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AMBuilder
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AMBuilder
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# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os, sys
projectName = 'autocomplete'
# smsdk_ext.cpp will be automatically added later
sourceFiles = [
'extension.cpp',
os.path.join(Extension.sm_root, 'public', 'asm', 'asm.c')
]
detour_games = ['l4d', 'l4d2', 'nucleardawn']
###############
# Make sure to edit PackageScript, which copies your files to their appropriate locations
# Simple extensions do not need to modify past this point.
project = Extension.HL2Project(builder, projectName + '.ext')
if os.path.isfile(os.path.join(builder.currentSourcePath, 'sdk', 'smsdk_ext.cpp')):
# Use the copy included in the project
project.sources += [os.path.join('sdk', 'smsdk_ext.cpp')]
else:
# Use the copy included with SM 1.6 and newer
project.sources += [os.path.join(Extension.sm_root, 'public', 'smsdk_ext.cpp')]
project.sources += sourceFiles
project.compiler.defines += ['HAVE_STRING_H']
for sdk_name in Extension.sdks:
if sdk_name == 'episode1':
continue
sdk = Extension.sdks[sdk_name]
binary = Extension.HL2Config(project, projectName + '.ext.' + sdk.ext, sdk)
if builder.target_platform == 'linux' or sdk_name in detour_games:
binary.sources += [os.path.join(Extension.sm_root, 'public', 'CDetour', 'detours.cpp')]
# SM 1.10+ compilation changes
if os.path.isfile(os.path.join(Extension.sm_root, 'public', 'libudis86', 'decode.c')):
binary.sources += [
os.path.join(Extension.sm_root, 'public', 'libudis86', 'decode.c'),
os.path.join(Extension.sm_root, 'public', 'libudis86', 'itab.c'),
os.path.join(Extension.sm_root, 'public', 'libudis86', 'syn-att.c'),
os.path.join(Extension.sm_root, 'public', 'libudis86', 'syn-intel.c'),
os.path.join(Extension.sm_root, 'public', 'libudis86', 'syn.c'),
os.path.join(Extension.sm_root, 'public', 'libudis86', 'udis86.c')
]
Extension.extensions = builder.Add(project)