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texture_manager.ts
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/**
* @license
* Copyright 2022 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
export class TextureManager {
private numUsedTextures = 0;
private numFreeTextures = 0;
private freeTextures: Map<string, GPUTexture[]> = new Map();
private usedTextures: Map<string, GPUTexture[]> = new Map();
public numBytesUsed = 0;
public numBytesAllocated = 0;
constructor(private device: GPUDevice) {}
acquireTexture(
width: number, height: number, format: GPUTextureFormat,
usage: GPUTextureUsageFlags) {
const bytesPerElement = getBytesPerElement(format);
const byteSize = width * height * bytesPerElement;
const key = getTextureKey(width, height, format, usage);
if (!this.freeTextures.has(key)) {
this.freeTextures.set(key, []);
}
if (!this.usedTextures.has(key)) {
this.usedTextures.set(key, []);
}
this.numBytesUsed += byteSize;
this.numUsedTextures++;
if (this.freeTextures.get(key).length > 0) {
this.numFreeTextures--;
const newTexture = this.freeTextures.get(key).shift();
this.usedTextures.get(key).push(newTexture);
return newTexture;
}
this.numBytesAllocated += byteSize;
const newTexture = this.device.createTexture({
size: [width, height],
format,
usage,
});
this.usedTextures.get(key).push(newTexture);
return newTexture;
}
releaseTexture(texture: GPUTexture) {
if (this.freeTextures.size === 0) {
return;
}
const width = texture.width;
const height = texture.height;
const format = texture.format;
const usage = texture.usage;
const key = getTextureKey(width, height, format, usage);
if (!this.freeTextures.has(key)) {
this.freeTextures.set(key, []);
}
this.freeTextures.get(key).push(texture);
this.numFreeTextures++;
this.numUsedTextures--;
const textureList = this.usedTextures.get(key);
const textureIndex = textureList.indexOf(texture);
if (textureIndex < 0) {
throw new Error(
'Cannot release a texture that was never provided by this ' +
'texture manager');
}
textureList.splice(textureIndex, 1);
const bytesPerElement = getBytesPerElement(format);
const byteSize = width * height * bytesPerElement;
this.numBytesUsed -= byteSize;
}
getNumUsedTextures(): number {
return this.numUsedTextures;
}
getNumFreeTextures(): number {
return this.numFreeTextures;
}
dispose() {
this.freeTextures.forEach((textures, key) => {
textures.forEach(texture => {
texture.destroy();
});
});
this.usedTextures.forEach((textures, key) => {
textures.forEach(texture => {
texture.destroy();
});
});
this.freeTextures = new Map();
this.usedTextures = new Map();
this.numUsedTextures = 0;
this.numFreeTextures = 0;
this.numBytesUsed = 0;
this.numBytesAllocated = 0;
}
}
function getTextureKey(
width: number, height: number, format: GPUTextureFormat,
usage: GPUTextureUsageFlags) {
return `${width}_${height}_${format}_${usage}`;
}
function getBytesPerElement(format: GPUTextureFormat) {
if (format === 'rgba8unorm') {
return 16;
} else {
throw new Error(`${format} is not supported!`);
}
}