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shader_util_test.ts
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/**
* @license
* Copyright 2019 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {symbolicallyComputeStrides} from './shader_util';
describe('shader util', () => {
it('symbolicallyComputeStrides takes in array of dimensions ' +
'and returns GLSL to compute strides for those dimensions',
() => {
const layout = [0, 2, 1];
const strides = symbolicallyComputeStrides(layout, 'output');
expect(strides[0]).toEqual('(output[1] * output[2])');
expect(strides[1]).toEqual('output[1]');
});
it('symbolicallyComputeStrides throws if given a dimension ' +
'that cannot be accessed from a GLSL data type',
() => {
const layout = [0, 5, 2];
expect(() => symbolicallyComputeStrides(layout, 'output'))
.toThrowError();
});
});