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select_webgpu.ts
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/**
* @license
* Copyright 2019 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {getMainHeaderString as main, WebGPUProgram} from './webgpu_program';
import {computeDispatch, flatDispatchLayout} from './webgpu_util';
export class SelectProgram implements WebGPUProgram {
variableNames = ['c', 'a', 'b'];
outputShape: number[];
shaderKey: string;
dispatchLayout: {x: number[]};
dispatch: [number, number, number];
workgroupSize: [number, number, number] = [64, 1, 1];
cRank: number;
rank: number;
size = true;
constructor(cRank: number, shape: number[], rank: number) {
this.outputShape = shape;
this.dispatchLayout = flatDispatchLayout(this.outputShape);
this.dispatch = computeDispatch(
this.dispatchLayout, this.outputShape, this.workgroupSize);
this.cRank = cRank;
this.rank = rank;
this.shaderKey = 'select';
}
getUserCode(): string {
// TODO(WGSL): below code can be merged with getUserCode.
let cCoords;
let abCoords;
if (this.rank > 4) {
throw Error(`Where for rank ${this.rank} is not yet supported`);
}
if (this.rank === 1) {
abCoords = `resRC`;
cCoords = `resRC`;
} else {
const currentCoords = ['resRC.x', 'resRC.y', 'resRC.z', 'resRC.w'];
const cCoordVars = [];
const abCoordVars = [];
for (let i = 0; i < this.outputShape.length; i++) {
abCoordVars.push(`${currentCoords[i]}`);
if (i < this.cRank) {
cCoordVars.push(`${currentCoords[i]}`);
}
}
cCoords = cCoordVars.join();
abCoords = abCoordVars.join();
}
const userCode = `
${main('index')} {
if (index < uniforms.size) {
let resRC = getCoordsFromIndex(index);
let cVal = getC(${cCoords});
if (cVal >= 1.0) {
setOutputAtIndex(index, getA(${abCoords}));
} else {
setOutputAtIndex(index, getB(${abCoords}));
}
}
}
`;
return userCode;
}
}