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Cleanup.h
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//===--- Cleanup.h - Declarations for SIL Cleanup Generation ----*- C++ -*-===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2016 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See http://swift.org/LICENSE.txt for license information
// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
//
// This file defines the Cleanup and CleanupManager classes.
//
//===----------------------------------------------------------------------===//
#ifndef CLEANUP_H
#define CLEANUP_H
#include "swift/Basic/DiverseStack.h"
#include "swift/SIL/SILLocation.h"
namespace swift {
class SILBasicBlock;
class SILFunction;
class SILValue;
namespace Lowering {
class JumpDest;
class SILGenFunction;
/// The valid states that a cleanup can be in.
enum class CleanupState {
/// The cleanup is inactive but may be activated later.
Dormant,
/// The cleanup is inactive and will not be activated later.
Dead,
// Only active states after this point
/// The cleanup is currently active.
Active,
/// The cleanup is currently active. When it's forwarded, it should
/// be placed in a dormant state, not a dead state.
PersistentlyActive
};
class LLVM_LIBRARY_VISIBILITY Cleanup {
unsigned allocatedSize;
CleanupState state;
friend class CleanupManager;
protected:
Cleanup() {}
virtual ~Cleanup() {}
public:
/// Return the allocated size of this object. This is required by
/// DiverseStack for iteration.
size_t allocated_size() const { return allocatedSize; }
CleanupState getState() const { return state; }
void setState(CleanupState newState) { state = newState; }
bool isActive() const { return state >= CleanupState::Active; }
bool isDead() const { return state == CleanupState::Dead; }
virtual void emit(SILGenFunction &Gen, CleanupLocation L) = 0;
};
/// A cleanup depth is generally used to denote the set of cleanups
/// between the given cleanup (and not including it) and the top of
/// the stack.
///
/// Cleanup depths can be the stack's stable_end(), but generally
/// cannot be invalid.
typedef DiverseStackImpl<Cleanup>::stable_iterator CleanupsDepth;
/// A cleanup handle is a stable pointer to a single cleanup.
///
/// Cleanup handles can be invalid() (if no cleanup was required), but
/// generally cannot be the stack's stable_end().
typedef DiverseStackImpl<Cleanup>::stable_iterator CleanupHandle;
class LLVM_LIBRARY_VISIBILITY CleanupManager {
friend class Scope;
SILGenFunction &Gen;
/// Stack - Currently active cleanups in this scope tree.
DiverseStack<Cleanup, 128> Stack;
/// The shallowest depth held by an active Scope object.
///
/// Generally, the rule is that a CleanupHandle is invalidated as
/// soon as the underlying cleanup is marked dead, meaning that
/// further uses of that handle are free to misbehave, and therefore
/// that we're free to actually pop the cleanup. But doing so might
/// break any outstanding CleanupsDepths we've vended, of which we
/// only really care about those held by the Scope RAII objects. So
/// we can only reap the cleanup stack up to the innermost depth
/// that we've handed out as a Scope.
CleanupsDepth InnermostScope;
void popTopDeadCleanups(CleanupsDepth end);
void emitCleanups(CleanupsDepth depth, CleanupLocation l,
bool popCleanups=true);
void endScope(CleanupsDepth depth, CleanupLocation l);
Cleanup &initCleanup(Cleanup &cleanup, size_t allocSize, CleanupState state);
void setCleanupState(Cleanup &cleanup, CleanupState state);
friend class CleanupStateRestorationScope;
public:
CleanupManager(SILGenFunction &Gen)
: Gen(Gen), InnermostScope(Stack.stable_end()) {
}
/// Return a stable reference to the last cleanup pushed.
CleanupsDepth getCleanupsDepth() const {
return Stack.stable_begin();
}
/// Return a stable reference to the last cleanup pushed.
CleanupHandle getTopCleanup() const {
assert(!Stack.empty());
return Stack.stable_begin();
}
/// \brief Emit a branch to the given jump destination,
/// threading out through any cleanups we need to run. This does not pop the
/// cleanup stack.
///
/// \param Dest The destination scope and block.
/// \param BranchLoc The location of the branch instruction.
/// \param Args Arguments to pass to the destination block.
void emitBranchAndCleanups(JumpDest Dest,
SILLocation BranchLoc,
ArrayRef<SILValue> Args = {});
/// emitCleanupsForReturn - Emit the top-level cleanups needed prior to a
/// return from the function.
void emitCleanupsForReturn(CleanupLocation loc);
/// Emit a new block that jumps to the specified location and runs necessary
/// cleanups based on its level. If there are no cleanups to run, this just
/// returns the dest block.
SILBasicBlock *emitBlockForCleanups(JumpDest Dest,
SILLocation BranchLoc,
ArrayRef<SILValue> Args = {});
/// pushCleanup - Push a new cleanup.
template<class T, class... A>
T &pushCleanupInState(CleanupState state,
A &&... args) {
assert(state != CleanupState::Dead);
#ifndef NDEBUG
CleanupsDepth oldTop = Stack.stable_begin();
#endif
T &cleanup = Stack.push<T, A...>(::std::forward<A>(args)...);
T &result = static_cast<T&>(initCleanup(cleanup, sizeof(T), state));
#ifndef NDEBUG
auto newTop = Stack.begin(); ++newTop;
assert(newTop == Stack.find(oldTop));
#endif
return result;
}
template<class T, class... A>
T &pushCleanup(A &&... args) {
return pushCleanupInState<T, A...>(CleanupState::Active,
::std::forward<A>(args)...);
}
/// Transition the given active cleanup to the corresponding
/// inactive state: Active becomes Dead and PersistentlyActive
/// becomes Dormant.
void forwardCleanup(CleanupHandle depth);
/// Set the state of the cleanup at the given depth.
/// The transition must be non-trivial and legal.
void setCleanupState(CleanupHandle depth, CleanupState state);
/// True if there are any active cleanups in the scope between the two
/// cleanup handles.
bool hasAnyActiveCleanups(CleanupsDepth from, CleanupsDepth to);
/// True if there are any active cleanups in the scope between the specified
/// cleanup handle and the current top of stack.
bool hasAnyActiveCleanups(CleanupsDepth from);
};
/// An RAII object that allows the state of a cleanup to be
/// temporarily modified.
class CleanupStateRestorationScope {
CleanupManager &Cleanups;
SmallVector<std::pair<CleanupHandle, CleanupState>, 4> SavedStates;
CleanupStateRestorationScope(const CleanupStateRestorationScope &) = delete;
CleanupStateRestorationScope &
operator=(const CleanupStateRestorationScope &) = delete;
public:
CleanupStateRestorationScope(CleanupManager &cleanups) : Cleanups(cleanups) {}
/// Set the state of the given cleanup and remember what we set it to.
void pushCleanupState(CleanupHandle handle, CleanupState newState);
/// Just remember whatever the current state of the given cleanup is.
void pushCurrentCleanupState(CleanupHandle handle);
void pop();
~CleanupStateRestorationScope() {
pop();
}
};
} // end namespace Lowering
} // end namespace swift
#endif