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broadcast_args_webgpu.ts
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/**
* @license
* Copyright 2023 Google LLC.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {getMainHeaderString as main, WebGPUProgram} from './webgpu_program';
import {computeDispatch, flatDispatchLayout} from './webgpu_util';
export class BroadcastArgsProgram implements WebGPUProgram {
outputShape: number[] = [];
shaderKey: string;
dispatchLayout: {x: number[]};
dispatch: [number, number, number];
variableNames = ['s0', 's1'];
uniforms = 's0Size : i32, s1Size : i32, ';
workgroupSize: [number, number, number] = [64, 1, 1];
size = true;
constructor(shape: number) {
this.outputShape = [shape];
this.dispatchLayout = flatDispatchLayout(this.outputShape);
this.dispatch = computeDispatch(
this.dispatchLayout, this.outputShape, this.workgroupSize);
this.shaderKey = 'broadcastArgs';
}
getUserCode(): string {
const userCode = `
${main('index')} {
if (index < uniforms.size) {
var s0 = 1.0;
var s1 = 1.0;
let indexS0 = index - uniforms.size + uniforms.s0Size;
let indexS1 = index - uniforms.size + uniforms.s1Size;
if (indexS0 >= 0) {
s0 = getS0(indexS0);
}
if (indexS1 >= 0) {
s1 = getS1(indexS1);
}
if (s0 == 1.0) {
setOutputAtIndex(index, s1);
} else if (s1 == 1.0) {
setOutputAtIndex(index, s0);
} else if (s0 != s1) {
setOutputAtIndex(index, uniforms.NAN);
} else {
setOutputAtIndex(index, s0);
}
}
}
`;
return userCode;
}
}