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transpose_webgpu.ts
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/**
* @license
* Copyright 2019 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {getCoordsDataType, getCoordsXYZ, getMainHeaderString as main, WebGPUProgram} from './webgpu_program';
import {computeDispatch, flatDispatchLayout} from './webgpu_util';
export class TransposeProgram implements WebGPUProgram {
variableNames = ['A'];
shaderKey: string;
outputShape: number[];
dispatchLayout: {x: number[]};
dispatch: [number, number, number];
workPerThread = 1;
workgroupSize: [number, number, number] = [64, 1, 1];
newDim: number[];
size = true;
constructor(aShape: number[], newDim: number[]) {
const outputShape: number[] = new Array(aShape.length);
for (let i = 0; i < outputShape.length; i++) {
outputShape[i] = aShape[newDim[i]];
}
this.outputShape = outputShape;
this.dispatchLayout = flatDispatchLayout(this.outputShape);
this.dispatch = computeDispatch(
this.dispatchLayout, this.outputShape, this.workgroupSize,
[this.workPerThread, 1, 1]);
this.newDim = newDim;
this.shaderKey = `transpose_${newDim}`;
}
getUserCode(): string {
const dtype = getCoordsDataType(this.outputShape.length);
const switched = getSwitchedCoords(this.newDim);
const userCode = `
${main('index')} {
for(var i = 0; i < ${this.workPerThread}; i = i + 1) {
let flatIndex = index * ${this.workPerThread} + i;
if(flatIndex < uniforms.size) {
let coords = getCoordsFromIndex(flatIndex);
setOutputAtIndex(flatIndex, A[getIndexFromCoords${
this.outputShape.length}D(
${dtype}(${switched}), uniforms.aShape)]);
}
}
}
`;
return userCode;
}
}
export function getSwitchedCoords(newDim: number[]): string {
const rank = newDim.length;
if (rank > 6) {
throw Error(`Transpose for rank ${rank} is not yet supported`);
}
const switchedCoords = new Array(rank);
for (let i = 0; i < newDim.length; i++) {
switchedCoords[newDim[i]] = `coords.${getCoordsXYZ(i)}`;
}
return switchedCoords.join();
}