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unary_op_webgpu.ts
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/**
* @license
* Copyright 2019 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {getUnaryOpString, UnaryOpType} from './unary_op_util';
import {getMainHeaderString as main, WebGPUProgram} from './webgpu_program';
import {computeDispatch, flatDispatchLayout} from './webgpu_util';
export class UnaryOpProgram implements WebGPUProgram {
outputShape: number[];
shaderKey: string;
dispatchLayout: {x: number[]};
dispatch: [number, number, number];
variableNames = ['A'];
workgroupSize: [number, number, number];
op: UnaryOpType;
uniforms?: string;
size = true;
constructor(outputShape: number[], op: UnaryOpType, uniforms = '') {
// TODO([email protected]): Heuristically select a good work group size.
const workgroupSizeX = 128;
this.workgroupSize = [workgroupSizeX, 1, 1];
this.outputShape = outputShape;
this.dispatchLayout = flatDispatchLayout(this.outputShape);
this.dispatch = computeDispatch(
this.dispatchLayout, this.outputShape, this.workgroupSize);
this.op = op;
if (uniforms !== '') {
this.uniforms = uniforms;
}
this.shaderKey = `unary_${op}`;
}
getUserCode(): string {
return `
fn unaryOperation(a : f32) -> f32 {
${getUnaryOpString(this.op, false)}
}
${main('index')} {
if (index < uniforms.size) {
let a = getAByOutputIndex(index);
setOutputAtIndex(index, unaryOperation(a));
}
}
`;
}
}