<GrDirectContext> TestMetalContext::GetSkiaContext() const {
return skia_context_;
}
TestMetalContext::TextureInfo TestMetalContext::CreateMetalTexture(const SkISize& size) {
std::scoped_lock lock(textures_mutex);
auto texture_descriptor = fml::scoped_nsobject{
[[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatBGRA8Unorm
width:size.width()
height:size.height()
mipmapped:NO] retain]};
// The most pessimistic option and disables all optimizations but allows tests
// the most flexible access to the surface. They may read and write to the
// surface from shaders or use as a pixel view.
texture_descriptor.get().usage = MTLTextureUsageUnknown;
if (!texture_descriptor) {
FML_CHECK(false) << "Invalid texture descriptor.";
return {.texture_id = -1, .texture = nullptr};
}
id<MTLDevice> device = (__bridge id<MTLDevice>)GetMetalDevice();
sk_cfp<void*> texture = sk_cfp<void*>{[device newTextureWithDescriptor:texture_descriptor.get()]};
if (!texture) {
FML_CHECK(false) << "Could not create texture from texture descriptor.";
return {.texture_id = -1, .texture = nullptr};
}
const int64_t texture_id = texture_id_ctr_++;
textures_[texture_id] = texture;
return {
.texture_id = texture_id,
.texture = texture.get(),
};
}
// Don't remove the texture from the map here.
bool TestMetalContext::Present(int64_t texture_id) {
std::scoped_lock lock(textures_mutex);
if (textures_.find(texture_id) == textures_.end()) {
return false;
} else {
return true;
}
}
TestMetalContext::TextureInfo TestMetalContext::GetTextureInfo(int64_t texture_id) {
std::scoped_lock lock(textures_mutex);
if (textures_.find(texture_id) == textures_.end()) {
FML_CHECK(false) << "Invalid texture id: " << texture_id;
return {.texture_id = -1, .texture = nullptr};
} else {
return {
.texture_id = texture_id,
.texture = textures_[texture_id].get(),
};
}
}
} // namespace flutter