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can_trigger_structs.h
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can_trigger_structs.h
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#ifndef CAN_TRIGGER_STRUCTS_H
#define CAN_TRIGGER_STRUCTS_H
#include "can_structs.h"
#include <QList>
//Stores a single trigger.
class Trigger
{
public:
bool readyCount; //ready to do millisecond ticks?
int ID; //which ID to match against
int milliseconds; //interval for triggering
int msCounter; //how many MS have ticked since last trigger
int maxCount; //max # of these frames to trigger for
int currCount; //how many we have triggered for so far.
int bus; //which bus to monitor (-1 if we aren't picky)
};
//referece for a source location for a single modifier.
//If ID is zero then this is a numeric operand. The number is then
//stored in databyte
//If ID is -1 then this is the temporary storage register. This is a shadow
//register used to accumulate the results of a multi operation modifier.
//if ID is -2 then this is a look up of our own data bytes stored in the class data.
class ModifierOperand
{
public:
int ID;
int bus;
int databyte;
bool notOper; //should a bitwise NOT be applied to this prior to doing the actual calculation?
};
//list of operations that can be done between the two operands
enum ModifierOperationType
{
ADDITION,
SUBTRACTION,
MULTIPLICATION,
DIVISION,
AND,
OR,
XOR,
MOD
};
//A single modifier operation
class ModifierOp
{
public:
ModifierOperand first;
ModifierOperand second;
ModifierOperationType operation;
};
//All the operations that entail a single modifier. For instance D0+1+D2 is two operations
class Modifier
{
public:
int destByte;
QList<ModifierOp> operations;
};
//A single line from the data grid. Inherits from CANFrame so it stores a canbus frame
//plus the extra stuff for the data grid
class FrameSendData : public CANFrame
{
public:
bool enabled;
int count;
QList<Trigger> triggers;
QList<Modifier> modifiers;
};
#endif // CAN_TRIGGER_STRUCTS_H